Rope Trick Bunker of Doom: Difference between revisions
1d4chan>Biggus Berrus m (Cut out some BS.) |
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Duration: 1 hour per CL | Duration: 1 hour per CL | ||
You touch a length of rope that is up | You touch a length of rope that is up to 60 feet long, one end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extra-dimensional space that lasts until the spell ends. The extra-dimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. Attacks and spells can't pass through the entrance into or out of the extra-dimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope. Anything inside the extra-dimensional space drops out when the spell ends. | ||
==Why is this a big deal== | ==Why is this a big deal== |
Revision as of 00:03, 18 September 2017
Rope Trick (Transmutation)
2nd Level Transmutation
Casting Time: 1 action
Components: V, S, M (powdered corn extract and a twisted loop of parchment)
Duration: 1 hour per CL
You touch a length of rope that is up to 60 feet long, one end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extra-dimensional space that lasts until the spell ends. The extra-dimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. Attacks and spells can't pass through the entrance into or out of the extra-dimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope. Anything inside the extra-dimensional space drops out when the spell ends.
Why is this a big deal
The spell creates a 3'x5' extradimensional space, centred on the rope, so it can be used to bypass thin doors and walls. The bigger use of this spell is to create impenetrable rest areas that require neither guards nor sleeping shifts, and which allow for parties to stop, prepare, and plan, even in the middle of an enemy's invincible doom fortress. The extradimensional space holds 8 people by default and lasts long enough for a full-night's sleep at 8th level (or 5th level with Extend Spell feat to use up a 3rd level spell slot), meaning the only difference between this and Magnificent Mansion is that this doesn't have butlers or food by default - and this is a 2nd Level Spell.
Why this may not work
The spell creates a 3'x5' doorway into an extradimensional space. Read that again: your eight people are all hanging from a rope in outer space, with nowhere to get off and lounge. However the spell states you can pull the rope up into the space and the door is closable so they will not simply fall out.
No Fun Allowed
- "Anything that can see invisible (don't forget the 2nd level spell) will see the dimensional window you opened. The DM will likely have an ambush waiting for you or if they have had enough of your bullshit, setup an ambush and cast dispel."
- "Wait, this is not intentional? Our party has been using Rope Trick as shelter ever since we first started playing."