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First: you get access to Consumnate Liar, which lets you add half your level to your bluff checks. It also qualifies you for feats that make feinting much better in combat, even if you don't have those prerequisites.
First: you get access to Consumnate Liar, which lets you add half your level to your bluff checks. It also qualifies you for feats that make feinting much better in combat, even if you don't have those prerequisites.


Second: your stare. The hypnotic stare lets you put a -2 penalty on enemy will saves at first level, which is huge. It's superficially similar to a gaze attack, but it can't be prevented, you can use it while blinded. It doesn't stack with [[witch]] hexes unfortunately, and it's mind-affecting, so you can't use it on Undead or Vermin (until level 3).
Second: your stare. The hypnotic stare lets you put a -2 penalty on enemy will saves at first level, which is huge. It's superficially similar to a gaze attack, but it can't be prevented, you can use it while blinded. It doesn't stack with [[witch]] hexes unfortunately, and it's mind-affecting, so you can't use it on Undead or Vermin (until level 3). Once per Round the Painful Stare ability adds half the mesmerist's level to any source of damage taken by the target of the stare. This starts out crap, but at every level that's a multiple of 3 you add an extra 1d6 if you use this on your own attack, and at level 7 can take a feat that adds another 1d6 at 7/12/18 (or an extra quarter level in damage for anyone else's damage). This is essentially a weaker sneak attack that can't hit multiple times but is '''way''' easier to activate, especially since the damage doesn't need to be from a weapon attack or have any restrictions on ranged attacks within the 30 foot limit (beyond your crap proficiency list, which are easily solved with a 5000GP lesser bracers of archery). They also get Bold Stare talents at level 3/7/11/15/19 that add new penalties, and there's a series of feats add extra conditions to the stare as well.


Third: Mesmerist tricks. Essentially, you touch somebody and Inception an idea into their head, which you can later activate, a la-The Manchurian Candidate, but with less communism. You can activate these as a free action when your buddy is in a tight spot.
Third: Mesmerist tricks. Essentially, you touch somebody and Inception an idea into their head, which you can later activate, a la-The Manchurian Candidate, but with less communism. You can activate these as a free action when your buddy is in a tight spot.


Some of your other abilities include: dealing extra damage to enemies that are affected by your hypnotic stare, getting your Charisma bonus to Will saving throws, applying more penalties with your hynotic stare (like affecting undead and vermin, debuffing attack and damage rolls, and other bonuses), removing harmful effects from his allies with just a touch, implanting two tricks in an ally's head, getting bonuses to enchantment and illusion spells, being able to fool lie detecting magic, getting more powerful mesmerist tricks (like cursing an enemy that attacks your ally, faking an ally's death, and others), and getting mind slaves. Permanently.
Some of your other abilities include: getting your Charisma bonus to Will saving throws, applying more penalties with your hynotic stare (like affecting undead and vermin, debuffing attack and damage rolls, and other bonuses), removing harmful effects from his allies with just a touch, implanting two tricks in an ally's head, getting bonuses to enchantment and illusion spells, being able to fool lie detecting magic, getting more powerful mesmerist tricks (like cursing an enemy that attacks your ally, faking an ally's death, and others), and getting mind slaves. Permanently.


All in all, the Mesmerist is at the same power level as the bard, with a somewhat similar spell list focused on enchantment and illusion, though they're much better at debuffing enemies than they are at buffing their allies.
All in all, the Mesmerist is at the same power level as the bard, with a somewhat similar spell list focused on enchantment and illusion, though they're much better at debuffing enemies than they are at buffing their allies.


{{Pathfinder-Classes}}
{{Pathfinder-Classes}}

Revision as of 21:18, 28 January 2020

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Have you ever wanted to be like that snake from the Jungle Book? Ever wanted to be the master manipulator? To implant thoughts in people's heads that can alter what they do?

The Mesmerist class is for you.

Essentially the Psychic "counterpart" to the Bard. Once again, similar chassis: 3/4ths BAB, good Reflex and Will saves, and 6-level spellcasting focused on enchantment. You only get light armor and simple weapons, along with the whip, sword cane, and hand crossbow. Your spellcasting is spontaneous and based off of Charisma. The Mesmerist differs, however, in that it's a lot more focused on the debuffing side of things than a Bard.

First: you get access to Consumnate Liar, which lets you add half your level to your bluff checks. It also qualifies you for feats that make feinting much better in combat, even if you don't have those prerequisites.

Second: your stare. The hypnotic stare lets you put a -2 penalty on enemy will saves at first level, which is huge. It's superficially similar to a gaze attack, but it can't be prevented, you can use it while blinded. It doesn't stack with witch hexes unfortunately, and it's mind-affecting, so you can't use it on Undead or Vermin (until level 3). Once per Round the Painful Stare ability adds half the mesmerist's level to any source of damage taken by the target of the stare. This starts out crap, but at every level that's a multiple of 3 you add an extra 1d6 if you use this on your own attack, and at level 7 can take a feat that adds another 1d6 at 7/12/18 (or an extra quarter level in damage for anyone else's damage). This is essentially a weaker sneak attack that can't hit multiple times but is way easier to activate, especially since the damage doesn't need to be from a weapon attack or have any restrictions on ranged attacks within the 30 foot limit (beyond your crap proficiency list, which are easily solved with a 5000GP lesser bracers of archery). They also get Bold Stare talents at level 3/7/11/15/19 that add new penalties, and there's a series of feats add extra conditions to the stare as well.

Third: Mesmerist tricks. Essentially, you touch somebody and Inception an idea into their head, which you can later activate, a la-The Manchurian Candidate, but with less communism. You can activate these as a free action when your buddy is in a tight spot.

Some of your other abilities include: getting your Charisma bonus to Will saving throws, applying more penalties with your hynotic stare (like affecting undead and vermin, debuffing attack and damage rolls, and other bonuses), removing harmful effects from his allies with just a touch, implanting two tricks in an ally's head, getting bonuses to enchantment and illusion spells, being able to fool lie detecting magic, getting more powerful mesmerist tricks (like cursing an enemy that attacks your ally, faking an ally's death, and others), and getting mind slaves. Permanently.

All in all, the Mesmerist is at the same power level as the bard, with a somewhat similar spell list focused on enchantment and illusion, though they're much better at debuffing enemies than they are at buffing their allies.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante