Renegade Knight House Creation Tables: Difference between revisions
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! 9–10 | ! 9–10 | ||
| Consumed by the Great Rift, the House has since fallen to Chaos, | | Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium. | ||
|- | |- | ||
! 11-12 | ! 11-12 | ||
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. | | Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder. | ||
|} | |} | ||
Revision as of 12:41, 20 June 2019
Reason for Turning Renegade
Why did we turn renegade? (d12) | |
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1–3 | During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion. |
4–5 | Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight. |
6–8 | During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos. |
9–10 | Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium. |
11-12 | Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder. |
Sovereign
Who is our direct Sovereign? (d10) | |
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1-4 | The Dark Mechanicus or a specific Forge World. |
5-8 | A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor's Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband) |
9 | A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon). |
10 | Independent. |
Succession Laws
Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Freeblade; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.) | ||
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1 | Gavelkind/Partible | Titles and Knights are split between all eligible inheritors by lottery. Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory). |
2 | Gerontocracy | All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they're not in diapers!). |
3 | Feudal Elective | All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they're not in diapers!). Politicking is fierce! |
4 | Peerage | Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each. |
5 | Free Knights | There is no inheritance structure; when a Knight and title become "up for grabs", they are fought over until someone holds it by might makes right. |
6 | Unique | The House has come up with its own, no-doubt incredibly convoluted, succession laws. |
Succession Laws. Who is eligible to inherit? (d6--do not roll if Freeblade) | ||
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1 | Primogeniture | Set of inheritors is children; only go to grandchildren if no children are alive. Full line of succession (when age based) is eldest child > second eldest child > ... > eldest child's eldest child > eldest child's second eldest child > ... > eldest sibling > second eldest sibling > ... > eldest sibling's eldest child and so on, where children > siblings > aunts and uncles > great-aunts and great-uncles, always going "laterally" across a generation before going "down", despite going "down" initially from the deceased. |
2 | Absolute Primogeniture | Set of inheritors is children, but a dead child's children inherit for them. Full line of succession (when age based) is eldest child > eldest child's eldest child > eldest child's second eldest child > ... > second eldest child > second eldest child's eldest child > ... > eldest sibling > eldest sibling's eldest child and so on, where children > siblings > aunts and uncles > great-aunts and great-uncles, always going "down" a family line before going "laterally". |
3 | Seniority | Set of inheritors is siblings first, always going "laterally" across a generation before going "down"; otherwise, follow primogeniture. Order of succession is eldest sibling > second eldest sibling > ... > eldest child > second eldest child > ... > eldest child's eldest child > ... > eldest sibling's eldest child and so on. |
4 | Feudal Commune | Set of inheritors is entire family. |
5 | Meritocracy | Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not). Typical processes include being rewarded for doing extremely well in military service or being voted in by the family. |
6 | Tyranny | The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title. If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force. |
Amount of Ceremony
Ceremony (d10) | |
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1–4 | Rigid |
5-7 | Reasonable |
7–8 | Nonchalant |
9–10 | Divergent |
- Rigid: Daily sacrifices to the Dark Gods are common, and all knights are required to take part.
- Reasonable: Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power.
- Nonchalant: The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls).
- Divergent: Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are very different here.
House Demeanour
House Demeanour (d10) | |
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1 | Swift As The Wind - Going slowly and thinking things out? *BLAM* No. |
2 | Cleanse and Purify - Not destroy everything? *BLAM* No. |
3 | No Mercy, No Respite - Let the enemy go so we can follow them? *BLAM* No. |
4 | Purity Above All - Mutants? *BLAM* No. |
5 | Scions of Mars - Progress? *BLAM* No. Awesome toys? Yes please. |
6 | See, But Don't Be Seen - Run onto the battlefield in colourful knights screaming like a maniac? *BLAM* No. |
7 | Suffer Not the Alien to Live - Xenos? *BLAM* No. |
8 | Suffer Not the Work of Loyalists - Loyalists? *BLAM* No. |
9 | Brothers in Battle - Hoes before bros? *BLAM* No. |
10 | Uphold the Honour of the House - Performing unheroic acts? *BLAM* No. |
House Flaw
If one exists, what is the House's Flaw? There really ought to be more of these (d10) | |
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1 | We Stand Alone |
2 | Honour Any Oath |
3 | Pride in the Colours |
4 | Our Way |
5 | Faith in Suspicion |
6 | Enjoys a Bit of the Claret |
7 | Eye to Eye |
8 | The Big Guns Never Tire |
9 | Blind Hatred |
10 | Local Cult |
- We Stand Alone: The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many in the Imperium distrust the House and its intentions...
- Honour Any Oath: The House is obsessed with honouring any and every oath, even when it would lead to the destruction of the House. They are often particularly brash.
- Pride in the Colours: The House is obsessed with maintaining their colours, going so far as to refuse the Imperial Aquila or Cog Mechanicus because it might obscure their insignia!
- Our Way: The Knights of the House listen to and understand the strategy of the campaign's warmaster... and then do what they were going to do anyway.
- Faith in Suspicion: The House finds another Imperial institution (or even another Knight House) particularly suspicious. They will fight with them if they must, but they would really prefer not to...
- Enjoys a Bit of the Claret: There's a difference between killing the foe and splashing around in their blood.
- Eye to Eye: The House hates any method of warfare other than running up to the enemy and stomping them.
- The Big Guns Never Tire: The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.
- Blind Hatred: The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.
- Local Cult: The practices of the House are weird and probably quite unsavory.
Figure of Legend
Figure of Legend (d100) | |
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01-20 | A great Hero from days of yore, Dark Age of Technology or before. |
21-30 | A mighty Knight who crusaded with the Emperor himself (reroll if the Knight was contacted after the Great Crusade). |
31-40 | A true Hero of the Imperium who stood against the Traitors (reroll if the Knight was contacted after the Time of Forging). |
41-50 | A Baron |
51-53 | A Knight initiate |
54-74 | Just a regular Knight |
75-78 | A Sacristan |
79-85 | A Knight's Consort |
86-99 | A peasant/member of the Fyrd/Militia |
100 | An outsider of your choice (Inquisitor, Chapter Master, Imperial Guard Colonel etc.). |
Deeds of Legend (d100) | |
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01-25 | The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day. |
26-50 | The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince. |
51-70 | The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor. |
71-85 | The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw. |
86-90 | The hero was lost to his House in a warp accident, yet his descendants have cause to believe he lives still and may one day return to them in glory. |
91-95 | The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down. |
96-100 | The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the Chapter's enemies, and is a reminder to all Battle Brothers of their holy duty. |
Domain Size
Size of our Domain(d10) | |
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1-3 | Tiny, just the Homeworld/System |
4-8 | Sizable, several star systems |
9-10 | Immense -- "My son, some day all of that will be yours." |
Homeworld
House Homeworld (d100) | |
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01-30 | Agri World |
31-60 | Feral World |
61-70 | Medieval World |
71-80 | Civilised World |
81-90 | Uninhabited World |
91-100 | N/A (Freeblade)
(if Freeblade was chosen in the sovereign table, this can be chosen by default) |
Homeworld Terrain (d100) | |
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1–25 | Jungle |
26–50 | Desert |
51–60 | Ice |
61–65 | Ocean |
66–75 | Wasteland |
76–80 | Urban |
81–85 | Dead |
86–90 | Airless |
90–100 | Temperate |
Homeworld Rule
Rule of homeworld (d10) | |
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1-4 | Direct Rule - "So I have written, so shall it ever be." |
5-7 | Stewardship - "Hi, Planetary Governor? It's me, the Baron. Just calling you to remind you that I outrank you, even if I don't do anything." |
8-10 | Distant rule - "Rule? That's peasant's work!" |
House Hierarchy
House Hierarchy (d10) | |
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1-5 | Strict |
6-8 | Flexible |
9-10 | Every Knight for himself! |
Preferred Combat Doctrine
Combat doctrine (d10) | |
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1 | Close Combat |
2 | Ranged Combat |
3 | Armoured Assault |
4 | Stealth |
5 | Lightning Strike |
6 | Planet Strike Vanguard |
7 | Long Range Operations |
8 | Siege |
9 | Shock and Awe |
10 | Terror |
Preferred Knight Variant
Preferred Knight variant (d100) | |
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01–15 | Knight Gallant |
16–30 | Knight Errant |
31-50 | Knight Paladin |
51-65 | Knight Crusader |
66-80 | Knight Warden |
81–90 | Knight Cerastus Type |
91-95 | Knight Questoris Type |
96-100 | No particular preference |
Restrictions
Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100) | |
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01–20 | No restrictions |
21–30 | Knight Paladin |
31-40 | Knight Errant |
41-50 | Knight Lancer |
51-65 | Knight Crusader |
66-80 | Knight Castellan |
81-95 | Knight Warden |
96-100 | Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.) |
House Beliefs
What form do the House's beliefs take? (d100) | |
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01-25 | Revere the Omnissiah - "He's the Emperor. Or the Emperor is him. Look, the point is there's machines, cogs, and it's all really cool. " |
26-50 | The Emperor Above All - "I don't mind praying in the Chapel. I mind praying to the arc welder ten times a day." |
51-65 | Code of Chivalry - "Duty is honor, and our duty is to protect the innocent and care for the weak." |
66-75 | Honour the Ancestors - "Old members of our House are better than your guys." |
76-80 | Death Cult - "SHUT UP YOU GUYS DON'T YOU KNOW WE'RE GOING TO DIE SOME DAY" |
81-85 | Totem Creature - "You know how we've got a horse as our House symbol? Yeah, we're going to stick that everywhere." |
86-90 | Mechanicus Scions - "We're here for the STC fragments. Your Hive is collateral damage." |
91-95 | Purity of Man - "Technology makes you weak. Only our giant battle mecha are allowed." |
96-100 | Esoteric Beliefs - "Get me the calipers and nails! Ol' Bessy got herself another trophy!" |
House Combat Strength
At what strength is the House? (d10) | |
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1 | Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable. |
2-4 | Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Mechanicus may accelerate this process. |
5-9 | Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations to the Imperium and Mechanicus |
10 | Over Strength: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, sacristans and their offspring takes up an exasperating amount of time. |
House Allies & Enemies
Who are your House friendly with? (d100) | |
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1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes Chapter (choose one) |
31-35 | Adeptus Astra Telepatica |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-58 | Astropaths |
59-60 | Chartist Captains |
61-65 | Ecclesiarchy |
66-75 | Imperial Guard from a specific world |
76-79 | Imperial Navy |
80-85 | Inquisition |
86-88 | Navigators |
89-91 | Officio Assassinorum |
91-93 | Planetary Defence Force of a specific world |
94-98 | A Rogue Trader dynasty |
99 | Schola Progenium |
100 | Scholastica Psykana |
Who are the House's enemies?(d100) | |
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01-02 | Roll on House Friends table |
3-14 | The Orks (alternatively, you may select a particular Waaagh! or Warboss) |
15-32 | The Eldar, Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader) |
33-51 | Chaos Knight house! |
52-62 | The Tyranids (alternatively, you may select a particular Hive Fleet) |
63-72 | Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion) |
72-79 | A particular Daemon, Daemon Prince or Disciple of Chaos |
80-87 | A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.) |
88-97 | The Dark Eldar (alternatively, you may select a particular Kabal or leader). |
97-100 | Other (choose one force or group, such as aliens (see below) or heretics or a specific cult) |
Minor Xenos Species/Empires(1d100) | |
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1-10 | Tau Empire (alternatively, you may select a particular Tau force or leader) |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Bargesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |
Other Stuff
Lastly, add a name, colours, and heraldry. God-Emperor help us all.