Arctic Merfolk: Difference between revisions

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'''Alignment and Religion:''' lawful good?
'''Alignment and Religion:''' lawful good?


'''Adventurers:''' Arctic Mer  
'''Adventurers:''' Arctic Mer often become adventurers for abstract reasons such as to do good in the world or escape the rigidity of society. Their size and strength allows them to become powerful martial classes like fighters, palladins, rangers and barbarians. Their are lesser numbers of clerics but they are still a significant part of the Arctic Mer population.


==Racial Traits==
==Racial Traits==

Revision as of 05:04, 9 April 2014

The arctic merfolk are large and powerful aquatic race that live in the cold northern waters of the world. They are a proud and noble race who have a strong sense of right and wrong.

Background

Physical Description: Arctic Merfolk have the upper bodies of stout and strong humans and the lower bodies of marine mammals such as dolphins and whales. They are large and immensely powerful creatures. Most adults weigh about 500 pounds and are almost 10 feet long. Their skin is usually different shades of white black or grey. Arctic mer are usually have no hair on their heads. Merfolk have specially adapted gills instead of lungs that can breathe both water and air. Their tails allow powerful swimming, but are equally capable of supporting the rest of the body upright on land as they slither along.

Society: Arctic Merfolk have a highly ordered, and efficient society. Their culture emphasizes work, productivity, community and there is little corruption and criminality. They have a strong emphasis on faith in their communities which serves to unify the populace behind a common guiding force. Arctic Mer are known for building stone cities with massive buildings. The largest and most important of these buildings are the temples and shrines which can approach mythical proportions.

Relations: Arctic Merfolk have

Alignment and Religion: lawful good?

Adventurers: Arctic Mer often become adventurers for abstract reasons such as to do good in the world or escape the rigidity of society. Their size and strength allows them to become powerful martial classes like fighters, palladins, rangers and barbarians. Their are lesser numbers of clerics but they are still a significant part of the Arctic Mer population.

Racial Traits

Pathfinder

Attributes: +2str +2con -2int? +str +wis -int?

Size: Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on stealth checks. Arctic Merfolk take up a space that is 10 feet by 10 feet and has a reach of 5 feet.

Aquatic: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on swim checks that a swim speed normally grants. Members of this race are amphibious and can breathe both air and water.

Slow speed: The race has a base land speed of 20 feet. If the race is Medium, its members' speed is never modified by armor or encumbrance.

Powerful Swimmer: Members of this race receive a +10 foot bonus to their swim speed.


Related Links

Go back to Merfolk Homepage

Coastal Merfolk

Coral Merfolk

Abyssal Merfolk