Mon'Tau: Difference between revisions

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*Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)
*Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)
*Skills: Command
*Skills: Command
== New Mechanics ==
===Corruption===
{| border=1 cellpadding=7 cellspacing=0
|- bgcolor=#ccccff
!Roll
!Result
|-
!01-10
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.
|-
!11-15
| It's full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character's Perception is reduced by 1d10.
|-
!16-20
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character's Intelligence by 1d10.
|-
!21-22
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.
|-
!23-25
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one's own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!
|-
!26-30
|
|-
!31-33
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!
|-
!34-45
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.
|-
!46-50
|-
!51-55
|-
!56-60
|-
!61-63
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.
|-
!64-70
| Reeducated: The character has expressed views differing from those considered "correct" and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character's Willpower is reduced by 1d10.
|-
!71-75
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.
|-
!76-80
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.
|-
!81-83
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.
|-
!84-90
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.
|-
!91-93
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.
|-
!94-00
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.
|-
|}

Revision as of 16:13, 28 June 2010

On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility.

Character Creation

Base Stats

Caste WS BS S T Ag Int Per WP Fel
Fire 15 20 20 20 20 20 20 25 20
Air 15 25 15 15 25 20 25 20 15
Water 15 15 15 20 20 25 20 20 30
Earth 15 20 20 25 15 25 20 20 20
Kroot 25 20 25 20 25 15 20 15 15
Vespid 20 20 20 20 25 20 20 15 20
Demiurg 20 20 20 25 10 25 20 20 20
Gue'vesa 20 20 20 20 20 20 20 20 20

Choose Homeworld

(Note that for Gue'vesa, home worlds would be found in the Dark Heresy core book)

T'au
  • Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)
  • Skills: Speak Language (Low Gothic), Literacy
Vior'la
  • Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)
  • Skills: Awareness
Dal'yth
  • Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)
  • Skills: Speak Language (Low Gothic), Barter or Charm
Vash'ya
  • Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)
  • Skills: Drive (Vehicle of choice), or Pilot (Military Craft)
Sa'cea
  • Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)
  • Skills: Command

New Mechanics

Corruption

Roll Result
01-10 Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.
11-15 It's full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character's Perception is reduced by 1d10.
16-20 Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character's Intelligence by 1d10.
21-22 Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.
23-25 Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one's own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!
26-30
31-33 Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!
34-45 Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.
46-50
51-55
56-60
61-63 The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.
64-70 Reeducated: The character has expressed views differing from those considered "correct" and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character's Willpower is reduced by 1d10.
71-75 Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.
76-80 Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.
81-83 World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.
84-90 Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.
91-93 Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.
94-00 Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.