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In [[Warhammer Fantasy]] Ogre Kingdoms is the army name for the Ogre race. This is not to say they're a united bunch. In fact, they surpass humans in the sense that they can be found anywhere in the world. Literally anywhere. Serving any faction, or entirely on their own.
Because of this, Ogres can be considered a combination of [[Imperial Guard]] in that they are a VERY customizable group that can fit any theme you can think of and want to do, and [[Orks]] in that the fun silliness of Orks is present not in their [[Orcs & Goblins|Fantasy counterpart]] due to the fact "looting" isn't common to their race in this setting.


==History==
==History==
===Pre-Chaos===
Way back in the early days of the world, the [[Old Ones]] knew that [[Chaos]] was approaching and they feverishly worked to find a way to prevent it by engineering a race capable of fighting Daemons and winning. They created [[Lizardmen]] to aid them as servants, and set to work first creating an environment to place the race in to live up to it's full potential, then study them and decide if they were a success. First they made the [[High Elves|Elves]], who were too slow to reproduce and too frail to survived prolonged war. Then the [[Dwarfs]], who were incapable of using magic and too rigid in their culture to change fast enough to adapt to [[Daemon]] trickery. Then they created [[Empire|Humans]], who were too corruptible. At this point the Old Ones began panicking, and created a bunch of races (so everyone who isn't one of the main groups) all of which were flawed in one way or another (the [[Halflings]] of the Moot are in fact prototype Ogres). Finally, they produce the Ogres. The Ogres were a half-finished race, and lived up to the expectations of the Old Ones in all areas but one: Ogres were pretty fucking stupid. At this point, the [[Warp Gates]] collapsed preventing the Old Ones from improving upon the Ogre design. As such, Ogres were left in a partially completed environment and, despite being the race theoretically capable of fighting Chaos and winning, were left without the means or knowledge of how to do so.


===Great Maw===
Ogres initially lived in tribes, which wandered the steppes of Warhammer Mongolia following nomadic giant animals which they ate whole. This kept them happy for thousands of years. But as the numbers of the Ogres increased, their half-completed environment was unable to support them. They began attempting to cross the passes that lead to the other races of the world. Nearest them was the Humans of [[Cathay]], AKA Warhammer China. Ogres learned stone-age technology such as "fire" and "wheels" from the Chinese, and for the first time tasted the meat of intelligent beings: and it was FUCKING DELICIOUS. The Emperor of the Chinese, who was apparently an immortal dragon god, used his magic and the mages of his court to pull a mysterious creature from space down into the middle of the Ogre lands. Said impact reverberated through the world, with all races feeling the shock (Dwarfs everywhere carved Malachite murals of the event, menacing with spikes of Cat Bone. Elves wrote a sonnet about it, which is actually a metaphor for why Dwarfs are short. Humans made up a myth about a hero fucking the Earth God bareback). The impact wiped out 2/3 of the Ogre race instantly, and the comet reached the molten core of the world. The lands of the Ogres was destroyed, burned to a crisp and rendered mostly lifeless. The survivors of the Ogres believed that they had been punished by an angry god for their sins (what they think those sins were varies from group to group) and they came to worship the giant crater as the physical manifestation of their God. Somehow, this also caused an unnatural hunger for every Ogre that could not be sated. This came to be the basis for their ENTIRE culture, and also lead to the current "fatty boy" look of their race.
Natural selection came into play as the weak were eaten by the strong. The only Ogres that survived this dark era were absolute fucking badasses with skin that could stop cannonballs and muscles underneath that could crack said cannonballs (cannonball soup makes a great pre-cannon team barbeque dish by the way). With tribes consuming themselves into oblivion and survivors being fed on by larger tribes without end as Ogres could never feel satisfied, Ogres had to find new lands and new meats. Cathay was blocked by natural barriers, so westward they went, tribe by tribe.
An Ogre named Groth Onefinger stepped forth and lead his tribe to the site of impact of the comet. The areas surrounding the hole were dangerous enough to kill even the hardened Ogres, and those that survived found that the pit wasn't just a hole. It was a pit, surrounded by muscle and rimmed by teeth. It had no discernible end. It was alive and the dangers around it were simply it's intake of breath and respiration. Since that day, Ogres no matter where in the world they were born return at some point in their lives to visit the Great Maw, and all Ogres worship it as their deity and adorn their crafts in images of it.
===Giants===
The Ogres became the first race in the setting to cross the natural boundaries of the Old Ones. They carved their way through impassible mountains and ascended the heights, finding new beasts to eat. Ones that were just as capable of eating them, but regardless still new flesh. Ogres once again passed through a challenge that consumed the weakest of their race, strengthening the survivors and their descendants. In the frozen wastes, everything was capable of preying on Ogres, and tribes couldn't rest or take shelter without being consumed to the last. The Ogres that managed to reach the tops of the peaks found rolling hills of a more temperate climate, where enormous herds of succulent animals were tended by their cousins, the Giants. The Giants had a great civilization, and had carved fortresses and artworks worthy of Elves and Dwarfs into the peaks. The Ogres initially preyed on the herd animals, which were powerful enough that an entire tribe was needed to kill one (and an entire tribe could find themselves feasting for a longer time than thought possible). The Giants didn't take kindly to the Ogre invasion of their lands, and fought a war to render the dwindled race extinct. The weapons of war and magics of the Giants slew most of the Ogre race in what came to be known as the War in the Sky, but in the end the vast numbers of Ogres and the isolated, singular living style of the Giants resulted in each Giant being eaten (often alive) in his own home by packs of vermin-like Ogres. Soon most of the race was consumed, the last of the Giants having become so large and hardened (as Giants grew larger and tougher as they aged) that they were indistinguishable from the mountains themselves, with small numbers of survivors banding together and setting sail on fortresses built on the tops of solidified clouds. The victorious Ogres consumed the herds of the Giants, destroyed their fortresses and covered up ancient carvings depicting the Old Ones and their wisdom with grease paintings (literally, paints made of grease and charcoal from cooking fires) depicting great meals eaten and great shits taken as a result. The magical radiation that the Great Maw had sent into the atmosphere made the mountain tops dangerous, and with the depletion of most of the herds of the Giants most Ogres continued westward. Those that stayed became feral, grew fur, and became Yeti.
===Modern Day===
The Ogres descended the peaks of the Giants and found themselves in the Mountains of Mourn. Here, they found more animals than they had ever dreamed of. They found Dwarfs, greenskins, [[Skaven]], and Humans. Ogres kept some Goblins as pets and bred (and ate) them, and within a few generations they wound up creating a new race of servile greenskins called Gnoblars.
Gnoblars have the place of being the singularly most mistreated beings in either Warhammer setting, as Ogres see them somewhere between vermin like insects that are simply a fact of life to deal with, or very low and undepletable slaves. Sometimes as food if there's nothing better around, although some Gnoblars wind up in the position of "favorite hunting dog" as long as the Ogre can remember them. Meanwhile, Gnoblars see Ogres as a mix of living gods and eternal masters.
Ogres carved their own territory in these lands out, and Ogre tyrants became more permanent fixtures of tribal rule rather than simply "biggest loudest guy who was still alive in the morning". The tribes expanded, and true diplomacy was born. Eventually some tribes discovered that there was greater gains to be had by being amicable to the smaller races than simply eating them outright, and Ogres spread throughout the world as mercenaries to be hired by anyone who had goods they could convince the Ogres had some value, and edible foes.
Ogres, by the nature of their creation, are resistant to the effects of the Warp, and of magic. Despite this many ended up swearing themselves to Chaos for different reasons, be it the hedonistic encouragements of [[Slaanesh]], the encouragement for slaughter and trophy-taking by [[Khorne]], the similarity between themselves and the servants of [[Nurgle]] as well as the camaraderie of being part of a tribe that will never turn on itself, or the fact [[Tzeentch]] will do the thinking for them so they can just focus on what they do best. [[Warriors of Chaos]] make use of the Ogres as living siege weapons, while the Ogres make use of the Warriors as playthings and snacks.
But Ogres are a neutral race, just as likely to learn to read and write (at a very basic level) so they can peruse wanted posters in the Empire for bandits and vampires, all of which make lovely snacks with the bonus that the Ogre ends up with a decent amount of gold at the end with which he can purchase the clothes of an Empire nobleman (fitted about twenty sizes up) with which to dress himself so he can dine with polite society. Sometimes ON polite society if he's lucky enough to be challenged to a duel while there.
Still others sail the world, becoming pirates and devouring sea monster and crew (and ship) alike depending on who they cross paths with. Still others find employ amongst High Elves, being studied by mages of Saphery between battles against [[Dark Elves]].
Some wander [[Wood Elves|Athel Loren]], growing moss from their backs and their skin hardening like bark until they're indistinguishable from treekin themselves.


==Regions==
==Regions==

Revision as of 21:46, 12 January 2014

This article is a stub. You can help 1d4chan by expanding it

In Warhammer Fantasy Ogre Kingdoms is the army name for the Ogre race. This is not to say they're a united bunch. In fact, they surpass humans in the sense that they can be found anywhere in the world. Literally anywhere. Serving any faction, or entirely on their own. Because of this, Ogres can be considered a combination of Imperial Guard in that they are a VERY customizable group that can fit any theme you can think of and want to do, and Orks in that the fun silliness of Orks is present not in their Fantasy counterpart due to the fact "looting" isn't common to their race in this setting.

History

Pre-Chaos

Way back in the early days of the world, the Old Ones knew that Chaos was approaching and they feverishly worked to find a way to prevent it by engineering a race capable of fighting Daemons and winning. They created Lizardmen to aid them as servants, and set to work first creating an environment to place the race in to live up to it's full potential, then study them and decide if they were a success. First they made the Elves, who were too slow to reproduce and too frail to survived prolonged war. Then the Dwarfs, who were incapable of using magic and too rigid in their culture to change fast enough to adapt to Daemon trickery. Then they created Humans, who were too corruptible. At this point the Old Ones began panicking, and created a bunch of races (so everyone who isn't one of the main groups) all of which were flawed in one way or another (the Halflings of the Moot are in fact prototype Ogres). Finally, they produce the Ogres. The Ogres were a half-finished race, and lived up to the expectations of the Old Ones in all areas but one: Ogres were pretty fucking stupid. At this point, the Warp Gates collapsed preventing the Old Ones from improving upon the Ogre design. As such, Ogres were left in a partially completed environment and, despite being the race theoretically capable of fighting Chaos and winning, were left without the means or knowledge of how to do so.

Great Maw

Ogres initially lived in tribes, which wandered the steppes of Warhammer Mongolia following nomadic giant animals which they ate whole. This kept them happy for thousands of years. But as the numbers of the Ogres increased, their half-completed environment was unable to support them. They began attempting to cross the passes that lead to the other races of the world. Nearest them was the Humans of Cathay, AKA Warhammer China. Ogres learned stone-age technology such as "fire" and "wheels" from the Chinese, and for the first time tasted the meat of intelligent beings: and it was FUCKING DELICIOUS. The Emperor of the Chinese, who was apparently an immortal dragon god, used his magic and the mages of his court to pull a mysterious creature from space down into the middle of the Ogre lands. Said impact reverberated through the world, with all races feeling the shock (Dwarfs everywhere carved Malachite murals of the event, menacing with spikes of Cat Bone. Elves wrote a sonnet about it, which is actually a metaphor for why Dwarfs are short. Humans made up a myth about a hero fucking the Earth God bareback). The impact wiped out 2/3 of the Ogre race instantly, and the comet reached the molten core of the world. The lands of the Ogres was destroyed, burned to a crisp and rendered mostly lifeless. The survivors of the Ogres believed that they had been punished by an angry god for their sins (what they think those sins were varies from group to group) and they came to worship the giant crater as the physical manifestation of their God. Somehow, this also caused an unnatural hunger for every Ogre that could not be sated. This came to be the basis for their ENTIRE culture, and also lead to the current "fatty boy" look of their race. Natural selection came into play as the weak were eaten by the strong. The only Ogres that survived this dark era were absolute fucking badasses with skin that could stop cannonballs and muscles underneath that could crack said cannonballs (cannonball soup makes a great pre-cannon team barbeque dish by the way). With tribes consuming themselves into oblivion and survivors being fed on by larger tribes without end as Ogres could never feel satisfied, Ogres had to find new lands and new meats. Cathay was blocked by natural barriers, so westward they went, tribe by tribe.

An Ogre named Groth Onefinger stepped forth and lead his tribe to the site of impact of the comet. The areas surrounding the hole were dangerous enough to kill even the hardened Ogres, and those that survived found that the pit wasn't just a hole. It was a pit, surrounded by muscle and rimmed by teeth. It had no discernible end. It was alive and the dangers around it were simply it's intake of breath and respiration. Since that day, Ogres no matter where in the world they were born return at some point in their lives to visit the Great Maw, and all Ogres worship it as their deity and adorn their crafts in images of it.

Giants

The Ogres became the first race in the setting to cross the natural boundaries of the Old Ones. They carved their way through impassible mountains and ascended the heights, finding new beasts to eat. Ones that were just as capable of eating them, but regardless still new flesh. Ogres once again passed through a challenge that consumed the weakest of their race, strengthening the survivors and their descendants. In the frozen wastes, everything was capable of preying on Ogres, and tribes couldn't rest or take shelter without being consumed to the last. The Ogres that managed to reach the tops of the peaks found rolling hills of a more temperate climate, where enormous herds of succulent animals were tended by their cousins, the Giants. The Giants had a great civilization, and had carved fortresses and artworks worthy of Elves and Dwarfs into the peaks. The Ogres initially preyed on the herd animals, which were powerful enough that an entire tribe was needed to kill one (and an entire tribe could find themselves feasting for a longer time than thought possible). The Giants didn't take kindly to the Ogre invasion of their lands, and fought a war to render the dwindled race extinct. The weapons of war and magics of the Giants slew most of the Ogre race in what came to be known as the War in the Sky, but in the end the vast numbers of Ogres and the isolated, singular living style of the Giants resulted in each Giant being eaten (often alive) in his own home by packs of vermin-like Ogres. Soon most of the race was consumed, the last of the Giants having become so large and hardened (as Giants grew larger and tougher as they aged) that they were indistinguishable from the mountains themselves, with small numbers of survivors banding together and setting sail on fortresses built on the tops of solidified clouds. The victorious Ogres consumed the herds of the Giants, destroyed their fortresses and covered up ancient carvings depicting the Old Ones and their wisdom with grease paintings (literally, paints made of grease and charcoal from cooking fires) depicting great meals eaten and great shits taken as a result. The magical radiation that the Great Maw had sent into the atmosphere made the mountain tops dangerous, and with the depletion of most of the herds of the Giants most Ogres continued westward. Those that stayed became feral, grew fur, and became Yeti.

Modern Day

The Ogres descended the peaks of the Giants and found themselves in the Mountains of Mourn. Here, they found more animals than they had ever dreamed of. They found Dwarfs, greenskins, Skaven, and Humans. Ogres kept some Goblins as pets and bred (and ate) them, and within a few generations they wound up creating a new race of servile greenskins called Gnoblars. Gnoblars have the place of being the singularly most mistreated beings in either Warhammer setting, as Ogres see them somewhere between vermin like insects that are simply a fact of life to deal with, or very low and undepletable slaves. Sometimes as food if there's nothing better around, although some Gnoblars wind up in the position of "favorite hunting dog" as long as the Ogre can remember them. Meanwhile, Gnoblars see Ogres as a mix of living gods and eternal masters.

Ogres carved their own territory in these lands out, and Ogre tyrants became more permanent fixtures of tribal rule rather than simply "biggest loudest guy who was still alive in the morning". The tribes expanded, and true diplomacy was born. Eventually some tribes discovered that there was greater gains to be had by being amicable to the smaller races than simply eating them outright, and Ogres spread throughout the world as mercenaries to be hired by anyone who had goods they could convince the Ogres had some value, and edible foes.

Ogres, by the nature of their creation, are resistant to the effects of the Warp, and of magic. Despite this many ended up swearing themselves to Chaos for different reasons, be it the hedonistic encouragements of Slaanesh, the encouragement for slaughter and trophy-taking by Khorne, the similarity between themselves and the servants of Nurgle as well as the camaraderie of being part of a tribe that will never turn on itself, or the fact Tzeentch will do the thinking for them so they can just focus on what they do best. Warriors of Chaos make use of the Ogres as living siege weapons, while the Ogres make use of the Warriors as playthings and snacks. But Ogres are a neutral race, just as likely to learn to read and write (at a very basic level) so they can peruse wanted posters in the Empire for bandits and vampires, all of which make lovely snacks with the bonus that the Ogre ends up with a decent amount of gold at the end with which he can purchase the clothes of an Empire nobleman (fitted about twenty sizes up) with which to dress himself so he can dine with polite society. Sometimes ON polite society if he's lucky enough to be challenged to a duel while there. Still others sail the world, becoming pirates and devouring sea monster and crew (and ship) alike depending on who they cross paths with. Still others find employ amongst High Elves, being studied by mages of Saphery between battles against Dark Elves. Some wander Athel Loren, growing moss from their backs and their skin hardening like bark until they're indistinguishable from treekin themselves.

Regions

Army

Characters

Generic Characters

Core

Special

Rare

Misc Fluff

Crunch

See Also

References

None.