Stratedgy: Difference between revisions

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Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a [[Dwarf_Fortress|fey mood]] and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end.
Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a [[Dwarf_Fortress|fey mood]] and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end.


In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development is still ongoing.
In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned.
 
The most recent stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm.


== Why strate'''d'''gy ==
== Why strate'''d'''gy ==
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[http://suptg.thisisnotatrueending.com/archive.html?tags=Stratedgy%20Quest The space colony building threads].
[http://suptg.thisisnotatrueending.com/archive.html?tags=Stratedgy%20Quest The space colony building threads].
[http://suptg.thisisnotatrueending.com/archive/11580613 Peak Oil Game thread 1].

Revision as of 15:44, 10 August 2010

What it is

Annotated picture of the current space colony state

Stratedgy is a peculiar type of quest, where the op, a full-fledged artist who's worked for most successful gaming companies, draws a settlement's development as per /tg/'s suggestions. It is most notable for the exquisite quality of the op's drawing.

It started out as several village-drawing quests.

The development of the first village led to the settlers summoning an evil demon; second one - a benevolent river goddess.

Villagers of the third settlement decided not to worship the gods, instead choosing to revere their ancestors, which nearly led to the downfall of the village as a dark emissary from the first one arrived.

Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a fey mood and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end.

In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned.

The most recent stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm.

Why stratedgy

Satshot of the space colony's underground part. Visible to the right is a cargo ship loading

Stratedgy needs a d in it because it's an edgy strategy.

Also because the op apparently isn't too good with spelling.

Archives

First four villages and the first part of the space colony.

The final part of the fourth village which got archived with the wrong tags.

The space colony building threads.

Peak Oil Game thread 1.