Rocks fall, everyone dies: Difference between revisions
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[[Image:Rockfall.jpg|thumb|right]]"'''Rocks fall, everyone dies'''" is a method of ending a campaign commonly used by angry [[DM]]s who have gotten fed up with their players' bullshit. In this situation, the characters are arbitrarily killed by some unavoidable fate such as an avalanche or a cave-in (the titular rocks falling) and the DM declares this the end of the game. | [[Image:Rockfall.jpg|thumb|right]]"'''Rocks fall, everyone dies'''" is a method of ending a campaign commonly used by angry [[DM]]s who have gotten fed up with their players' bullshit. In this situation, the characters are arbitrarily killed by some unavoidable fate such as an avalanche or a cave-in (the titular rocks falling) and the DM declares this the end of the game. | ||
This was used in the ending of the NWN2 original campaign. | This was used in the ending of the NWN2 original campaign. And at the ''beginning'' of the first [[Icewind Dale]] game, killing everyone that isn't the player party. | ||
==See Also== | ==See Also== |
Revision as of 04:01, 5 December 2008
"Rocks fall, everyone dies" is a method of ending a campaign commonly used by angry DMs who have gotten fed up with their players' bullshit. In this situation, the characters are arbitrarily killed by some unavoidable fate such as an avalanche or a cave-in (the titular rocks falling) and the DM declares this the end of the game.
This was used in the ending of the NWN2 original campaign. And at the beginning of the first Icewind Dale game, killing everyone that isn't the player party.
See Also
External Links
The original appearance of the "Rocks fall" phrase, according to Twenty Sided Blog.