Roguelike: Difference between revisions
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A name used to describe random dungeon type video game [[RPG]]s, often using ASCII-like graphics. The name spawns from the original Rogue. | A name used to describe random dungeon type video game [[RPG]]s, often using ASCII-like graphics. The name spawns from the original Rogue. | ||
== Typical definitions for Roguelikes == | |||
Roguelikes generally have minimalistic graphics most often just using ascii and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of wining roguelikes are slim and often require multiple play troughs to learn tricks to surviving the hazards of the games. | |||
Some notable Roguelikes: | Some notable Roguelikes: |
Revision as of 14:13, 5 July 2008
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A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.
Typical definitions for Roguelikes
Roguelikes generally have minimalistic graphics most often just using ascii and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of wining roguelikes are slim and often require multiple play troughs to learn tricks to surviving the hazards of the games.
Some notable Roguelikes:
- Nethack
- Castle of the Winds
- Dungeon Crawl
- Dungeon Crawl Stone Soup (protip: it includes an awesome tileset)
- Dwarf Fortress (article here)