Avenger: Difference between revisions

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Avengers avenge an avowed vengeance on anyone who makes their god unhappy. Sorta like Batman mixed with The Punisher. Introduced in the [[Dungeons & Dragons 4th Edition|4th ed]] PHB2.
 
Avengers are a class introduced in Player's Handbook 2 of Dungeons & Dragons 4th Edition. Since [[Paladin | Paladins]] can no longer fall, Avengers are the answer to renegades and heretics. Assassins for their clergy, Avengers hunt down enemies of their god and kill them with great prejudice. They do this by swearing an Oath of Enmity upon their target, which basically means they hate the person to death. This comes in three flavors. The first makes your attacks stronger if the enemy tries to run away. The second makes your attacks stronger if the enemies allies try attacking you to save their buddy you just swore to kill. The third makes your attacks stronger if you have allies attacking the same enemy. Also, if you have no other enemies adjacent to you, you can roll two attack rolls and pick the better one, making for delicious crit-fishing.
 
However, Avengers are considered to be one of the weaker classes, mainly because their big key power, the Oath, doesn't work if you have more than one enemy adjacent to you. Additionally, the DM can easily make the first two oaths useless by not having the enemy you're targeting run away, and not having other enemies attack you while you're smiting.  


[[category:Dungeons & Dragons]]
[[category:Dungeons & Dragons]]

Revision as of 13:24, 19 February 2010

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Avengers are a class introduced in Player's Handbook 2 of Dungeons & Dragons 4th Edition. Since Paladins can no longer fall, Avengers are the answer to renegades and heretics. Assassins for their clergy, Avengers hunt down enemies of their god and kill them with great prejudice. They do this by swearing an Oath of Enmity upon their target, which basically means they hate the person to death. This comes in three flavors. The first makes your attacks stronger if the enemy tries to run away. The second makes your attacks stronger if the enemies allies try attacking you to save their buddy you just swore to kill. The third makes your attacks stronger if you have allies attacking the same enemy. Also, if you have no other enemies adjacent to you, you can roll two attack rolls and pick the better one, making for delicious crit-fishing.

However, Avengers are considered to be one of the weaker classes, mainly because their big key power, the Oath, doesn't work if you have more than one enemy adjacent to you. Additionally, the DM can easily make the first two oaths useless by not having the enemy you're targeting run away, and not having other enemies attack you while you're smiting.