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[[File:Aspect Warriors Loadout!.jpg|680px|right|thumb|Earth | [[File:Aspect Warriors Loadout!.jpg|680px|right|thumb|Earth! Fire! Wind! Water! [[Gay|Heart!]] With their powers combined, the Aspect Warriors call forth <s>CAPTAIN PLANET!</s> CAPTAIN Warlock!]] | ||
'''Aspect Warriors''' are [[Eldar]] who have chosen to walk the Path of the Warrior, and thus to defend their [[Craftworld|craftworlds]] from aggression and to destroy the enemies of the Eldar. They comprise the vast majority of the Eldar military and are separated into different branches called Aspects, each one of which specializes in a certain method of killing things. | |||
Aspect Warriors focus themselves to hone their martial abilities psychically, which creates a portion of their consciousness called a War Mask. This mental mask protects their minds against the horrors of war. This has the advantage of essentially protecting them from PTSD and turning them into stone-cold killers even if they were raw recruits who have never fought in battle before. A War Mask can be "removed" after the warrior has left the battlefield and he can return to his life as if nothing had happened afterwards. | |||
However, due to Eldar anal-retentiveness sometimes it can lead them to become utterly obsessed with their | However, due to Eldar anal-retentiveness, sometimes it can lead them to become utterly obsessed with their jobs, and Aspect Warriors can become incapable of separating their War Masks from their everyday personalities. Such warriors are known as [[Exarch]]s, and they lead squads of Aspect Warriors. Despite their leadership roles and badassery, other Eldar (and most Exarchs themselves) tend to pity and mourn them, as their original personalities are all but dead, supplanted by the battle focus of their War Masks, incapable of any emotions not related to their Aspect. Soulstones are placed in the armour of an Exarch to collect his knowledge of war, and these stones are then passed to other Exarchs so that the deceased warrior can share his knowledge and skills. In this way, Exarchs not only lose their personalities but are also denied the proper afterlife of the Eldar. | ||
The rest of the [[Eldar]] army is composed of [[Guardian]]s. These are not professional full time soldiers, but rather | The rest of the [[Eldar]] army is composed of [[Guardian]]s. These are not professional full-time soldiers, but rather civilian militia conscripted from other [[Paths of the Eldar]]. These individuals do not have a War Mask and typically have their minds shielded by a [[Warlock]] who has been an Aspect Warrior in the past to prevent the sensations of battle from overwhelming them (because seriously, who wants to stand beside a dedicated dreamer or mourner on the battlefield?). In addition, Guardians get assigned to more generalized or less hazardous tasks that Aspect Warriors would be wasted on. | ||
=Aspect Warrior Types= | =Aspect Warrior Types= | ||
All Aspect Warriors fight according to one of the aspects of [[Khaine|Kaela Mensha Khaine]], the Eldar god of war. Each Aspect was founded by a warrior known as a [[Phoenix Lord]], who serves as the ultimate embodiment of that Aspect. | |||
==Dire Avengers== | ==Dire Avengers== | ||
They represent Khaine in his aspect as a noble warrior. | [[File:Dire Avenger Exarch.jpg|150px|left|thumb|Don't mind me, just posing.]] | ||
Dire Avengers were the first Aspect Warrior path and the original founder of their temple was [[Asurmen]], the first Phoenix Lord. They are good all-round troops. A Dire Avenger Exarch can be upgraded with a [[power weapon]] or Diresword, or some sort of miniature void-shield. They are given Avenger [[Shuriken Catapult]]s and Aspect Armour, which gives them a decent save in comparison to other Eldar, and an increase on the range of their Shuriken catapults. They represent Khaine in his aspect as a noble warrior. | |||
==Howling Banshees== | ==Howling Banshees== | ||
[[File:Howling Banshee Exarch %26 Warriors.jpg|300px|right|thumb|If not their screams, then their swords and pistols will tear you a new one. Still a good way to die.]] | |||
[[File: | |||
The second Aspect temple created was that of the Howling Banshees, founded by [[Jain Zar]]. Their namesake comes from Eldar mythology, in which banshees are warp apparitions that foreshadow doom with their loud cries. | |||
As the story goes, [[Morai-Heg]], the Crone Goddess, wanted to drink her own divine blood and learn all of knowledge stored in it. But the only creature capable of harming a deity was Khaine, who actually didn't want to help her out. So she sent her daughters to [[-4 Str|bitch and whine]] at Khaine until he relented and cut off her hand to shut her up. In return, he kept ownership rights to the Banshees and created an aspect. | |||
Howling Banshees specialize in melee combat and carry power swords and shuriken pistols. Each Banshee wears a Banshee mask, which amplifies the wearer's battle cries into a psychic scream that disorients targets, giving the Banshees the initiative and allowing them to live up to their namesake as the [[Kharn|screaming harbingers of bloody murder]]. A Banshee Exarch may wield twin powerblades, a power sword and boomerang, or a badass Executioner, which is basically an Eldar power naginata. High initiative (as high as [[Slaanesh]]-marked [[Chaos Space Marines]]) and power weapons make them big trouble for power-armored foes. They are also a favored target of fa/tg/uy lusts due to their...form-fitting armor. It's worth noting that whilst the Howling Banshees are a traditionally all-female aspect, they ''do'' accept male recruits, but they wear the same armor as the other Banshees and are treated as female for the duration of their service. This means that any one of those sexy badass warrior babes could in fact turn out to be a [[Trap|trap]]. FUUUUUUUUUU-TANARI! | |||
Furthermore, the entire Eldar book and indeed the meta as a whole really isn't lacking for | [[File:Space Faggots.jpg|left|thumb|250px|Male Banshees exist. Yep, it goes kinda like this.]] | ||
On the tabletop, Howling Banshees have had a rough time of things since their 4th edition rules, due to being fragile at T3 with a 4+ save, striking at S3 when their main targets ([[Space Marines|Marines]]) have a toughness of 4 or better, not having quite enough weight of attack to deal with large numbers of enemies, and having Initiative and WS values only somewhat better than their targets of choice (and inferior to Wyches, who serve much the same role in [[Dark Eldar]] armies). This is compounded by a lack of assault grenades to strike first against enemies in cover or assault transports to bring them to their opponents safely. | |||
6th edition slapped them hard right off the bat with the new power weapons rules, the many nerfs to assault (not being able to run and charge was especially devastating), and a restriction that only allows them to bring swords. They got a lateral buff at best with the new book, which really didn't fix their old problems but improved their competition (buffing Scorpions a bit and introducing Wraithblades). The Exarchs did get quite a lot better, but now, like Genestealers, they have been reduced to glorified sergeant escorts. | |||
The new 7th edition codex gave them a rather significant buff—they still don't have plasma grenades, but they now ignore cover when charging and can charge further. Also, their masks now suppress overwatch fire, which helps them out quite a bit, especially against shooty folks like [[Tau]], or units with multiple flamers. | |||
Furthermore, the entire Eldar book and indeed the meta as a whole really isn't lacking for AP3 killing capacity, thus further ensuring that the primary role Banshees will fill is that of shelf decoration—a cruel fate for one of the most iconic Eldar units that is seen in virtually all media involving them and is one of the first things that comes to mind when the Eldar are brought up. Although, given the similar prominence and screwing over of the [[Bloodletter]] for Chaos armies, the [[Tyranid Warrior|Warrior]] for Tyranids, or Tactical [[Terminators]] for Space Marines, they at least have company in misery. | |||
They represent Khaine in his aspect as a harbinger of doom. | They represent Khaine in his aspect as a harbinger of doom. | ||
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==Striking Scorpions== | ==Striking Scorpions== | ||
Eldar answer to [[Khorne]] | [[File:StrikingScorpion3.jpg|150px|right|thumb|The best thing is that they can sneak up on you without you hearing their chainswords. Because Eldar chainswords trigger only after making contact with the target. Because that is smarter than Mon-Keigh chainsword design.]] | ||
The Eldar answer to [[Khorne Berserkers]] and [[Ork]] Boyz. Their founder was [[Arhra]], but he was said to have been too driven by [[Dark Eldar|murderous impulses]], and so he went renegade and burned down the first Aspect Temple (the one belonging to Asurmen). It was [[Karandras]] who took his place and tempered their killing [[rage]] with patience so that they became stalking serial killers instead. | |||
They are sneaky dudes with chainswords, shuriken pistols and mandiblasters built into their helmets. They can take a beating almost as well as they can dish it out. The Exarch can take a bigger, badder chainsword which grants [[-4 str|+2S]] or a powerfisty Scorpion's Claw, which doesn't slow him like Mon-Keigh fists, and with proper training the Exarch can hit with it as hard as Marines with their fists. | |||
Striking Scorpions represent Khaine in his aspect as a silent hunter. They are also said to represent [[Gork]] and [[Mork]] in their aspect of being green, ded killy, 'ard as nailz choppy-dakka murdermachines. | |||
==Fire Dragons== | ==Fire Dragons== | ||
If they get within 12 inches of anything AV14 and below, it's going to blow up within the turn. Dragons are armed with either a | [[File:Fire Dragon Aspect.jpg|200px|left|thumb|How do you want your tanks? Partially melted, or vaporized?]] | ||
Fire Dragons are said to represent the mythical dragons who basically just destroyed EVERYTHING indiscriminately. | |||
If they get within 12 inches of anything AV14 and below, it's going to blow up within the turn. Dragons are armed with either a fusion gun, which operates like an Imperial meltagun, or a fire pike, which is basically a long-range fusion gun. Their Exarch can also take a Dragon's Breath flamer weapon, but only if he wants to lose his only use on the battlefield. They also carry melta bombs to allow them to take out tanks on the charge. | |||
Their Phoenix Lord, [[Fuegan]], is the bestest tank destroyer out there, better even than [[railgun]]s and [[Leman Russ Vanquisher]]s. He's also a beatstick in CC, carrying a burning axe that lets him fight like a monstrous creature. An often overlooked aspect (pun not intended) of Fire Dragons is that they train in demolition, sabotage, anti-tank warfare (i.e., identifying the weak spots of armored vehicles and fortifications), and siege warfare. | |||
They represent Khaine in his aspect as a careless destroyer. | They represent Khaine in his aspect as a careless destroyer. | ||
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==Dark Reapers== | ==Dark Reapers== | ||
[[File:Dark Reaper Exarch.jpg|350px|right|thumb|Bend over. And no, it won't be over soon.]] | |||
The story goes that Khaine once battled the [[Nightbringer]] and wounded him. The injury caused shards of the [[C'Tan]]'s being to migrate into the psyche of all of the races of the galaxy ([[derp|except]] [[Orks]]), instilling the fear of death in all mortals. And according to the ancient tome known as Wikipedia, this urgent fear of death was what eventually precipitated the birth of the [[Chaos Gods]], CAUSING the very [[grimdark]] the 40k universe feeds on in the first place...[[FAIL|WAY TO GO]], Khaine! In return, these shards pierced Khaine's body and he gained a new aspect as the Destroyer. | |||
The Phoenix Lord [[Maugan Ra]] founded this aspect. (Which is a bit weird, because Ra himself handles...absolutely nothing like his aspect.) He was said to be obsessed with death and stood apart from his fellow Phoenix Lords in that respect. Dark Reapers are something like a hybrid of Dire Avengers and Fire Dragons. Use them to kill [[MEQ]]s and AV10-all around vehicles. The Exarch can take a big missile launcher of the type only seen on support platforms or [[Wraithlord]]s, but with moar [[dakka]]. | |||
On the tabletop, | On the tabletop, Dark Reapers are essentially a squad of AP3 heavy bolters with T3, good accuracy, and a 3+ save. This means that they are very good against MEQs and have the range and weight of fire to be dangerous to lighter but more numerous infantry and annoy heavier infantry, as well as 3+ save monstrous creatures. The Exarch can either use a shuriken weapon (never do this) or a missile launcher that he can double tap and has all the same warheads as its Imperial counterpart (with the exception of the frag warhead being replaced by the better plasma warhead). | ||
Dark Reapers are good | Dark Reapers are good at what they do, but they face competition from other Eldar heavy support considering cover saves are now everywhere, the entire codex is now excellent at Marine slaying, and their slot is shared with the more versatile [[Eldar War Walker|War Walkers]], [[Wraithknight|Wraithknights]], [[Fire Prism|Fire Prisms]], [[Night Spinner|Night Spinners]], other assorted [[Forge World]] Eldar tanks, and Vaul's Wrath batteries. The Eldar heavy support slot can be filled with excellent units and each of your three/six slots are precious. So while the Dark Reaper is by no means bad, it's a good unit that has to compete with a lot of excellent units. | ||
6th edition brought back something they haven't had since 2nd: krak missiles. With long range anti-tank missiles available and an increase in squad size, their scores just went up. | |||
Of course you can now throw the FoC out the window (or even better use the | Of course, you can now throw the FoC out the window (or, even better, use the Aspect host for +1BS), so have fun with them. | ||
They represent Khaine in his aspect as inescapable death. | They represent Khaine in his aspect as inescapable death. | ||
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==Shining Spears== | ==Shining Spears== | ||
[[File:Shining Spear.jpg|200px|left|thumb|HOW ABOUT A LANCE TO THE FACE!!!?]] | |||
Shining Spears | Shining Spears are the fastest Aspect, striking at ridiculous speeds and withdrawing in a flash. Until recently, nobody knew their Phoenix Lord, but he has since been named as [[Drastanta]]. He went missing after the fall of the first aspect temple, so you still can't use him on the tabletop. | ||
Shining Spears ride jetbikes into battle and wield laser [[lance|lances]] (unusual power weapons), and the Exarch can take a Star Lance for a more powerful stat line. | |||
They represent Khaine in his aspect as a light-speed blade. | They represent Khaine in his aspect as a light-speed blade. | ||
==Swooping Hawks== | ==Swooping Hawks== | ||
[[File:Swoopinghawk vs scourge.jpg|200px|right|thumb|An Eldar Swooping Hawk going against a Dark Eldar Scourge. Who's the swoopiest of them all?]] | |||
Once used only for yo-yo grenade bombing now | In Eldar mythology, hawks point out those marked by guilt so that everyone will know their crimes and judge them accordingly. | ||
The Phoenix Lord of the Swooping Hawks is [[Baharroth]], who was said to have been Asurmen's finest pupil, which is [[derp]] since on the tabletop he's probably the most mediocre of all the Phoenix Lords. Once used only for yo-yo grenade bombing, Hawks are now kings of glancing vehicles to death, being fast, decently armored, and equipped with haywire grenades. With the new codex update, they can grenade bomb while perfectly deep striking, and their Eldar flashlights became surprisingly terrifying through the sheer number of shots they deliver. | |||
They represent Khaine in his aspect as a precise predator. | They represent Khaine in his aspect as a precise predator. | ||
==Warp Spiders== | ==Warp Spiders== | ||
[[ | [[File:Warp Spider Exarch.jpg|300px|left|thumb|Ah! A WAHP SPIDEAH! —[[Diomedes|Captain Diomedes]]]] | ||
The Eldar's premier jetpack infantry, Warp Spiders use the warp to teleport from place to place, allowing them to strike at their enemies from virtually any location in the blink of an eye. Their guns are called | Warp Spiders are named for the beings of pure energy that inhabit the Infinity Circuit and travel through its links in the [[Webway]], purging it of foreign influences (such as daemons or psychic intruders). Though they are identified as Aspect Warriors, it is not entirely known what Khaine's connection to the Warp Spiders is, since they do not have a fixed Phoenix Lord and it has been established in [[Gav Thorpe]]'s ''Paths of the Eldar'' series that Khaine's influence has no place in the Webway, which in fact is why Exarchs and Phoenix Lords count as mini-Infinity Circuits on their own. | ||
[[C.S Goto]]'s contentious book ''Eldar Prophecy'' presented Lhykosidae, whose armour materialised spontaneously at the Warp Spiders' shrine during a time of crisis when he was most needed, rather than being a suit of armour that gets passed from bearer to bearer, adding personalities to the sentience within the suit. If Lhykosidae is a Phoenix Lord borne of the Webway, then his personality would have to be the gestalt consciousness of the [[derp|ENTIRE SPECIES.]] Fucking Goto. That said, his title is "Wraith Spider", not Phoenix Lord, so (at least for now) we can readily get away with rejecting the idea that he's a Phoenix Lord. | |||
The Eldar's premier jetpack infantry, Warp Spiders use the warp to teleport from place to place, allowing them to strike at their enemies from virtually any location in the blink of an eye. Their guns are called death spinners, which fire a mist of monomolecular threads that expand and slice through flesh and light infantry armor on contact with little effort. While this makes the Spiders fairly unreliable against power-armored units since the spinners' threads can't penetrate it properly (although they get an AP1 version of the Bladestorm rule...why AP1 when that only matters against vehicles is anyone's guess), they are nevertheless a frightening foe against the likes of Guardsmen and Gaunts, and are surprisingly effective against vehicles, especially if they get to their vulnerable rear armor (which is not a big deal with such mobility). Their Exarch is given two death spinners which are attached to the back of his armor for mobility and two power blades which he holds for close combat, though on the tabletop, he's generally outclassed in assault by any unit that can melee better than a Guardsman. | |||
==Shadow Spectres== | ==Shadow Spectres== | ||
The | |||
[[File:Shadow Spectres Koronus Bestiary Vincent Devault.jpg|150px|right|thumb|BOOOO!!]] | |||
The Shadow Spectres are a newer Aspect, thought lost until the armor of their Phoenix Lord, [[Irillyth]], was recovered from an Imperial world, as chronicled in [[Forge World]]'s [[Imperial Armour Volume Eleven: The Doom of Mymeara]]. | |||
They fly around on [[jetpack]]s and wear holofields, making them look kind of like ghosts, if ghosts also shot prismatic lasers of doom. Their weaponry is fairly high-strength as infantry weapons go (especially for Fast Attack infantry), and they can combine their beams into a super-beam of death that gets more powerful as more of them join it (in fact, the technology is the same as the [[Fire Prism]]'s main cannon). | They fly around on [[jetpack]]s and wear holofields, making them look kind of like ghosts, if ghosts also shot prismatic lasers of doom. Their weaponry is fairly high-strength as infantry weapons go (especially for Fast Attack infantry), and they can combine their beams into a super-beam of death that gets more powerful as more of them join it (in fact, the technology is the same as the [[Fire Prism]]'s main cannon). | ||
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Unfortunately, the latest codex has enshrined Warp Spiders as the Eldar solution to Jetpack Infantry, which is clearly why Forge World invented these guys. | Unfortunately, the latest codex has enshrined Warp Spiders as the Eldar solution to Jetpack Infantry, which is clearly why Forge World invented these guys. | ||
==Crimson | ==Crimson Hunters== | ||
[[File:Crimson Hunters 6th Ed.png|100px|left|thumb|[http://www.youtube.com/watch?v=1irgU2O4EMk. Riding to the DANGER ZONE]]] | |||
A fairly new aspect but one on the rise. Rather than a blade or a gun the Hunters use a jetfighter. No Phoenix Lord has been mentioned for them, but it may be | A fairly new aspect but one on the rise. Rather than a blade or a gun the Hunters use a jetfighter. No Phoenix Lord has been mentioned for them, but it may be Amon Harakht,, who was mentioned once as the Phoenix Lord of the Eagle Pilots. | ||
They represent the Blinding Blades of Khaine, which were forged from the blood that constantly drips from his hands | They represent the Blinding Blades of Khaine, which were forged from the blood that constantly drips from his hands. They strike at the weakest points and leave the enemy easy prey for the close kill, therefore bringing down foes who think themselves above him. | ||
==The Unknowns== | ==The Unknowns== | ||
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Whether these are actually Aspect Temples, have been retconned out, or were once supposed to be something, nobody knows. | Whether these are actually Aspect Temples, have been retconned out, or were once supposed to be something, nobody knows. | ||
*Slicing Orbs of Zandros: The strangest | *Slicing Orbs of Zandros: The strangest Aspect ever to be named. They were apparently *oooooOOOOOOooooo* mystEEEEEEEEyrious. But seriously, they just sound silly. They're still around, though, don't worry. Ever see "Phantasm"? That's probably their weapon of choice. | ||
*Crystal Dragons: Probably became the Fire Dragons. | *Crystal Dragons: Probably became the Fire Dragons. | ||
*Eagle Pilot: Some kind of fighter pilot. | *Eagle Pilot: Some kind of fighter pilot. They're a subsect of the Shining Spears that pilot the Eldar fighter craft. | ||
*Ebon Talons: mentioned in | *Ebon Talons: mentioned in ''Asurmen: Hand of Asuryan''. | ||
{{Eldar-Forces}} | {{Eldar-Forces}} | ||
[[Category:Eldar]] | [[Category:Eldar]] |
Revision as of 20:04, 17 January 2017
Aspect Warriors are Eldar who have chosen to walk the Path of the Warrior, and thus to defend their craftworlds from aggression and to destroy the enemies of the Eldar. They comprise the vast majority of the Eldar military and are separated into different branches called Aspects, each one of which specializes in a certain method of killing things.
Aspect Warriors focus themselves to hone their martial abilities psychically, which creates a portion of their consciousness called a War Mask. This mental mask protects their minds against the horrors of war. This has the advantage of essentially protecting them from PTSD and turning them into stone-cold killers even if they were raw recruits who have never fought in battle before. A War Mask can be "removed" after the warrior has left the battlefield and he can return to his life as if nothing had happened afterwards.
However, due to Eldar anal-retentiveness, sometimes it can lead them to become utterly obsessed with their jobs, and Aspect Warriors can become incapable of separating their War Masks from their everyday personalities. Such warriors are known as Exarchs, and they lead squads of Aspect Warriors. Despite their leadership roles and badassery, other Eldar (and most Exarchs themselves) tend to pity and mourn them, as their original personalities are all but dead, supplanted by the battle focus of their War Masks, incapable of any emotions not related to their Aspect. Soulstones are placed in the armour of an Exarch to collect his knowledge of war, and these stones are then passed to other Exarchs so that the deceased warrior can share his knowledge and skills. In this way, Exarchs not only lose their personalities but are also denied the proper afterlife of the Eldar.
The rest of the Eldar army is composed of Guardians. These are not professional full-time soldiers, but rather civilian militia conscripted from other Paths of the Eldar. These individuals do not have a War Mask and typically have their minds shielded by a Warlock who has been an Aspect Warrior in the past to prevent the sensations of battle from overwhelming them (because seriously, who wants to stand beside a dedicated dreamer or mourner on the battlefield?). In addition, Guardians get assigned to more generalized or less hazardous tasks that Aspect Warriors would be wasted on.
Aspect Warrior Types
All Aspect Warriors fight according to one of the aspects of Kaela Mensha Khaine, the Eldar god of war. Each Aspect was founded by a warrior known as a Phoenix Lord, who serves as the ultimate embodiment of that Aspect.
Dire Avengers
Dire Avengers were the first Aspect Warrior path and the original founder of their temple was Asurmen, the first Phoenix Lord. They are good all-round troops. A Dire Avenger Exarch can be upgraded with a power weapon or Diresword, or some sort of miniature void-shield. They are given Avenger Shuriken Catapults and Aspect Armour, which gives them a decent save in comparison to other Eldar, and an increase on the range of their Shuriken catapults. They represent Khaine in his aspect as a noble warrior.
Howling Banshees
The second Aspect temple created was that of the Howling Banshees, founded by Jain Zar. Their namesake comes from Eldar mythology, in which banshees are warp apparitions that foreshadow doom with their loud cries.
As the story goes, Morai-Heg, the Crone Goddess, wanted to drink her own divine blood and learn all of knowledge stored in it. But the only creature capable of harming a deity was Khaine, who actually didn't want to help her out. So she sent her daughters to bitch and whine at Khaine until he relented and cut off her hand to shut her up. In return, he kept ownership rights to the Banshees and created an aspect.
Howling Banshees specialize in melee combat and carry power swords and shuriken pistols. Each Banshee wears a Banshee mask, which amplifies the wearer's battle cries into a psychic scream that disorients targets, giving the Banshees the initiative and allowing them to live up to their namesake as the screaming harbingers of bloody murder. A Banshee Exarch may wield twin powerblades, a power sword and boomerang, or a badass Executioner, which is basically an Eldar power naginata. High initiative (as high as Slaanesh-marked Chaos Space Marines) and power weapons make them big trouble for power-armored foes. They are also a favored target of fa/tg/uy lusts due to their...form-fitting armor. It's worth noting that whilst the Howling Banshees are a traditionally all-female aspect, they do accept male recruits, but they wear the same armor as the other Banshees and are treated as female for the duration of their service. This means that any one of those sexy badass warrior babes could in fact turn out to be a trap. FUUUUUUUUUU-TANARI!
On the tabletop, Howling Banshees have had a rough time of things since their 4th edition rules, due to being fragile at T3 with a 4+ save, striking at S3 when their main targets (Marines) have a toughness of 4 or better, not having quite enough weight of attack to deal with large numbers of enemies, and having Initiative and WS values only somewhat better than their targets of choice (and inferior to Wyches, who serve much the same role in Dark Eldar armies). This is compounded by a lack of assault grenades to strike first against enemies in cover or assault transports to bring them to their opponents safely.
6th edition slapped them hard right off the bat with the new power weapons rules, the many nerfs to assault (not being able to run and charge was especially devastating), and a restriction that only allows them to bring swords. They got a lateral buff at best with the new book, which really didn't fix their old problems but improved their competition (buffing Scorpions a bit and introducing Wraithblades). The Exarchs did get quite a lot better, but now, like Genestealers, they have been reduced to glorified sergeant escorts.
The new 7th edition codex gave them a rather significant buff—they still don't have plasma grenades, but they now ignore cover when charging and can charge further. Also, their masks now suppress overwatch fire, which helps them out quite a bit, especially against shooty folks like Tau, or units with multiple flamers.
Furthermore, the entire Eldar book and indeed the meta as a whole really isn't lacking for AP3 killing capacity, thus further ensuring that the primary role Banshees will fill is that of shelf decoration—a cruel fate for one of the most iconic Eldar units that is seen in virtually all media involving them and is one of the first things that comes to mind when the Eldar are brought up. Although, given the similar prominence and screwing over of the Bloodletter for Chaos armies, the Warrior for Tyranids, or Tactical Terminators for Space Marines, they at least have company in misery.
They represent Khaine in his aspect as a harbinger of doom.
Striking Scorpions
The Eldar answer to Khorne Berserkers and Ork Boyz. Their founder was Arhra, but he was said to have been too driven by murderous impulses, and so he went renegade and burned down the first Aspect Temple (the one belonging to Asurmen). It was Karandras who took his place and tempered their killing rage with patience so that they became stalking serial killers instead.
They are sneaky dudes with chainswords, shuriken pistols and mandiblasters built into their helmets. They can take a beating almost as well as they can dish it out. The Exarch can take a bigger, badder chainsword which grants +2S or a powerfisty Scorpion's Claw, which doesn't slow him like Mon-Keigh fists, and with proper training the Exarch can hit with it as hard as Marines with their fists.
Striking Scorpions represent Khaine in his aspect as a silent hunter. They are also said to represent Gork and Mork in their aspect of being green, ded killy, 'ard as nailz choppy-dakka murdermachines.
Fire Dragons
Fire Dragons are said to represent the mythical dragons who basically just destroyed EVERYTHING indiscriminately.
If they get within 12 inches of anything AV14 and below, it's going to blow up within the turn. Dragons are armed with either a fusion gun, which operates like an Imperial meltagun, or a fire pike, which is basically a long-range fusion gun. Their Exarch can also take a Dragon's Breath flamer weapon, but only if he wants to lose his only use on the battlefield. They also carry melta bombs to allow them to take out tanks on the charge.
Their Phoenix Lord, Fuegan, is the bestest tank destroyer out there, better even than railguns and Leman Russ Vanquishers. He's also a beatstick in CC, carrying a burning axe that lets him fight like a monstrous creature. An often overlooked aspect (pun not intended) of Fire Dragons is that they train in demolition, sabotage, anti-tank warfare (i.e., identifying the weak spots of armored vehicles and fortifications), and siege warfare.
They represent Khaine in his aspect as a careless destroyer.
Dark Reapers
The story goes that Khaine once battled the Nightbringer and wounded him. The injury caused shards of the C'Tan's being to migrate into the psyche of all of the races of the galaxy (except Orks), instilling the fear of death in all mortals. And according to the ancient tome known as Wikipedia, this urgent fear of death was what eventually precipitated the birth of the Chaos Gods, CAUSING the very grimdark the 40k universe feeds on in the first place...WAY TO GO, Khaine! In return, these shards pierced Khaine's body and he gained a new aspect as the Destroyer.
The Phoenix Lord Maugan Ra founded this aspect. (Which is a bit weird, because Ra himself handles...absolutely nothing like his aspect.) He was said to be obsessed with death and stood apart from his fellow Phoenix Lords in that respect. Dark Reapers are something like a hybrid of Dire Avengers and Fire Dragons. Use them to kill MEQs and AV10-all around vehicles. The Exarch can take a big missile launcher of the type only seen on support platforms or Wraithlords, but with moar dakka.
On the tabletop, Dark Reapers are essentially a squad of AP3 heavy bolters with T3, good accuracy, and a 3+ save. This means that they are very good against MEQs and have the range and weight of fire to be dangerous to lighter but more numerous infantry and annoy heavier infantry, as well as 3+ save monstrous creatures. The Exarch can either use a shuriken weapon (never do this) or a missile launcher that he can double tap and has all the same warheads as its Imperial counterpart (with the exception of the frag warhead being replaced by the better plasma warhead).
Dark Reapers are good at what they do, but they face competition from other Eldar heavy support considering cover saves are now everywhere, the entire codex is now excellent at Marine slaying, and their slot is shared with the more versatile War Walkers, Wraithknights, Fire Prisms, Night Spinners, other assorted Forge World Eldar tanks, and Vaul's Wrath batteries. The Eldar heavy support slot can be filled with excellent units and each of your three/six slots are precious. So while the Dark Reaper is by no means bad, it's a good unit that has to compete with a lot of excellent units.
6th edition brought back something they haven't had since 2nd: krak missiles. With long range anti-tank missiles available and an increase in squad size, their scores just went up.
Of course, you can now throw the FoC out the window (or, even better, use the Aspect host for +1BS), so have fun with them.
They represent Khaine in his aspect as inescapable death.
Shining Spears
Shining Spears are the fastest Aspect, striking at ridiculous speeds and withdrawing in a flash. Until recently, nobody knew their Phoenix Lord, but he has since been named as Drastanta. He went missing after the fall of the first aspect temple, so you still can't use him on the tabletop.
Shining Spears ride jetbikes into battle and wield laser lances (unusual power weapons), and the Exarch can take a Star Lance for a more powerful stat line.
They represent Khaine in his aspect as a light-speed blade.
Swooping Hawks
In Eldar mythology, hawks point out those marked by guilt so that everyone will know their crimes and judge them accordingly.
The Phoenix Lord of the Swooping Hawks is Baharroth, who was said to have been Asurmen's finest pupil, which is derp since on the tabletop he's probably the most mediocre of all the Phoenix Lords. Once used only for yo-yo grenade bombing, Hawks are now kings of glancing vehicles to death, being fast, decently armored, and equipped with haywire grenades. With the new codex update, they can grenade bomb while perfectly deep striking, and their Eldar flashlights became surprisingly terrifying through the sheer number of shots they deliver.
They represent Khaine in his aspect as a precise predator.
Warp Spiders
Warp Spiders are named for the beings of pure energy that inhabit the Infinity Circuit and travel through its links in the Webway, purging it of foreign influences (such as daemons or psychic intruders). Though they are identified as Aspect Warriors, it is not entirely known what Khaine's connection to the Warp Spiders is, since they do not have a fixed Phoenix Lord and it has been established in Gav Thorpe's Paths of the Eldar series that Khaine's influence has no place in the Webway, which in fact is why Exarchs and Phoenix Lords count as mini-Infinity Circuits on their own.
C.S Goto's contentious book Eldar Prophecy presented Lhykosidae, whose armour materialised spontaneously at the Warp Spiders' shrine during a time of crisis when he was most needed, rather than being a suit of armour that gets passed from bearer to bearer, adding personalities to the sentience within the suit. If Lhykosidae is a Phoenix Lord borne of the Webway, then his personality would have to be the gestalt consciousness of the ENTIRE SPECIES. Fucking Goto. That said, his title is "Wraith Spider", not Phoenix Lord, so (at least for now) we can readily get away with rejecting the idea that he's a Phoenix Lord.
The Eldar's premier jetpack infantry, Warp Spiders use the warp to teleport from place to place, allowing them to strike at their enemies from virtually any location in the blink of an eye. Their guns are called death spinners, which fire a mist of monomolecular threads that expand and slice through flesh and light infantry armor on contact with little effort. While this makes the Spiders fairly unreliable against power-armored units since the spinners' threads can't penetrate it properly (although they get an AP1 version of the Bladestorm rule...why AP1 when that only matters against vehicles is anyone's guess), they are nevertheless a frightening foe against the likes of Guardsmen and Gaunts, and are surprisingly effective against vehicles, especially if they get to their vulnerable rear armor (which is not a big deal with such mobility). Their Exarch is given two death spinners which are attached to the back of his armor for mobility and two power blades which he holds for close combat, though on the tabletop, he's generally outclassed in assault by any unit that can melee better than a Guardsman.
Shadow Spectres
The Shadow Spectres are a newer Aspect, thought lost until the armor of their Phoenix Lord, Irillyth, was recovered from an Imperial world, as chronicled in Forge World's Imperial Armour Volume Eleven: The Doom of Mymeara.
They fly around on jetpacks and wear holofields, making them look kind of like ghosts, if ghosts also shot prismatic lasers of doom. Their weaponry is fairly high-strength as infantry weapons go (especially for Fast Attack infantry), and they can combine their beams into a super-beam of death that gets more powerful as more of them join it (in fact, the technology is the same as the Fire Prism's main cannon).
Between their ghost-like appearance and name, and their tendency to become Wraithguard after they die, they represent Khaine's aspect as an eternal warrior, even after death.
Unfortunately, the latest codex has enshrined Warp Spiders as the Eldar solution to Jetpack Infantry, which is clearly why Forge World invented these guys.
Crimson Hunters
A fairly new aspect but one on the rise. Rather than a blade or a gun the Hunters use a jetfighter. No Phoenix Lord has been mentioned for them, but it may be Amon Harakht,, who was mentioned once as the Phoenix Lord of the Eagle Pilots.
They represent the Blinding Blades of Khaine, which were forged from the blood that constantly drips from his hands. They strike at the weakest points and leave the enemy easy prey for the close kill, therefore bringing down foes who think themselves above him.
The Unknowns
Whether these are actually Aspect Temples, have been retconned out, or were once supposed to be something, nobody knows.
- Slicing Orbs of Zandros: The strangest Aspect ever to be named. They were apparently *oooooOOOOOOooooo* mystEEEEEEEEyrious. But seriously, they just sound silly. They're still around, though, don't worry. Ever see "Phantasm"? That's probably their weapon of choice.
- Crystal Dragons: Probably became the Fire Dragons.
- Eagle Pilot: Some kind of fighter pilot. They're a subsect of the Shining Spears that pilot the Eldar fighter craft.
- Ebon Talons: mentioned in Asurmen: Hand of Asuryan.