Shuriken Catapult: Difference between revisions

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The primary category of [[Eldar]] small arms is the Shuriken Catapult. A gun that fires bursts of hypervelocity plasti-crystal ninja stars. Its actual effectiveness is greatly inconsistent throughout the fluff, depending on the source material. On the tabletop, the Shuriken Catapult is just as effective as a [[Bolter]]. It should be noted that, according to the earliest versions of the game, the Shuriken Catapult was available to nearly every army (just like most basic weapons) including [[Imperium of Man|Imperials]]. The weapon works by shaving off a very thin slice off a solid munitions core and accelerate it to lethal speeds (if you have read [[Video_games|Mass Effect's]] Codex, it's a lot like that, just with monomolecular disks instead of bullets), with a very high rate of fire. Coupled with the fact that the weapon supposedly does not suffer from recoil since the gun uses a gravity accelerator (yes, not the Gauss tech, its projectiles are not magnetic materials) to propel its munitions at high speeds; it's quite easy for basic Guardians to be a significant threat since they can lay down a curtain of accurate and deadly ninja stars with very little effort.
The primary category of [[Eldar]] small arms is the Shuriken Catapult. A gun that fires bursts of hypervelocity plasti-crystal ninja stars. Its actual effectiveness is greatly inconsistent throughout the fluff, depending on the source material. On the tabletop, the Shuriken Catapult is just as effective as a [[Bolter]]. It should be noted that, according to the earliest versions of the game, the Shuriken Catapult was available to nearly every army (just like most basic weapons) including [[Imperium of Man|Imperials]]. The weapon works by shaving off a very thin slice off a solid munitions core and accelerate it to lethal speeds (if you have read [[Video_games|Mass Effect's]] Codex, it's a lot like that, just with monomolecular disks instead of bullets), with a very high rate of fire. Coupled with the fact that the weapon supposedly does not suffer from recoil since the gun uses a gravity accelerator (yes, not the Gauss tech, its projectiles are not magnetic materials) to propel its munitions at high speeds; it's quite easy for basic Guardians to be a significant threat since they can lay down a curtain of accurate and deadly ninja stars with very little effort.


It is for this reason [[Ork]]s respect this weapon, due to the fact that it shoots choppy dakka, and a lot of it. Back in the day Shuriken Catapults barely saw any use. Oh Guardians got fielded all the time, but it was for the heavy weapon platform, not these babies. The reason for this is fairly simple: the Shuriken Catapult has a criminally short range that puts it wielder smack in the sweet point for getting assaulted. [[Phil Kelly|Someone]] clearly noticed that having T3 5+ guardians toting around a weapon they had to risk getting assaulted to fire was a bit derptastic so they got a rather noticeable buff: now all Shuriken weapons have the "Bladestorm" rule which causes rolls of 6 to wound to cause an auto-wound at AP2. This means its theoretically possible (although really fuckin' unlikely) for a decent sized squad to wipe out things like [[Wraithknight|Wraithknights]] in one round of shooting.
It is for this reason [[Ork]]s respect this weapon, due to the fact that it shoots choppy dakka, and a lot of it. Back in the day of 3rd edition Shuriken Catapults barely saw any use (before that they were decent enough for a mook's weapon, but 2nd edition suffered heavily from the Herohammer complex and their wielders saw little use). In 3e, Guardians got fielded all the time but it was for the heavy weapon platform they shielded with their bodies and not these babies. The reason for this is fairly simple: the Shuriken Catapult has a criminally short range that puts it wielder smack in the sweet point for getting assaulted. [[Phil Kelly|Someone]] clearly noticed that having T3 5+ guardians toting around a weapon they had to risk getting assaulted to fire was a bit derptastic so they got a rather noticeable buff: now all Shuriken weapons have the "Bladestorm" rule which causes rolls of 6 to wound to cause an auto-wound at AP2. This means its theoretically possible (although really fuckin' unlikely) for a decent sized squad to wipe out things like [[Wraithknight|Wraithknights]] in one round of shooting.


There exist several variations of the Shuriken Catapult.
There exist several variations of the Shuriken Catapult.

Revision as of 11:25, 12 May 2017

The primary category of Eldar small arms is the Shuriken Catapult. A gun that fires bursts of hypervelocity plasti-crystal ninja stars. Its actual effectiveness is greatly inconsistent throughout the fluff, depending on the source material. On the tabletop, the Shuriken Catapult is just as effective as a Bolter. It should be noted that, according to the earliest versions of the game, the Shuriken Catapult was available to nearly every army (just like most basic weapons) including Imperials. The weapon works by shaving off a very thin slice off a solid munitions core and accelerate it to lethal speeds (if you have read Mass Effect's Codex, it's a lot like that, just with monomolecular disks instead of bullets), with a very high rate of fire. Coupled with the fact that the weapon supposedly does not suffer from recoil since the gun uses a gravity accelerator (yes, not the Gauss tech, its projectiles are not magnetic materials) to propel its munitions at high speeds; it's quite easy for basic Guardians to be a significant threat since they can lay down a curtain of accurate and deadly ninja stars with very little effort.

It is for this reason Orks respect this weapon, due to the fact that it shoots choppy dakka, and a lot of it. Back in the day of 3rd edition Shuriken Catapults barely saw any use (before that they were decent enough for a mook's weapon, but 2nd edition suffered heavily from the Herohammer complex and their wielders saw little use). In 3e, Guardians got fielded all the time but it was for the heavy weapon platform they shielded with their bodies and not these babies. The reason for this is fairly simple: the Shuriken Catapult has a criminally short range that puts it wielder smack in the sweet point for getting assaulted. Someone clearly noticed that having T3 5+ guardians toting around a weapon they had to risk getting assaulted to fire was a bit derptastic so they got a rather noticeable buff: now all Shuriken weapons have the "Bladestorm" rule which causes rolls of 6 to wound to cause an auto-wound at AP2. This means its theoretically possible (although really fuckin' unlikely) for a decent sized squad to wipe out things like Wraithknights in one round of shooting.

There exist several variations of the Shuriken Catapult.

Shuriken Pistol

As commonly used as the Laspistol by the Imperial Guard, the Shuriken Pistol is the main sidearm for the Eldar war hosts. They are part of the equipment of the Howling Banshees, Striking Scorpions and Storm Guardians, and are used by Farseers and Warlocks as well.

Shuriken Catapult

The Shuriken Catapult is the rifle-sized version of the Shuriken weapon series. It's light, sleek, and reasonably powerful, the hallmark of everything Eldar. This weapon is only carried as a primary weapon by members of Guardian squads since other, more elite forces of the Eldar tend to use more specialized and generally better pieces of ranged equipment.

Avenger Catapult

An improved version of the Shuriken Catapult and carried by the Dire Avengers. The Avenger version has a longer barrel and better targeting equipment to achieve better range and accuracy and the weapon itself has been modified to sling out shurikens at a much faster rate than the stock version. Asurmen, the Phoenix Lord of the Dire Avengers, carries a pair of twin-linked Avenger Catapults on his wrists.

Shuriken Cannon

The heaviest of the Shuriken weapons, the Shuriken Cannon is a heavy version of the regular Catapult. It has several uses: it can be mounted under jetbikes, onto vehicles, gun platforms and can be carried on foot. Due to its light design it can be fired even when on the move, allowing nearly any unit in the warhost to augment its firepower.

Shrieker Cannon

Used by the Death Jesters, the Shrieker Cannon fires shurikens saturated with violent toxins, causing any target struck to rupture and explode.

Maugetar

The ultimate shuriken weapon is Maugan Ra's famous Maugetar, that doubles as a power scythe, thus making it a choppy shooty choppa, and is able to cut hierophant biotitans in half. Which doesn't really make sense simply because hierophants are so large that the scythe wouldn't be able to to reach all the way across its body, not even close. Whatever, space magic. That or Maugan Ra is the Eldar's version of cyborg ninjas.

See Also

Weapons of the Eldar
Sidearms:
Ballistics: Shuriken Pistol - Harlequin's Embrace - Harlequin's Kiss
Directed-Energy: Fusion Pistol - Mandiblaster
Sonic: Banshee Mask
Warpcraft: Neuro-Disruptor
Other: Neural Shredder
Basic Weapons:
Ballistics: Avenger Shuriken Catapult - Death Spinner - Gatekeepers Bastion
Reaper Launcher - Shuriken Catapult - Shuriken Rifle
Swooping Hawk Grenade Pack
Directed-Energy: Cloudsweeper - Fusion Gun - Lasblaster
Laser Lance - Prism Rifle - Ranger Long Rifle
Incendiary: Eldar Flamer
Exarch Weapons:
Ballistics: Spinneret Rifle - Tempest Launcher
Directed-Energy: Fire Pike - Hawk's Talon - Prism Blaster - Star Lance - Sunrifle
Incendiary: Dragon's Breath Flamer
Heavy Weapons:
Ballistics: Eldar Missile Launcher - Pack Grenade Launcher - Mirage Launcher - Shadow Weaver
Shrieker Cannon - Shuriken Cannon - Torrent Reaper Launcher
Directed-Energy: Bright Lance - Scatter Laser - Starcannon
Haywire Cannon - Firestorm Scatter Laser
Sonic: Vibro Cannon
Warpcraft: Wraithcannon - D-Scythe
Vehicle Weapons:
Ballistics: Doom Weaver - Phoenix Missile Launcher
Directed-Energy: Prism Cannon - Pulse Laser - Prismatic Cannon
Warpcraft: D-Cannon - D-Flail
Super Heavy Weapons:
Ballistics: Deathshroud Cannon - Phantom Missile Launcher
Revenant Missile Launcher - Void Spinner Array
Directed-Energy: Inferno Lance - Pulsar - Suncannon
Sonic: Sonic Lance
Warpcraft: Psychic Lance
Ship Weapons:
Ballistics: Torpedo
Directed-Energy: Naval Lascannon - Phantom Lance - Pulsar Lance
Shadow Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons: Eldar Chain Weapons - Eldar Power Weapons
Eldar Force Weapons - Miscellaneous Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Hallucinogen Grenade