Monsterpocalypse: Difference between revisions

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The first ''Destroyers'' faction was the ''Planet Eaters'', aliens from who knows where that eat everything in sight.
The first ''Destroyers'' faction was the ''Planet Eaters'', aliens from who knows where that eat everything in sight.


The first ''Fiends'' was faction was the ''Lords of Cthul'', [[H.P Lovecraft]] inspired monsters, most of which are base on Cthulu, from another dimension that want to enslave humanity.
The first ''Fiends'' was faction was the ''Lords of Cthul'', [[H.P. Lovecraft]] inspired monsters, most of which are base on Cthulu, from another dimension that want to enslave humanity.


The game's second block, in addition to releasing more monsters and units for each faction, also added a new faction for each agenda.
The game's second block, in addition to releasing more monsters and units for each faction, also added a new faction for each agenda.

Revision as of 10:07, 19 January 2012

Monsterpocalypse is the most fuckawesome thing ever produced by Privateer Press. They have managed to take everything that is awesome about Japanese kaiju movies, but without the weeaboo and turn it into an affordable minis game. The plot is mostly just an excuse for the game, giant monsters all around fighting while also have small armies helping them, but who cares, it's giant monsters fighting each other. The game itself, is however, quite complicated to put an emphasis on individual combat between monsters.

Short version of the rules is that each of rules is that each player controls one giant monsters, and a set of smaller units called, units, which are everything from tanks, jets, robots, and smaller monsters. Actions in the game are done with a variety of dice. Units will generally die from one successful attack on them, while monsters take numerous hits before dying, and players can also bring in more units to replace the ones they lose. When a player's monster dies, they lose the game.

The game initially had five factions, split into six agendas, Protectors (who want to save world, but since you can't make an omelet without breaking a few eggs they still cause heavy collateral damage), Radicals (eco-freaks that dislike the modern era and want to pound humanity back to the stone age), Collaborators (they want save world and may want to take it over afterwards), Invaders (they well, invade us and want our resources), Destroyers (they just destroy everything, its what they do), and Fiends (they rampage around because they're evil).

The first Protectors faction was G.A.U.R.D (Globally United Advanced Research & Defense), a U.N funded organization that uses futuristic tanks, jets, and giant robots inspired by old super-robot anime.

The first Radicals faction was the Terrasaurs, giant dinosaurs that attack power plants and have the support of crazy Eco-terrorists that use modern guns despite hating technology. Contains the obligatory Godzilla inspired monster, Terra Kahn.

The first Collaborators faction was the Shadow Sun Syndicate, a crime syndicate that uses more futuristic army units and its monsters consist of Ultraman inspired super-ninjas called Zors that turn into giants. They will likely try and take over the world in addition to saving.

The first Invaders faction was the Martian Menace, which surprisingly, is aliens from Mars. Their planet's resources are depleted, and so to survive they're moving in on Earth. Their monsters and units are inspired by 50s sci-fi movies, which include flying saucers and War of the Worlds robots.

The first Destroyers faction was the Planet Eaters, aliens from who knows where that eat everything in sight.

The first Fiends was faction was the Lords of Cthul, H.P. Lovecraft inspired monsters, most of which are base on Cthulu, from another dimension that want to enslave humanity.

The game's second block, in addition to releasing more monsters and units for each faction, also added a new faction for each agenda.

The new Protectors faction was the Elemental Champions, monks that use magic to summon elemental themed monsters and magic armor to turn into giant warrior gods to fight evil.

The new Radicals faction was the Empire of Apes. As an ape faction was one of the biggest requests, this faction was created. It contains giant apes of various sizes that feel humanity controlling nature is bad and want to beat us back to the stone age. Contains the obligatory King Kong inspired monster, King Kondo, and probably the most amusing looking models in the game, like a monster sized age that swings a bullet train around like a whip, and apes that carry around wikipedia: howitzers like normal guns.

The new Collaborators faction was UberCorp Internation. This faction was created in response to the desire for a robot version of Terra Khan (since one of Godzilla classic enemies is a robot version of himself called Mecha Godzilla), so this faction was created that uses robot versions of everything that isn't a robot. They mostly respond to protecting people that can afford to pay for their services.

The new Destroyers faction is the Savage Swarm, a swarm of giant insects that eats everything in sight.

The new Invaders faction is the Tritons, an empire of from beneath the sea that has no problems with humanity filling the ocean with garbage, they're just invading us because they had prophesy that said they should. They use a combination futuristic machines and giant sea monsters.

The new Fiends faction is the Subterranean Uprising, an evil empire mole people from beneath the Earth's surface that rule with an iron fist and now want to conquer the surface as well as block out the sun because their eyes are sensitive to light. They use giant cyborg mole monsters with drill and cutting implements for hands.

More on this later.