Necron: Difference between revisions
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==Gallery== | ==Gallery== |
Revision as of 14:46, 24 March 2011
Necrons, also known by some as Noobcrons, are the Tomb King expys of the 40,000 universe. Which rounds off the rest of the 40K universe being Fantasy races.... IIIIIN SPAAAAAAACE. They also worship (theoretical) vampires who like sucking the (tasty, gooey) living shit out of a star. Which is bizarre, but Games Workshop frequently does shit like that.
Some have considered the Noobcrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to either points of view.
Anybody who thought Necrons were an overpowered race probably failed probability in high school. HURR DURR, BITTER NECRON FANBOY. And thus, the cycle of Neckbeard rage begins anew.
They'll probably be hideously overpowered again after their Codex comes out in 2011... they'll probably be able to autokill on a six and do their old auto-wound/glancing hit on 3s or more or some broken shit like that. They are still totally fucking overpowered in battlefleet gothic though, their cruisers can crush many other race's battleships without much trouble.
The Necrons are on the cusp of their next update, but fans cannot tell whether to rejoice or tremble as they live under the constant shadow of Matt Ward. After making the Necrons and Blood Angels secret lovers that the universe was not yet ready to understand, it is an understandable fear that the Great Taint may spread to the robots, who have already suffered from GW's neglect.
Birth of the Angry Goth Terminators
A long-ass time ago (even before the Spess Elfs) the Necrontyr lived on a planet blasted by radiation from their sun. Their short lives were punctuated from beginning to end with cancers and pain.
At the same time, a race of psychically-attuned forefathers called the Old Ones had built a vast civilization throughout the galaxy. They seeded many races (leaving humanity alone) and generally showed off. Oh yeah, and they are speculated to be immortal lizards.
The Necrontyr finally located and loosed a force known as the C'tan, beings with immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom.
The Necrontyr bargained with the Deceiver - yes, suspend your disbelief for a moment that anyone would trust a guy named the Deceiver - for eternal life. The Deceiver promised the living Necron race immortality and fun times if they'd sacrifice their bodies to the gods to be replaced with metallic-y goodness The Deceiver agreed and then ripped their souls out of their collective urethrae, replacing the Necrontyr with the skeletal metal bodies of the Necrons.
War breaks out between the Necron and the Old Ones. The Old Ones get their asses soundly beat over and over again, creating new races (lol, Krork) to defend themselves with. Oh, and by using the Warp as a weapon, they turned it into the fun place we all know and love.
After the Old Ones strategy of cranking out race after race to be used backfired when the Enslaver Plague rolled around, the C'Tan go on a feast of galactic proportions. It isn't until they realize that the food (see: EVERYTHING!) is drying out that they decide to go to sleep for 60 million years, 'till the scrumptious morsels known as EVERYTHING regrew.
In present time, the Necron spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. The rest of their time is spent on sleeping and being Super Secret Pony Princess Unicorn Best Friends Forever with Blood Angels. Because that makes sense. They're the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese.
Moral of the story: Finish the damn war and wipe the bastards out or they WILL beat you over the head with a Deus Ex Machina.
Gameplay
The Necron have been severely nerfed in 5th Edition with the new Armor Penetration rules. While Necrons remain a competent and even dangerous force to an infantry based army, the presence of a Land Raider or Leman Russ tank could easily screw the 'Cronz over.
Necron are pretty much slower Space Marines with a 4+ Invulnerable save ("We'll Be Back!"). They have only one troop type, one vehicle (we only need one!), and are heavily orientated towards shooting (Dakka).
Gauss weaponry causes automatic wounds/glancing hits on a roll of 6. Supposedly, you could take out a Land Raider with Necron Warriors in 4th Edition and Necrons could kill Land Raiders with a mean look in 3rd Edition. The new vehicle damage table nerfs Gauss weaponry considerably, making it so you have to blow all the weapons off and immobilize the vehicle TWICE to kill it with glancing hits alone. We'll be seeing more Tomb Spyders and Pariahs for anti-vehicle support these days. Thus a Vehicle which got a glancing hit can't usually fire back. At least something.
The Monolith is probably the most recognizable unit in the Necron army. 14-round armor, a main weapon you can't disable with a "Weapon Destroyed" result, the ability to teleport your guys out of harm's way, and the only (?) skimmer not to crash when Immobilized. Although in 5th, skimmers only do that if they were moving flat out the previous turn, and the Monolith actually can't move fast enough to crash when Immobilized.
Necron infantry are generally slow moving, hard hitting, much like the space marines, if the space marines were able to never die. There is nothing, read me, NOTHING, scarier than a Necron player with almost-cheating luck.
Ex. Player one has just destroyed player two's Necron warrior squad.
Player two, A.K.A. Kenny, rolls the die.
Player one, A.K.A. Commander Numb-Nutz, is making odd sounds with his mouth, in mockery of Kenny.
Kenny, A.K.A. Rob, rolls a one. Commander Numb-Nutz promptly stops making noises with his mouth.
Kenny A.K.A. Rob puts his Necron MF back on the board, and promptly smokes Commander Numb-Nutz's ass from here to the golden Shithouse.
Victories n' Whatnot
Necrons, though vicious aren't really great at winning. If their army is reduced to 25% they disappear. This forces players to steer away from using otherwise handy units such as Pariahs and Scarabs, lest they risk getting phased out within one or two turns. The Necrons are a hit-or-miss force, either outright flattening the opponent or getting steamrolled themselves. If you want to win with Necrons, be prepared to use Warriors by the dozens. Or just play Apocalypse and use the Monolith Phalanx, which is one of if not THE cheesiest bullshit since 2nd edition Tyranid strategy dice rolls and the tyranid attack mission card, it's on par with the equally bullshit Tyranid Apocalypse formation "out of ammo sarge!" which prevents any squad from attacking (even if it's melee or the ranged weapon doesn't even fucking use ammo) if they rolled more than six 6's but as that formation has been errata'd the Cronz now hold the uncontested title of cheesiest formation ever..
See Also
Gallery
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Suddenly, Monoliths just got even more awesome.
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Angry Marines can really fuck your shit up.
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Necron players are well-known for their carefully planned tactics of "move-shoot-move-shoot".
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Now that's what I call a Skeleton Crew! Waka-waka...please don't hurt me.
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IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES
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Here we see the humble Lolcron, irritably drawing away.
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Lolcron and lolicron - know the difference!
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This is ten times funnier than it used to be.
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Lolcron is a lazy bum these days.
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/tg/ hates Necrons, Lolcron knows this and abuses it.