Tarkir: Difference between revisions
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Some of this information has NOT been confirmed (to my knowledge). But it looks like its true. | Some of this information has NOT been confirmed (to my knowledge). But it looks like its true. | ||
Each clan fought primarily against a dragon and its brood. Each clan (at least in Khans of Tarkir) worships a prominent aspect of their former respective dragon enemy. When the Khans of Tarkir set first came out, it seemed like all Takir dragons shared these aspects. Each clan (in Khans of Tarkir) is a wedge. A wedge, in mtg, is a color combination of a color and its 2 enemies. The clans were based around a single color, and one of that color's allies and one of its enemies. In the mana cost of the wedge cards, the color the clan is primarily based around is to the left. The middle color is the enemy of both remaining colors to emphasize in Triple Khans draft (which aren't really being done anymore), its much more flexible to go into 2 enemy colors first instead of 2 allied colors first. The last color is simply the remaining color. The first word of the clans can be used to describe a decks color, regardless of if it actually matches it's clan's theme (e.g. an Abzan deck is any WBG deck). The | Each clan fought primarily against a dragon and its brood. Each clan (at least in Khans of Tarkir) worships a prominent aspect of their former respective dragon enemy. When the Khans of Tarkir set first came out, it seemed like all Takir dragons shared these aspects. Each clan (in Khans of Tarkir) is a wedge. A wedge, in mtg, is a color combination of a color and its 2 enemies. The clans were based around a single color, and one of that color's allies and one of its enemies. In the mana cost of the wedge cards, the color the clan is primarily based around is to the left. The middle color is the enemy of both remaining colors to emphasize in Triple Khans draft (which aren't really being done anymore), its much more flexible to go into 2 enemy colors first instead of 2 allied colors first. The last color is simply the remaining color. The first word of the clans can be used to describe a decks color, regardless of if it actually matches it's clan's theme (e.g. an Abzan deck is any WBG deck). The Legendary Dragons that lead the broods are the same color combination as the clan they oppose except they are missing the enemy color. Each clan also has taken a part of dragon anatomy as their symbol. | ||
{{Template:Tarkir Clan}} | {{Template:Tarkir Clan}} | ||
{{Template:MTG-Settings}} | {{Template:MTG-Settings}} |
Revision as of 02:19, 24 February 2015
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Tarkir is a plane based of Mongolia.
Planeswalkers
This is Sarkhan Vol's place of birth. Wasn't really much of after his... spark ignition and dishonorable discharge. It is also home to Ugin. It was also the place of the Pre-Mending battle between Ugin and Nicol Bolas.
Clans
Some of this information has NOT been confirmed (to my knowledge). But it looks like its true.
Each clan fought primarily against a dragon and its brood. Each clan (at least in Khans of Tarkir) worships a prominent aspect of their former respective dragon enemy. When the Khans of Tarkir set first came out, it seemed like all Takir dragons shared these aspects. Each clan (in Khans of Tarkir) is a wedge. A wedge, in mtg, is a color combination of a color and its 2 enemies. The clans were based around a single color, and one of that color's allies and one of its enemies. In the mana cost of the wedge cards, the color the clan is primarily based around is to the left. The middle color is the enemy of both remaining colors to emphasize in Triple Khans draft (which aren't really being done anymore), its much more flexible to go into 2 enemy colors first instead of 2 allied colors first. The last color is simply the remaining color. The first word of the clans can be used to describe a decks color, regardless of if it actually matches it's clan's theme (e.g. an Abzan deck is any WBG deck). The Legendary Dragons that lead the broods are the same color combination as the clan they oppose except they are missing the enemy color. Each clan also has taken a part of dragon anatomy as their symbol.
Clans of Tarkir | ||||
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Abzan Houses Endurance |
Jeskai Way Cunning |
Sultai Brood Ruthlessness |
Mardu Horde Speed |
Temur Frontier Savagery |
Settings of Magic: The Gathering | |
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Pre-revisionist: | First Magic Sets - First Urza Block - Arabian Nights Legends - Homelands - Ice Age - Mirage |
Weatherlight Saga: | Portal Starter Sets - Second Urza Block Tempest Block - Masques Block - Invasion Block |
Post-Weatherlight: | Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral |
After the Mending: | Lorwyn - Alara - Zendikar - New Phyrexia Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria |
Two-Block Paradigm: | Kaladesh - Amonkhet - Ixalan |
Post Two-Block Paradigm: | Eldraine - Ikoria - Kaldheim - Strixhaven |
Never in a standard set: | Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond) |