Seraptek Heavy Construct: Difference between revisions
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The Seraptek Heavy Construct occupies the same weight class as an Imperial Knight Dominus, and with toughness 8, 28 wounds, a 3+ armor save, a 5+ invulnerable, and living metal, it will be able to absorb a decent amount of firepower, which you will likely need as the thing is a giant fire magnet. On top of that, a 16" movement makes it far more agile than its massive size would suggest. | The Seraptek Heavy Construct occupies the same weight class as an Imperial Knight Dominus, and with toughness 8, 28 wounds, a 3+ armor save, a 5+ invulnerable, and living metal, it will be able to absorb a decent amount of firepower, which you will likely need as the thing is a giant fire magnet. On top of that, a 16" movement makes it far more agile than its massive size would suggest. |
Revision as of 21:15, 26 October 2018
The Seraptek Heavy Construct is a the Necron's answer to the Imperial Knight Dominus, and it features an impressive combination of ranged and melee firepower, durability, and eye-watering speed.
Tabetop
The Seraptek Heavy Construct occupies the same weight class as an Imperial Knight Dominus, and with toughness 8, 28 wounds, a 3+ armor save, a 5+ invulnerable, and living metal, it will be able to absorb a decent amount of firepower, which you will likely need as the thing is a giant fire magnet. On top of that, a 16" movement makes it far more agile than its massive size would suggest.
When it comes to ranged weapons, there are two options; The Seraptek starts with two Singularity Generators, which can put out between 6-18 shots at 8 strength, -3 AP, d6 damage at 36" inches, and any 6's to wound cause one additional mortal wound on top of other damage. This makes the Seraptek an excellent anti-vehicle and and anti-monster option, but limits it to really only being able to potentially delete two targets a turn.
However, it can swap its ranged weapons for two synaptic obliterators and two transdimensional projectors. This configuration emphasizes split fire and multi-target firing, rather than single-target annhilation. The Obliterators have a mind-boggling Strength of 16, an AP of -4, and a flat 6 damage. At only d3 shots er gun, they won't fire often, but any hit is all but guranteed to punch a hole in anything short of a Warlord Titan. In comparison, the Transdimensional projectors are like Gauss Cannons (Strength of 6, ap -3, d3 damage) but with d6 shots, a 24" range, and the same mortal wound tricks as the Singularity Generator. Taken together, it is clear that his configuration requires you to move closer to the enemy to get maximum benefit. Unfortunately, that puts the Seraptek at risk of melta weapons and rapid-fire plasma.
Finally, The Seraptek wields titanic forelimbs in melee, allowing it to crush enemy knights or hordes of infantry with equal ease.
Wierdly, the Seraptek has two additional rules that set it apart. It will explode on a 4+ instead of the normal 6, and any 6s on the increase the size of the explosion by an extra d6". Furthermore, the model itself does not have a base, so additional rules were added to explain where its base should be. Why they didn't just put it on an oval base is a mystery.