Sha'ir: Difference between revisions

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[[File:genie.gif|thumb|right|Jihadi [[Why Djinns Suck|Djinn]] ]]
The Sha'ir of [[Al-Qadim]] are an odd sub-type of generally charisma based [[Wizard]]s, introduced in the Arabian Adventures splatbook for [[Advanced Dungeons & Dragons|d&d 2e]] and fleshed out more thoroughly in The Complete Sha'ir's Handbook; they were then republished as a full class in [[Dragon Magazine]] number 315 for 3e. They play as a sort of wizard-sorcerer hybrid, or a [[warlock]] if you're looking at them with 5e eyes. The [[4th_Edition_Dungeons_and_Dragons|4th edition]] rules can be found in Heroes of the Elemental Chaos.
 
Fluff wise, sha'irs are wizards who deal with a genie familiar to learn their spells, able to choose from divine and arcane spell lists. Their high charisma allows them to barter for their spell effects (including metamagic)- the higher the barter roll, the better the spell. Depending on how well you rolled your stats, they could be *hilariously* overpowered, with the ability to cast any spell (like a wizard) at any time (like a sorcerer). According to the other wiki, sha'ir [http://en.wikipedia.org/wiki/Sha'ir were pre-islamic desert wandering poet-oracles.] Multiclass [[Bard]], then?
 
Like most of the content in the Al-Qadim sourcebooks, it's been left to wither on the vine for the past 20 years due to sensitivity towards all things Arab. An update for 5e taking into account the modern geopolitics of the area, including magical artillery blowing up ancient sites and a theologically driven uprising, would be both hilarious and generate ''phenomenal'' amounts of butthurt. ISIS should be your next campaign setting.
 
{{D&D3-Classes}}
{{D&D4-Classes}}

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Jihadi Djinn

The Sha'ir of Al-Qadim are an odd sub-type of generally charisma based Wizards, introduced in the Arabian Adventures splatbook for d&d 2e and fleshed out more thoroughly in The Complete Sha'ir's Handbook; they were then republished as a full class in Dragon Magazine number 315 for 3e. They play as a sort of wizard-sorcerer hybrid, or a warlock if you're looking at them with 5e eyes. The 4th edition rules can be found in Heroes of the Elemental Chaos.

Fluff wise, sha'irs are wizards who deal with a genie familiar to learn their spells, able to choose from divine and arcane spell lists. Their high charisma allows them to barter for their spell effects (including metamagic)- the higher the barter roll, the better the spell. Depending on how well you rolled your stats, they could be *hilariously* overpowered, with the ability to cast any spell (like a wizard) at any time (like a sorcerer). According to the other wiki, sha'ir were pre-islamic desert wandering poet-oracles. Multiclass Bard, then?

Like most of the content in the Al-Qadim sourcebooks, it's been left to wither on the vine for the past 20 years due to sensitivity towards all things Arab. An update for 5e taking into account the modern geopolitics of the area, including magical artillery blowing up ancient sites and a theologically driven uprising, would be both hilarious and generate phenomenal amounts of butthurt. ISIS should be your next campaign setting.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes