Armada/Tactics/Confederacy of Independent Systems: Difference between revisions
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* '''Transport:''' The basic model with two officers, fleet support, and support team. Virtually no armament upgrades or retrofits to speak of, but it's the toughest fleet support ship in the game. | * '''Transport:''' The basic model with two officers, fleet support, and support team. Virtually no armament upgrades or retrofits to speak of, but it's the toughest fleet support ship in the game. | ||
* '''Battle Refit:''' Trades the transport's comedy blue dice for reds. It gets both offensive and defensive retrofits as well as turbolasers, giving it a slight edge over the Nebulon-B. | * '''Battle Refit:''' Trades the transport's comedy blue dice for reds. It gets both offensive and defensive retrofits as well as turbolasers, giving it a slight edge over the Nebulon-B for [[dakka|shootiness]]. | ||
===Medium Ships=== | ===Medium Ships=== |
Revision as of 15:44, 1 December 2020
Small Ships
Hardcell Class
More like hard-sell. At a moment's glance the Hardcell looks like a cheaper, crummier Nebulon-B, with fewer dice and the the maneuvering chart of the Gozanti. It's not a front line warship and it will never hit the table as one. What it is, is the only ship in Armada with a three shield arc and a fleet support card. It's a backfield support ship with no pretensions of being anything else.
- Transport: The basic model with two officers, fleet support, and support team. Virtually no armament upgrades or retrofits to speak of, but it's the toughest fleet support ship in the game.
- Battle Refit: Trades the transport's comedy blue dice for reds. It gets both offensive and defensive retrofits as well as turbolasers, giving it a slight edge over the Nebulon-B for shootiness.
Medium Ships
Munificent Class
The Munificent is a tragic design that somehow manages to distill the rebel assault frigate into one miserable ball of fail. Both variants have the same reds in all arcs as the assault frigate but only two blues, both forward, plus red AA and an ion cannon slot. Now, you might be thinking "hey, wait, a medium ship encrusted with reds and rocking three squadrons sounds pretty okay." Yes, you might think that, until you look at its maneuvering chart and how it only goes up to 2.
- Comms Frigate: The cheaper of the two versions with squadron 3 and offensive retrofit.
- Star Frigate: For three points more you give up a squadron to get a black AA, and trade the offensive retrofit for a defensive one.
- Titles
- Sa Nalaor: When defending at speed 2 or higher it can spend any defense token to get an evade effect.
- Tide of Progress XII: Can exhaust its card to discard an incoming damage card with the ship trait before it resolves.