Mon'Tau: Difference between revisions
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On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility. | On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility. | ||
---- | |||
Character Creation | |||
'''Base Stats''' | |||
WS/BS/S/T/Ag/Int/Per/WP/Fel | |||
Fire Caste | |||
15/20/20/20/20/20/20/25/20 | |||
Air Caste | |||
15/25/15/15/25/20/25/20/15 | |||
Water Caste | |||
15/15/15/20/20/25/20/20/30 | |||
Earth Caste | |||
15/20/20/25/15/25/20/20/20 | |||
Kroot | |||
25/20/25/20/25/15/20/15/15 | |||
Vespid | |||
20/20/20/20/25/20/20/15/20 | |||
Demiurg | |||
20/20/20/25/10/25/20/20/20 | |||
Gue’vesa | |||
20/20/20/20/20/20/20/20/20 | |||
'''Choose Homeworld''' | |||
T'au | |||
Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau) | |||
Skills: Speak Language (Low Gothic), Literacy | |||
Vior'la | |||
Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP) | |||
Skills: Awareness | |||
Dal'yth | |||
Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau) | |||
Skills: Speak Language (Low Gothic), Barter or Charm | |||
Vash'ya | |||
Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.) | |||
Skills: Drive (Vehicle of choice), or Pilot (Military Craft) | |||
Sa'cea | |||
Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP) | |||
Skills: Command | |||
(Note that for Gue'vesa, home worlds would be found in the Dark Heresy core book) |
Revision as of 14:21, 28 June 2010
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn't been determined yet, but it is still a distinct possibility.
Character Creation
Base Stats
WS/BS/S/T/Ag/Int/Per/WP/Fel
Fire Caste
15/20/20/20/20/20/20/25/20
Air Caste
15/25/15/15/25/20/25/20/15
Water Caste
15/15/15/20/20/25/20/20/30
Earth Caste
15/20/20/25/15/25/20/20/20
Kroot
25/20/25/20/25/15/20/15/15
Vespid
20/20/20/20/25/20/20/15/20
Demiurg
20/20/20/25/10/25/20/20/20
Gue’vesa
20/20/20/20/20/20/20/20/20
Choose Homeworld
T'au
Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)
Skills: Speak Language (Low Gothic), Literacy
Vior'la
Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)
Skills: Awareness
Dal'yth
Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)
Skills: Speak Language (Low Gothic), Barter or Charm
Vash'ya
Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)
Skills: Drive (Vehicle of choice), or Pilot (Military Craft)
Sa'cea
Traits: Disciplined (Sa'cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)
Skills: Command
(Note that for Gue'vesa, home worlds would be found in the Dark Heresy core book)