Morrowind PNP: Difference between revisions
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Any feedback, comments, questions, and rage can be sent this way- http://suptg99@gmail.com | Any feedback, comments, questions, and rage can be sent this way- http://suptg99@gmail.com |
Revision as of 14:30, 27 April 2012
The Morrowind PNP is a RPG under production purposely made for role-play shenanigans in Vvardenfell and beyond. It was designed with keeping it feeling like Morrowind as much as possible, albeit with some smoother workings. The system is currently in it's alpha stage.
The RPG takes place on the continent of Vvardenfell, within the province of Morrowind, in the TES canon. Only recently open to settlement and trade, most of Vvardenfell's population is confined to the relatively hospitable west and southwest coast, centered around the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora. The rest of the island is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes.
Vvardenfell's greatest challenges are its mutually hostile cultures, its cruel and untamed wildernesses, and the troubling phenomenon of the Blight. The Temple and traditional Dunmer cultures are in direct opposition to the values of the Imperial conqueror's colonists, and the interests of each Great House conflict with the interests of the other Great Houses. Only the Imperial Legions and the Duke's shrewd policies prevent political disputes from expanding into civil unrest or warfare.
Even the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements.
Players take the role of adventurers or part of an organization. They may be random misfits seeking gold and plunder, take the role of bandits, or work their way up a Guild or Great House. The sky is the limit. And pre-existing TEs lore, I suppose.
The system itself is a percentile one, utilizing D100's. Most rolls for skills are roll under, contested rolls a score-more-then, and most combat things a single D100 utilizing a skill comparison. Combat requires some fairly constant simple math to be done, but for the most part any formulae are done once before-game. Workings are still being ironed out.
Rulebook
Player Stuff
As with the TES games all characters are classless. Strengths and skills are determined by a combination of picked skills, attributes, and feats. Sessions will grant experience to be spent on skills, which in turn eventually levels the character, increasing the attributes and number of feats.
Most characters are proficient in at least one college of magic, and thusly use spells. The system allows an equal amount of spell and enchanting customization as Morrowind, and then some. Doing so requires basic algebra knowledge- enough to plug a number into a variable and get the result.
Book Contents
The rulebook is haphazardly split up into many, many sections. Love the ToC in the book. Be one with it.
Generally, creating a character and combat is handled toward the start of the book. Skills and items are mostly in the center of the book, followed by spells, then the bestiary, and finally the lore.
Resources
Current Rulebook
The most recent version of the rulebook is v0.997, as of April 10 2012. The book tends to be updated once a month, occasionally less often.
http://www.mediafire.com/?tua7ehkiu84vhe2
Character Sheets
There are both editable .pdf sheets, and highly automated .xls sheets for your enjoyment.
(.pdf): Currently down
(.xls): http://www.mediafire.com/?12zgajsxaeo7sb6
Maptools Macros/Tokens
Files contain a campaign map for Maptools containing many useful macros for running the game online. The campaign also includes a map with pre variable-inputted creatures. The later file is a zip, containing tokens for most NPC's and beasts, should you be using a different client then Maptools. A token for every monster in Vvardenfell is included.
(Maptools Campaign/Macros): Currently down
(Tokens): http://www.mediafire.com/?p5brjucr2ilil5c
Any feedback, comments, questions, and rage can be sent this way- http://suptg99@gmail.com