Scrollhammer: Holds of Skyrim: Difference between revisions

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====Heroes====
====Heroes====
Bear of a Man: This warrior possesses incredible strength. His Strength is increased by 1.
Feller of Giants: Sagas are already being written concerning the countless towering monsters that this man has slain. He re-rolls failed wounds against Monstrous Creatures, and may forgo his regular attacks to make a single attack with +2 S +2AP, that causes Instant Death.
Unyielding: Blows that would kill a lesser man are shrugged off as scratches by those marked for great things. A character with this Mighty Deed has the Feel No Pain Universal Special Rule.
Inspiring Figure: A hero of great charisma, the entire army rallies around his every move. His Leadership is increased to 10. Both he and all friendly units within 12" of him are immune to Fear and Terror.


====Warriors====
====Warriors====
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Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +pts each. A character and his Housecarl bodyguards act together as a single Independent Character, and as a unit among themselves. An army containing a Jarl may elect to take a single unit of Honored Veterans as a Core unit if the Jarl is on foot, or Horse-Veterans if he is mounted.
Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +pts each. A character and his Housecarl bodyguards act together as a single Independent Character, and as a unit among themselves.


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Revision as of 14:27, 29 July 2012

Introduction

General Rules

Hale and Hardy:

The Men of the North value martial prowess and bravery in battle. Born into a frozen and dangerous realm, many Sons of Skyrim have fought since a young age, and long for a glorious death. Pain and fear are trivial. All Nord models in armies created using this list have the Stubborn universal special rule, and have increases to their base Strength and Toughness included in their profiles.

Bards:

To speak a wondrous tale, to breathe the past deeds of ancient heroes, is among the finest arts of the Nords. The Bard's College in the city of Solitude educates young Nords in music, song and history. Those who learn well earn an honored place in their Hold, and in times of war are able to provide inspiration to those who fight alongside them. Bards count as being Musicians, but in addition to this may choose a Mighty Deed from the Bard list. Once per game, at the beginning of your turn, a Bard may invoke his Mighty Deed, granting his unit a special rule until the beginning of your next turn.

Mighty Deeds

The heroes of Skyrim and their sagas are without number. Countless seasoned warriors aspire to attain such glory. To represent the feats of battle that a Nordic warrior performs, and the legend which he hopes to forge, many a variety of characters and units in the Holds of Skyrim army have a bonus special ability of your choice, in addition to their other, fixed abilities. The following lists contain the Mighty Deeds available to a single character as well as those available to a unit, where called for by their entry in the army list. The Bards list contains a list of songs that a Bard can invoke, to grant his unit an additional Mighty Deed until the beginning of your next turn.

Heroes

Bear of a Man: This warrior possesses incredible strength. His Strength is increased by 1.

Feller of Giants: Sagas are already being written concerning the countless towering monsters that this man has slain. He re-rolls failed wounds against Monstrous Creatures, and may forgo his regular attacks to make a single attack with +2 S +2AP, that causes Instant Death.

Unyielding: Blows that would kill a lesser man are shrugged off as scratches by those marked for great things. A character with this Mighty Deed has the Feel No Pain Universal Special Rule.

Inspiring Figure: A hero of great charisma, the entire army rallies around his every move. His Leadership is increased to 10. Both he and all friendly units within 12" of him are immune to Fear and Terror.

Warriors

Bards

Army List

A Holds of Skyrim army uses the following list:

Heroes: 0-1 Jarl, Holdcarl, Thane. 2 extra Thanes may be taken in addition to your other Heroes. 0-1 Court Wizard, Thaumaturgist or Wandering Bard may be taken as a Hero choice for each Jarl, Holdcarl or Thane in your army(you may not exceed your allowance of Heroes in this manner).

Core: Hold Guard, Huntsmen, Hold Riders

Elite: Honored Veterans, Warrior Clans, Horse-Veterans

Support: Wandering Bard, Thaumaturgist, Tongue, Catapult, Battering Ram

Heroes

Jarls and Holdcarls

Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +pts each. A character and his Housecarl bodyguards act together as a single Independent Character, and as a unit among themselves. An army containing a Jarl may elect to take a single unit of Honored Veterans as a Core unit if the Jarl is on foot, or Horse-Veterans if he is mounted.

Name WS BS S T W I A Ld Mg Sv
Jarl 6 4 4 4 3 4 4 10 1 5+
Holdcarl 5 4 4 4 3 4 3 9 1 5+

Wargear: Great Weapon, Hand Weapon, Scaled Mail

Spells: None

Special Rules:

Stubborn.

Mighty Deeds: A Jarl or Holdcarl must choose one Mighty Deed from the Heroes list and one from the Warriors list.

Leader of Men: Friendly units within 6" of a Jarl or Holdcarl who is not fleeing may use his Leadership for all morale tests they make.

Legacy of Kings: Once per game, in an army containing a Jarl, you may choose to have one of your Bards invoke his Mighty Deed for a second turn(the two turns need not be consecutive).

(gear options coming soon)

Thane

Court Wizard

Housecarls

Core

Hold Guard

Huntsmen

Hold Riders

Elite

Honored Veterans

Warrior Clans

Horse-Veterans

Support

Wandering Bard

Thaumaturgist

Tongue

Catapult

Battering Ram

Special Characters

Equipment

The Way of the Voice

Spells