Tarkir: Difference between revisions
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Tarkir is a plane based of [[mongols|Mongolia]]. If some of this information seems inconsistent, such as 2 seemingly mutually exclusive events, or tenses seemed mixed up, that is probably because WotC R&D decided to go with a time travel approach. The time paradox directly and drastically effects this plane (and will later effect other planes after where the pre-fate reforged time line was). | Tarkir is a plane based of [[mongols|Mongolia]]. If some of this information seems inconsistent, such as 2 seemingly mutually exclusive events, or tenses seemed mixed up, that is probably because WotC R&D decided to go with a time travel approach. The time paradox directly and drastically effects this plane (and will later effect other planes after where the pre-fate reforged time line was). However not as drastic one would think given the difference of a world shaping event and 1,200 years thereafter (e.g. Zurgo exists in Dragons of Tarkir). | ||
==Planeswalkers== | ==Planeswalkers== |
Revision as of 23:55, 25 February 2015
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Tarkir is a plane based of Mongolia. If some of this information seems inconsistent, such as 2 seemingly mutually exclusive events, or tenses seemed mixed up, that is probably because WotC R&D decided to go with a time travel approach. The time paradox directly and drastically effects this plane (and will later effect other planes after where the pre-fate reforged time line was). However not as drastic one would think given the difference of a world shaping event and 1,200 years thereafter (e.g. Zurgo exists in Dragons of Tarkir).
Planeswalkers
This is Sarkhan Vol's place of birth. Wasn't really tied to Tarkir after... his spark ignited and received dishonorable discharge. It is also home to Ugin. It was also the place of the Pre-Mending battle between Ugin and Nicol Bolas.
Clans (Mainly Khans of Tarkir stuff)
Some of this information has NOT been confirmed (to my knowledge). But it looks like its true.
Dragon stuff
Each clan fought primarily against a dragon and its brood. Each clan (at least in Khans of Tarkir) worships a prominent aspect of their former respective dragon enemy. When the Khans of Tarkir set first came out, it seemed like all Takir dragons shared these aspects. Each clan also has taken a part of dragon anatomy as their symbol.
Colors
Each clan (in Khans of Tarkir) is a wedge. A wedge, in mtg, is a color combination of a color and its 2 enemies. The clans were based around a single color, and one of that color's allies and one of its enemies. In the mana cost of the wedge cards, the color the clan is primarily based around is to the left. The middle color is the enemy of both remaining colors to emphasize in Triple Khans draft (which aren't really being done anymore), its much more flexible to go into 2 enemy colors first instead of 2 allied colors first. The last color is simply the remaining color. The first word of the clans can be used to describe a decks color, regardless of if it actually matches it's clan's theme (e.g. an Abzan deck is any WBG deck).
Clans of Tarkir | ||||
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Abzan Houses Endurance |
Jeskai Way Cunning |
Sultai Brood Ruthlessness |
Mardu Horde Speed |
Temur Frontier Savagery |
Here There Be Dragons (mainly Fate Reforged and Dragons of Tarkir stuff)
The Legendary Dragons that lead the broods are the same color combination as the clan they oppose except they are missing the enemy color. Also the order of these remaining colors in the mana cost is the opposite, so the main color is on the right this time, not the left. By the time Dragons of Tarkir comes out, the "clans" are going to be led by dragons, instead of Khans. The reason clans was in quotation marks is at least one of the dragons (Ojutai) decided to outlaw that word. Also at least 4 of them decided to outlaw the word "Khan" (possible exception Atarka). Atarka seems to be leaning towards a hands off approach towards the Temur, provided they continue to pay tribute (e.i. get her food).
Settings of Magic: The Gathering | |
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Pre-revisionist: | First Magic Sets - First Urza Block - Arabian Nights Legends - Homelands - Ice Age - Mirage |
Weatherlight Saga: | Portal Starter Sets - Second Urza Block Tempest Block - Masques Block - Invasion Block |
Post-Weatherlight: | Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral |
After the Mending: | Lorwyn - Alara - Zendikar - New Phyrexia Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria |
Two-Block Paradigm: | Kaladesh - Amonkhet - Ixalan |
Post Two-Block Paradigm: | Eldraine - Ikoria - Kaldheim - Strixhaven |
Never in a standard set: | Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond) |