Psion: Difference between revisions

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(Added some stuff on Pathfinder.)
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(I really think Psionics should be the page about the "not-Magic" system and Psion should talk about the class in 3.5 and 4e. This should hopefully get things started for further tweaking)
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[[File:Southpark_S08E13.jpg|right|thumb|Pretend this psionic fight is an animated *.gif; it would look just the same]]
{{dnd-stub}}
'''Psion''' is the D&D way of saying "[[Psyker|psychic]]". It is a common opinion that psions in D&D are overpowered. This stems from time and time again of game designers trying to make psychic powers something different than spellcasting, and fucking up the game design doing it.


It is believed that Dungeons & Dragons' psionics is cursed. That these books are not RPG supplements, but grimoires of a sadistic cult, playing with your emotions. To have any D&D psionics book present in the room will ensure you always roll poorly.
The '''Psion''' is a [[Dungeons & Dragons]] character class that uses [[psionics]]. That's really all there is to it, which you can already tell is a remark on just what kind of relationship D&D has with psychic powers in PC hands.


==[[AD&D]]==
==[[AD&D]]==
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Can you tell Gygax didn't even want to include it yet?
Can you tell Gygax didn't even want to include it yet?
[[File:Southpark_S08E13.jpg|right|thumb|Pretend this psionic fight is an animated *.gif; it would look just the same]]
In 2nd edition, the Complete Book of Psionics introduced the '''Psionicist''' class, which was dedicated to having psychic powers. It was the precursor to the Psion in every way that really matters, but it still relied on the same godawful psychic combat mechanics as 1e.


[[File:Mvc2_Psylocke.jpg|right|thumb|Yeah we know why you ''really'' want to play a Soulknife]]
==[[Dungeons & Dragons 3rd Edition|Third edition]]==
==[[Dungeons & Dragons 3rd Edition|Third edition]]==
D&D 3.0 had horrific mechanics: the ultimate [[Multiple_Ability_Dependency|M.A.D.]], where you needed a high stat for every subcategory of psionics to have a decent power. There were no supplements for 3.0 psionics, and we're okay with this.
D&D 3.0 had horrific mechanics: the ultimate [[Multiple_Ability_Dependency|M.A.D.]], where you needed a high stat for every subcategory of psionics to have a decent power. There were no supplements for 3.0 psionics, and we're okay with this.
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{{D&D3-Classes}}
{{D&D3-Classes}}
[[File:Mvc2_Psylocke.jpg|right|thumb|Yeah we know why you ''really'' want to play a Soulknife]]


==[[Dungeons & Dragons 4th Edition|Fourth Edition]]==
==[[Dungeons & Dragons 4th Edition|Fourth Edition]]==
In 4e, psionics had their simplest rules ever; though they were still fairly unique, they didn't diverge too greatly from the template of at-will, encounter and daily powers that all other classes shared. Psionic classes were unique in that they had no encounter class powers, instead gaining new at-wills when they would gain encounter powers; however, they had a pseudo-mana system of "psionic augmentation points" (or "power points, again) that could be spent to bump up the effects of at-wills, depending on how much was spent; these spent points recovered after short rests, furthering the encounter-power similarity. There were four psionic classes in the tank/heals/dps routine: '''[[Ardent]]s''' were your empaths and psychic healer leaders, '''[[Battlemind]]s''' were your front-line Defenders with iron-hard skin and superspeed, '''[[Monk]]s''' would wire-fu around the battlefield to be high damage Strikers, and '''Psions''' proper would be Controllers using Force-push, mass telepathy and conjuring.
The 4e Psion was the Psychic Controller class, making it analoguous to the [[Wizard]] or [[Invoker]]. By the time 4e was cancelled, it could be divided into three subclasses; one focusing on telepathy to control peoples' minds, the second focusing on telekinesis to fling people around the battlefield like toys, and the third on creating psionic constructs to do the dirty work for them.


{{D&D4-Classes}}
{{D&D4-Classes}}


==[[Dungeons & Dragons 5th Edition|Fifth Edition]]==
==[[Dungeons & Dragons 5th Edition|Fifth Edition]]==
Though psionics have been given a test-release as Unearthed Arcana, it seems the psion of editions past will be replaced by a new singular class called the Mystic, which features previous psion renditions as class branches or archetypes. Dumping MP into abilities to boost their effectiveness still applies, as well as abilities that require MP expenditure to even go into effect. Now, however, they feature a loadout of "disciplines"; choosing a discipline to focus on generally grants the psion a passive ability and a tiny handful of at-will abilities. Each discipline is focused around a Mystic's individual archetypes (ie a discipline is geared towards Order of the Immortal/Battlemind), though despite the focus any archetype can use them; staying in-archetype grants additional benefits alongside the ability-set, however.
The Psion has disappeared in 5th edition, although the newcomer class the [[Mystic]] has basically taken not only its place, but the role of every single psionic class of editions past.
 
Also features about ten psychic cantrips, with the Psion/Order of the Awakened getting two cantrips of the traditional-psychic stuff (mind bolts, etc) as freebies along with their known-cantrip selection. One of them is even that goofy RPG game thing where you stow away your weapon and it just vanishes into your body, except in D&D.


{{D&D5-Classes}}
{{D&D5-Classes}}


==Pathfinder==
==Pathfinder==
The Pathfinder third party supplement Ultimate Psionics contains the Psion class, which works more or less the same as it does in [[3.5e]].
The Pathfinder third party supplement Ultimate Psionics contains the Psion class, which works more or less the same as it does in [[3.5e]]. Of the official PF psychic classes, the ''Psychic'' probably closest fits the general archetype of Psion as the "undiluted psionic master" class.
 
Mechanically, the Psychic functions akin to the [[Sorcerer]], with most of its power stemming from the various Disciplines (sources of psionic energy) that it chooses.


{{Pathfinder-Classes}}
{{Pathfinder-Classes}}

Revision as of 16:10, 5 June 2017

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

The Psion is a Dungeons & Dragons character class that uses psionics. That's really all there is to it, which you can already tell is a remark on just what kind of relationship D&D has with psychic powers in PC hands.

AD&D

In 1st edition, psions were normal characters that rolled 99-100 on d100 during chargen, and gained extra spellcasting that didn't require spellbooks nor devotion to a faith. They had their own psionic-only battles that were invisible to non-psionics, and required their own combat matrix (complete with only one always optimal attack and one always optimal defense) on the DM's screen so you could play rock-paper-scissors-lizard-spock with the five attacks and five defenses. Only one attack could actually affect non-psionics, and it was less effective than casing Feeblemind or just punching someone in the jaw. Everyone else would just stand around and watch 10 rounds of an invisible, silent fight between people standing perfectly still for each round of actual combat. Whoop-de-doo.

Can you tell Gygax didn't even want to include it yet?

Pretend this psionic fight is an animated *.gif; it would look just the same

In 2nd edition, the Complete Book of Psionics introduced the Psionicist class, which was dedicated to having psychic powers. It was the precursor to the Psion in every way that really matters, but it still relied on the same godawful psychic combat mechanics as 1e.

Third edition

D&D 3.0 had horrific mechanics: the ultimate M.A.D., where you needed a high stat for every subcategory of psionics to have a decent power. There were no supplements for 3.0 psionics, and we're okay with this.

In 3.5e, psionics were simpler: Psions were accountant spellcasters who kept track of a mana pool. Psionic powers didn't level up (well, most of them), instead the psion would spend mana ("power points") to increase a power's effect. Other players raged about this being h4x because a psion could turn themselves into glass cannons and screw a BBEG if they really wanted to. Most of the complaints about psionics came from people who didn't actually read the rules entirely (Few noticed the the rule saying you can only spend your manifester level in PP at once stopping you from dumping your entire pool into something) from pro spellcasters, who want to be the only ones with an "I win" button.

3.5e psionics only had one good main class: the Psion, or psychic sorcerer. Psychic Warrior was just a better fighter (which isn't saying much). The wilder was a psionic warlock, the Soulknife was a shitty knock-off of monk WITH LIGHTSABERS11!!ELEVEN11!!! just like that hot Asian chick in X-men comics. The other classes described in the Complete Psionic book aren't worth mentioning, except the Erudite, or psychic wizard, which was as good as CoDzilla or a Wizard.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class
Yeah we know why you really want to play a Soulknife

Fourth Edition

The 4e Psion was the Psychic Controller class, making it analoguous to the Wizard or Invoker. By the time 4e was cancelled, it could be divided into three subclasses; one focusing on telepathy to control peoples' minds, the second focusing on telekinesis to fling people around the battlefield like toys, and the third on creating psionic constructs to do the dirty work for them.

Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes

Fifth Edition

The Psion has disappeared in 5th edition, although the newcomer class the Mystic has basically taken not only its place, but the role of every single psionic class of editions past.

Dungeons & Dragons 5th Edition Classes
Player's Handbook BarbarianBardClericDruidFighterMonk
PaladinRangerRogueSorcererWarlockWizard
Tasha's Cauldron of Everything ArtificerExpertSpellcasterWarrior
Van Richten's Guide to Ravenloft ApprenticeDiscipleSneakSquire
Unearthed Arcana Mystic

Pathfinder

The Pathfinder third party supplement Ultimate Psionics contains the Psion class, which works more or less the same as it does in 3.5e. Of the official PF psychic classes, the Psychic probably closest fits the general archetype of Psion as the "undiluted psionic master" class.

Mechanically, the Psychic functions akin to the Sorcerer, with most of its power stemming from the various Disciplines (sources of psionic energy) that it chooses.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante