Star Wars RPG: Difference between revisions
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Every character has six attributes: '''Strength''' (punchin' and liftin'), '''Dexterity''' (shootin' and dodgin'), '''Perception''' (lookin'), '''Knowledge''' (knowin'), '''Mechanical''' (drivin', bantha ridin'), and '''Technical''' (droid fixin'). These are rated by how many dice are in them; an average human character has a Strength of 3D, which means she rolls 3d6 every time she makes a Strength check. | Every character has six attributes: '''Strength''' (punchin' and liftin'), '''Dexterity''' (shootin' and dodgin'), '''Perception''' (lookin'), '''Knowledge''' (knowin'), '''Mechanical''' (drivin', bantha ridin'), and '''Technical''' (droid fixin'). These are rated by how many dice are in them; an average human character has a Strength of 3D, which means she rolls 3d6 every time she makes a Strength check. | ||
Skills fall under attributes, and their dice are added to the attribute when making skill checks. For example, if you have a Dex of 4D and you put one point into Blasters, your Blasters skill starts at 5D. | |||
NPC characters get 12D to divide between their attributes, and PCs (or important NPCs) get 18D. The minimum attribute rating for a human is 2D, and the max (for a human) is 4D. | NPC characters get 12D to divide between their attributes, and PCs (or important NPCs) get 18D. The minimum attribute rating for a human is 2D, and the max (for a human) is 4D. |
Revision as of 21:30, 22 March 2009
West End Games' Star Wars is a fun, easy-to-learn system. Because of this, people hate it and avoid it like the plague.
There were a lot of supplements and modules made for the system; you can see them all here.
The system:
Every character has six attributes: Strength (punchin' and liftin'), Dexterity (shootin' and dodgin'), Perception (lookin'), Knowledge (knowin'), Mechanical (drivin', bantha ridin'), and Technical (droid fixin'). These are rated by how many dice are in them; an average human character has a Strength of 3D, which means she rolls 3d6 every time she makes a Strength check.
Skills fall under attributes, and their dice are added to the attribute when making skill checks. For example, if you have a Dex of 4D and you put one point into Blasters, your Blasters skill starts at 5D.
NPC characters get 12D to divide between their attributes, and PCs (or important NPCs) get 18D. The minimum attribute rating for a human is 2D, and the max (for a human) is 4D.
Skills are rated the same way, but the cap on a skill is 13D. Characters get 7D to put into skills at character creation.
Example:
If you have a bounty hunter character with a blaster skill of 5D, you roll 5d6 every time you shoot at something. If the GM decides that you rolled high enough to hit (usually 10-15 is good enough), the other character rolls a Strength check (and adds on any dice they get for wearing armor). If their roll's total is higher, they shrug it off; if the attacker's roll is higher, the victim gets hurt (and depending on how crappy they rolled, they might die).