Tanar'ri: Difference between revisions

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* '''[[Whisper Demon]]''': Ghostly demons who try to drive mortals into comiting suicide.  They could turn those who died around them into [[Allip]]s under their control.
* '''[[Whisper Demon]]''': Ghostly demons who try to drive mortals into comiting suicide.  They could turn those who died around them into [[Allip]]s under their control.
* '''[[Wastrilith]]''': Another eel-like aquatic demon.
* '''[[Wastrilith]]''': Another eel-like aquatic demon.
* '''[[Yochlol]]''': The handmaidens of [[Lolth]].  They look like yellow [[slime]]s with one red eye and eight tentacles and can shapeshift into a drow, a spider, or a cloud of gas.
* '''[[Zovvut]]''': Muscular demons with massive claws, feathered wings, and three eyes.  Probably created by [[Orcus]].  It can heal itself by draining life from those who look into its eyes.  Victims who are killed this way rise as [[wight]]s.
* '''[[Zovvut]]''': Muscular demons with massive claws, feathered wings, and three eyes.  Probably created by [[Orcus]].  It can heal itself by draining life from those who look into its eyes.  Victims who are killed this way rise as [[wight]]s.



Revision as of 14:40, 1 September 2020

Tanar'ri are the chaotic evil supernatural badguys, in 2nd Edition Dungeons and Dragons. After TSR got their new CEO Lorraine Williams and Gary Gygax left in disgust, Williams said "no more demons, or any of that junk". In 3e they wisely decided to use "demon" again, but kept the term "tanar'ri" as a subtype of demon. Since TSR bothered to register "tanar'ri" as a trademark, you will not find this demon subtype in Open Gaming License materials like the D20SRD.

They are the archetypical chaotic evil outsiders, seeking to destroy all order and plunge creation into mad, violent chaos in different ways. They are one of the two major factions in the ideological Blood War, the other being their lawful evil counterparts, the baatezu, or devils.

Fiendish Codex II - Tyrants Of The Nine Hells states that Devils call all demons Tanar'ri for short, which is strange considering that in the same book it says that in the devils' language "only one correct way exists to construct any given statement in Infernal." and "Devils, except when in disguise, they find the urge to correct errors in spoken or written Infernal nearly impossible to resist." This may be a hint as to the origin of Lorraine Williams, since she also insisted on using the term "tanar'ri" instead of "demon."

In 5th edition, D&D seems to have completely dropped the term Tanar'ri (as well as Obyrith and Loumara), and now classifies all demons as just "demons".

Types of Tanar'ri

There are many types of Tanar'ri, one more terrible than the next. There is something of a degree of power that seperates the various demons, but this is not absolute. There are five categories that divide them however, and each group is more powerful than the ones below it.

Tanar'ri can ascend to a new form if they believe they have what it takes to do so (mainly based on how deadly it is) and can prove this to those around them. While ascending step by step though the ranks is the most common way to do this, particularly powerful or intelligent Tanar'ri can skip one or more forms.

Note that some of the demons in this list have not been officially classified and so we are just guessing which group they belong to.

Least Tanar'ri

  • Manes: The lowest of the Tanar'ri and barely worth the name, Manes are a source of food and cannon fodder, herded at the enemy to tire them before the main forces strike. This is what a mortal becomes if they end up in the Abyss when they die, or depending on edition, the first form they take upon being promoted from Maggots, which are the forms that all petitioners take in the Lower Planes.
  • Dretches: Barely above the Manes, the Dretches are real Tanar'ri, albeit the lowest in rank. They suck up to the more powerful members of their race (pretty much all of them), and are treated as such in reply.
  • Rutterkin: Vicious and despised by all other Tanar'ri, the Rutterkin are the preferred targets of higher-ranking demons for harassment, torture and murder. In return a Rutterkin will attack anything that they think they can kill without much risk to them.
  • Gadacro: A small sneaky demon that likes to blind enemies.

For some weird reason Quasits, which are the chaotic equivalent of the Imp are not classified as Tanar'ri. They are demons but not part of any of the demon races.

Lesser Tanar'ri

  • Alu-fiends: The female child of a Succubus and a mortal, Alu-fiends can only be born into their rank. They are not physically powerful but they are powerful spellcasters and physically attractive, which makes them useful to the high-ups in the Abyss.
  • Cambions: The opposite of their Alu-fiend sisters, Cambions are the children of a Tanar'ri and a female mortal. A major Cambion is born when the father is a Lesser or Greater Tanar'ri, while a True Tanar'ri sires a Baron or Marquise Cambion, who are significanlty more powerful than their lesser kin.
  • Armanites: The centaurs and bariaurs of the Abyss. They band together as mercenary groups and hire themselves out to whoever pays the most.
  • Maurezhi: These Tanar'ri have the strange ability to gain the memories and experiences of whoever they eat. They can only be created by Abyssal Lords for specific missions, but can grow to new forms as usual.
  • Barlgura: Gorilla-like Tanar'ri trained in guerilla warfare, they are brutish, dumb, slow of mind and can casually rip your arm off. They get very annoyed when you call them "bar-igura", so please don't refer to them with sans-serif font.
  • Bulezau: Rocking a traditional Satan-esque look, the Bulezau are powerful, elite soldiers who want nothing less than murder all their enemies within sight.
  • Jovoc: A small black humanoid with red three-fingered claws. Whenever one of them is damaged, non-Tanar'ri creatures within 30 feet also take damage, and they also heal from their injuries very quickly.
  • Solamith: A large obese demon with a transparent stomach filled with the faces of the other demons and petitioners it has eaten. Their flesh is explosive, and they fight by tearing off pieces of their flesh and throwing them like bombs.
  • Uridezu: Cowardly rat people with a paralyzing bite, command over rats, and the ability to teleport between planes, but not during combat. They enjoy serving under a master, but because other demons abuse them they often are found serving mortal masters on the material plane.

Greater Tanar'ri

  • Nabassu: Gargoyle-shaped things serving as the heralds of the Abyss, seducing humanoids to the service of the Abyss.
  • Chasme: Huge fly-like things that seek out deserters of the Blood War. They mostly stay out of the affairs of others to carry out their duties.
  • Babau: The recruiters for the Blood War. Or rather than recruiting they press-gang other demons to fight. If they don't meet their quotas however they have to fight themselves.
  • Goristroi: 20' bullmen that serve as living siege engines to topple walls and crush enemies below their feet. Mentioned in the second Monster Manual which forgot to write them up, so they had to be written up in Dragon instead.
  • Palrethee: Demons who attempted to become balors and failed become palrethees as punishiment. To further the humiliation, they often end up as subordinates to balors. They are emaciated humanoids with bony wings whose bodies are constantly on fire.
  • Arrow Demon: A grey skinned humanoid with four arms that can wield two longbows at the same time.
  • Cerebrilith: A large hunchbacked demon with an oversized protruding spine which its brain visibly extends into. They have psionic abilities.
  • Adaru: A millipede with a man's face that is able to charm other tanar'ri and constantly produces a cloud around itself that is poisonous to non-evil creatures and strengthens evil creatures
  • Lilitu: A promoted form of a Succubus that infiltrates and corrupts churches by pretending to be clerics. They lose their wings but gain four tentacles with poison stingers. They have several of the abilities as a cleric. They are vulnerable to divine magic, but good spells and good magic items treat them as if they were good. By hugging a humanoid, they can place a magical tattoo on them for 24 hours that charges them with chaotic energy and allows the lilitu to communicate with and observe them.
  • Kastighur: Huge demons that act as the hunters and jailors of the abyss.

True Tanar'ri

  • Vrock: Humanoid vultures that serve as elite soldiers in the Blood War. Not sure why they are listed as true tanar'ri, as they are actually weaker than several of the demons in both the lesser and greater classes.
  • Hezrou: Frog-shaped Tanar'ri possess a cool, sharp intellect that allows them to perform their duties in the Blood War with precision and dedication.
  • Glabrezu: The primary summoning material, they are skilled at tempting their summoners and giving them plenty of gifts of power, only to withdraw said power at the worst possible moment to get them killed and pulled into the Abyss.
  • Alkilith: The Type III.5 Demon, if you will. Oozes that can corrupt anything and anyone with a mere touch. They don't fight in the Blood War, mainly for practical reasons on account of them being oozes. If they stretch themselves around a doorway or window, they can create a portal to the Abyss.
  • Nalfeshnee: The pig-ape judges of the Abyss. All petitioners that enter the Abyss pass by a Nalfeshnee who judges them based on their lives and appoints them a new form. At least sometimes: other times they hand out forms at random. They also determine who gets to be in charge of the armies and who gets to be promoted, demoted or removed from (as in: destroyed) its ranks.
  • Marilith: Attractive women with the lower body of a snake and six arms, they are the tacticians of the Abyss. They have keen minds, anticipate what the forces of Law are going to do and act upon it, much to the rage of the Baatezu who cannot understand the plots of the Marilith.
  • Balor: The dreaded kings of the Abyss, Balors are the most powerful of the Tanar'ri aside from Demon Princes and the rarely seen Klurichirs and Myrmyxicuses, serving as lords, generals and leaders, inspiring and threatening others into fighting for the cause. A mix of passion and reason, they are as intelligent and sharp as they are evil and chaotic. These are exactly the same as the Bloodthirster of Warhammer, right down to the flaming whips and being literally made evil and chaos (or Chaos) with the sole difference being that they use swords instead of axes. They like to eat doggies and beat up Pit Fiends in their spare time.
  • Klurichir: The most powerful type of Tanar'ri besides Demon Princes. All other tanar'ri including balors are terrified of them. They have skin the color of a frostbitten corpse, four arms, black spines covering their neck and back, red wings, a face like a cross between a orc and a mule, and a giant second mouth with a huge pair of extremely sharp mandibles on their abdomen. They are the elite generals of the most powerful Demon Princes and they usually only appear when their master wants to be absolutely sure that an important mission will be completed.
  • Myrmyxicus: Another Tanar'ri that beats the Balor in power. They rule over the oceans of the Abyss. It looks like an giant eel with a reptile skull for a face, six goat horns, four arms, six tentacles around its waist, and a lamprey-mouth on the end of its tail.
  • Jarilith: Demonic lions that like to hunt other demons.
  • Kelvezu: The infiltrators and assassins of the abyss. Aside from the pink skin and poisonous fingernails, they appear almost exactly like a short human.
  • Sorrowsworn: Demons that appear in places where many people have suffered loss. They have an aura that causes feelings of loss in those around them. They read the minds of their enemies and use that to determine the best way to torment them by reminding them of things that cause them to feel more loss. A sorrowsworn demon is a large but skinny grey-skinned humanoid with black wings and a constantly frowning face. 4th Edition retconned their fluff, making them natives of the Shadowfell and not demons.

Guardian Tanar'ri

  • Molydeus: The only Tanar'ri within this rank, a Molydeus stands outside of the ranks of the other Tanar'ri, making sure that their kind stays true to the ideals of the Blood War. While they report to the Balors, a Molydeus will not hesitate to turn on their leader if they are not showing sufficient zeal. So in essence they are axe-wielding, dog-faced Commissars with a snake growing out of the back of their heads.

Ex Tanar'ri

  • Shadow Fiend: The Fiend Folio Shadow Demon was summarily taken off the Tanar'ri list because "shadow tanar'ri" just sounded too gay. It slunk back by way of Ravenloft, MC Appendix; then Planescape of course. It was still Chaotic Evil, and still hung out at the Abyss.
  • Blood Fiend: A demon that became a vampire-like undead.

Generic Demons

This page is needs images. Help plz.

During second edition, demons were renamed Tanar'ri. When third edition was released, it was retconned so only some demons are considered Tanar'ri, with the rest being Loumara or Obyrith plus a few random demons that don't fit into any of the three. Additionally, during fourth and fifth edition several new demons were added and were never categorized. We will list these demons here because we don't have anywhere else to put them. This list is probably incomplete.

  • Abyssal Eviscerator:
  • Abyssal Maw: A demon consisting of a giant vertical mouth with three eyes and several short clawed arms. In 5th edition it is said that their mouth leads directly to the belly of Yeenoghu.
  • Abyssal Rotfiend:
  • Abyssal Wretch: A victim killed by a Rutterkin or a Sybriex in 5th edition may rise as an abyssal wretch.
  • Bebilith: Giant spiders that hunt other demons.
  • Bloodseep Demon:
  • Deathdrinker: Extremely arrogant demons with an aura that harms the living and heals undead.
  • Evistro (Carnage Demon):
  • Ghour: Another Minotaur-like demon engineered by Baphomet. Weaker than goristros but still powerful.
  • Gnaw Demon:
  • Immolith:
  • Nashrou: Alien-looking demons with four legs and six arms, but no head, just a cluster of eyes where their twisted limbs all connect. They are surprisingly weak and can be instantly killed by hitting them in the right place.
  • Needle Demon:
  • Neldrazu:
  • Kazrith: A powerful eel-like aquatic demon. They could also rapidly travel underground using acid to melt through the ground.
  • Pod Demon:
  • Quasit: The chaotic version of an Imp.
  • Skulvin: A lesser aquatic demon with an aura that slows down other creatures around it, resembling a lizard with webbed feet and four tails.
  • Whisper Demon: Ghostly demons who try to drive mortals into comiting suicide. They could turn those who died around them into Allips under their control.
  • Wastrilith: Another eel-like aquatic demon.
  • Zovvut: Muscular demons with massive claws, feathered wings, and three eyes. Probably created by Orcus. It can heal itself by draining life from those who look into its eyes. Victims who are killed this way rise as wights.

Demon Lords

The first amongst the demons, the lords of the Tanar'ri (more commonly known as Demon Lords) are some of the most powerful, dangerous, cunning and deadly beings in existence. They attained their position by strength of arms and cleverness (mostly the former) to rule over their servants. Those who wish to challenge their lords are quickly struck down as an example and to keep the other minions in line.