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*'''Old Lady Tassler''', the town's longest non-living resident runs a clothing shop for ghosts.
*'''Old Lady Tassler''', the town's longest non-living resident runs a clothing shop for ghosts.


*'''The Cabajero''' Hero of Merlin. He arrived one morning, riding his cheval on the rails to Merlin Train Station. He was alive then. He spent his morning asking for the whereabouts of a certain "gringo loco", then fell in love with Merlin Town, and decided that this place was as good as any to set in.
He's known for teaching kids how to ride, galloping around in Merlin Town, and for putting some badass in orphan teens he deemed worthy, living out the cow-boy life without any fear of seeing his town raided by some bad guy.
He and his horsed passed away at the same time, peacefully, only to ride out of this grave, leaving his corpse behind.
Since then, he's... well he's pretty much been doing the same as when he was alive: galloping around, putting some badass in teens and letting ghost kids ride on his ghostly horse.
Someone once asked him a question that no ghosts or undead in Merlin Town managed to answer simply: why he didn't choose to go to Heaven.
His answer?
"Because I'm already there, amigo."





Revision as of 20:21, 9 June 2014

Merlin Township is a setting created by a few people on /tg/, which spawned from a horror thread that proceeded to be taken up by cute, horror-like supernatural happenstances. The current incarnation of Merlin Township has diverged a bit, going from being about horror-like happenings to a generally weird yet pleasant town located at the heart of Lethe County in Somewhere, USA. Threads featuring Merlin Township can be found here and here. This page is to detail the setting, including stories, fluff, and possible rules.

Look at that picture while listening to this: [1]. This is what Merlin Township feels like.

Town Founders and Historical Personages

Seven founders were responsible for establishing Merlin Township along the Lethe River, in Lethe County, and are memorialized with statues in front of the Town Hall. These seven are:

  • Abner Allegro Callahan, giant and possibly a descendant of Paul Bunyan. Stories about him are contradictory, at best.
  • Skadi Gilling Callahan, Jotun and wife of Abner Allegro Callahan. At least seven feet tall, and an accomplished hunter, swimmer and fighter who helped feed the fledgling town.
  • Odelia McKay, navigator possessing a preternatural amount of knowledge and strange machines, likely a time traveller. Some report seeing Odelia walk around the town in the present day.
  • Marcellus Roland "M.R." Hendricks, who created the Merlin Town Charter and many of the public institutions, and whose vast collection of journals chronicled the early history of Merlin Township, including the devastating Reality Storm of 19Something
  • Vassia Gorista, a Greek wise woman who, along with her seven daughters, founded toe precursor to Merlin's Bluebell Coven.
  • TBA
  • The Unknown Founder, whose life and deeds were destroyed in the Reality Storm of 19Something. Where his statue would be, there is an empty pedestal and a blank plaque.
  • Lord Archibald Darling, an Englishman whose life was uneventful, who managed to make the town a welcoming place for the undead long after his own death. Passed on to the afterlife some time before the 20th century. Darling Street was dedicated to him after his passing. Although not a Founder, he was a key figure and pioneer.

Along with the founders, there were at least a few inhabitants that inhabited Merlin Township long before any human being stood foot in Lethe County.

  • The Old Man, an enigmatic creature living at the bottom of Lake Morgan. It's generally reclusive, has only surfaced a few times in the history of the town, and seems to want nothing but solitude and a lack of crazy kids dumping things in his yard.
  • Aunt Snarky, a 40' long Sarcosuchus that has apparently lived from 119 million years ago to the present age with no problems whatsoever. She understands English, German, Norwegian, and several American Indian languages.

Notable Residents and Local Celebrities

  • Kipp Ashby, disembodied voice and host of 77.7 Merlin Radio, residing in the abandoned-yet-operational Merlin Radio Station. Wise, folksy and always in-the-know, Kipp is beloved by the entire town, and is the closest thing Merlin has to a local celebrity. In addition to all this, he is also an accomplished piemaker. Part Mr. New Vegas, part Garrison Keillor. Part Nyarlathotep.
  • The Callahan Girls, a group of several dozen girls who make up the entirety of the staff at Callahan's Corner Market. Despite claiming to be unrelated, they are all identical, brown-haired, freckled young women who constantly complete each other's sentences. Seen by many as Merlin's "girls next-door," the Callahans have been the subject of many stories of young-love over the years.
  • The Five Living Buddhas are a group of enlightened men and women that are scattered around Merlin Township. Only one, the man living on top of the water tower and trading enlightenment for a cheap meal, has been confirmed. The rest are purely speculation.
  • Horace Griswold, a man in a sharp suit with a glimmering, iridescent pyramid for a head who is the president of the Merlin Township chamber of Commerce. He takes his job protecting the interests of the town's small business owners very seriously, but when not at work is a devoted family man, an avid bowler, and an incorrigible punster.
  • The Merlin Township Party Planning Committee, or MTPPC, a shadowy not-so-secret society of crimson-cloaked figures who flit about at the edges of your perception and meet in their lair deep below Town Hall to plan local parades, celebrations and parties.
  • Miss X'ltari, a local high school student that wears a space suit everywhere she goes and claims to be an alien. Miss X'ltari's extraterrestrial status is generally accepted as fact by her teachers, peers and the Township a large, and the girl is permitted lead her school's Astronomy Club and ride on her own "Martian-American Pride" float in the Independence Day Parade.
  • Madeline Trant, a local high school student who, after an unexplained incident, joined the ranks of Merlin Township's many aquatically-aligned residents. Taking everything in stroke, Madeline now works as an intern for the town's Parks and Recreation Department at Lake Morgan Park, teaching swim classes and lakeside safety to park visitors.
  • Erik Jorgenson, Town Councilman, Hero of Merlin Township. Despite Erik Jorgensen's short stature and stout build, the man is as oak-strong and iron-bound as his barrel-like shape suggests, and as fiery as the liquor held within. Jorgensen used to be known as "The Bear of the Town Council" until an actual bear was voted into office in the last election. This caused less friction than was expected, as Jorgensen took an immediate liking to the newest Council Member, become fast friends and drinking buddies with the Bear. Jorgensen proudly claims descent from the Viking explorers of yore, in who's longship he just so happened to appear in Lake Morgan forty years ago. A proud and boisterous man, Jorgensen is known for his strong politics and, when the situation calls for it, a strong shield and axe as well.
  • Councilman Bear looks and generally acts like a regular grizzly bear, he can't talk, wear clothes or even ride a motorcycle. He understands English and can type slowly using two claws. He usually sticks to nodding (I like it) or snarling (No, I'd rather have ticks!) and body language to communicate. He is known for having a temper. His opinion can be swayed by gifts of live salmon, but gets quite riled if he decides that it is an attempt to bribe him for political purposes. Doc Ursus acts as translator for him when needed.
  • Mr. Edgeworth (a local Town Hero) is the town's librarian that seems to always know what sort of book you'd like to read. If you ask for a book and intend to use its contents for harm (like the sort of books that teach you how to make pipe bombs from household material) he will click his tongue disapprovingly and say: "That particular book isn't available at the moment." As Chief Librarian of the Public Library, Mr. Edgworth would have access to all sorts of arcane knowledge, the complete and unabridged history of Merlin Township, and secrets within secrets that few others possess. He might have seen the writing on the wall for a while, but was unsure about how to act on what he knew.
  • Knight of Summer. Hero of Merlin. Probably a contemporary citizen in disguise, based on his unorthodox use of Elizabethan English.
  • Merlin Township Party Planning Committee. About town, a group of mysterious figures in red robes and hoods flit about in the periphery of your vision, everywhere and nowhere all at once. They see all, they know all, and they are behind every single major event that happens in this little town.
  • Mayor Wally Oakshott is a 3' tall butterball of a man in a pinstripe suit with boundless enthusiasm and a 'hands on personal' approach to life. He can read anyone's intentions and true nature. He is often found at local watering holes in the evenings. He is unmarried, in spite of the best efforts of the Curry Girls.
  • Vivian Nimue, Dean of the Invisible College and women's swimming coach. Her ability to control water is unrivaled. All of the aquatic creatures hold Vivian in the highest regard, many seem to be in awe of her and a few are nearly worshipful. The reason why can be found in the Library.
  • Officer Mike, Officer Flint, Officer Bill, Officer Smith, etc One thing they have in common is that their 'work' name is always one syllable. There does not seem to be a chief of police or even sergeants. Each officer knows what the others know regarding work related matters. Not really a hive mind, more of a real-time data link.
  • Captain Aiden is the Chief of the Fire Dept. He is both a handsome young man and a medium-sized Western fire drake. His most useful ability is his mental ability to suppress existing conflagrations.
  • Cindy Russell is a young firefighter who isn't just a fiery redhead, she has actual fire for hair. Apparently it cannot be extinguished unless she is immersed underwater.
  • Agnes Nuthatch, gossip columnist and astrologer for the Tally Ho.
  • Ms. Euphemia Hekaton a hundred-armed, hundred-headed, clairvoyant. the sole writer, editor, photographer, graphic designer and publisher of the Red Eye Report.
  • Vindaloo 'Vinnie' Daksha Is a red skinned 4 armed, tusked restaraunt owner who likes to sing, play music, and dance - all at the same time. He denies ever being a minor deity. "My sainted mother named me after him."
  • The Curry Girls (Rahbi, Idli, Prama, Shaa, Raskshi, and Nan), Six lovely and talented ladies who are skilled at many things, including cooking. None of them are married, all of them would like to be. It seems inevitable.
  • The "Well Dressed Man" (aka "Mr. Omega"), as called by the people of Merlin, this admittedly very well dressed man is reported to have been renting the most expensive room in the Commodore Hotel for a very long time. He is always polite and amiable, and seems to be extremely generous with his money, but is at the same time an exceedingly private person who does not enjoy others prying into his affairs. The only other person who might know his business is Head of Housekeeping Luci Fergusson, but she is of course smart enough to respect her guest's privacy and stay out of the gossip all together. He recently opened the Omega Pawn Shop, which enabled people to address him by something other than "Sir".
  • Old Lady Tassler, the town's longest non-living resident runs a clothing shop for ghosts.
  • The Cabajero Hero of Merlin. He arrived one morning, riding his cheval on the rails to Merlin Train Station. He was alive then. He spent his morning asking for the whereabouts of a certain "gringo loco", then fell in love with Merlin Town, and decided that this place was as good as any to set in.

He's known for teaching kids how to ride, galloping around in Merlin Town, and for putting some badass in orphan teens he deemed worthy, living out the cow-boy life without any fear of seeing his town raided by some bad guy. He and his horsed passed away at the same time, peacefully, only to ride out of this grave, leaving his corpse behind. Since then, he's... well he's pretty much been doing the same as when he was alive: galloping around, putting some badass in teens and letting ghost kids ride on his ghostly horse. Someone once asked him a question that no ghosts or undead in Merlin Town managed to answer simply: why he didn't choose to go to Heaven. His answer? "Because I'm already there, amigo."





  • Teagreen Grace, a popular Imaginary Friend amongst Merlin Township's children. She is childlike in form, with green hair and ram's horns, and carries with her a toy sword and bunny.

Notable Locations

Merlin Township is separated into three districts. Old Town contain all of the older homes and prominent public institutions, such as Merlin Town Library. New Town is the more commercial district of Merlin Township, and contains more modern housing. The Lake Morgan Area is mostly undeveloped countryside, but there are a few man-made structures out there.

  • Old Town
The Darling Street "Haunted House" (quotations intentional) is a communal music hall dedicated to Lord Archibald Darling for his help in establishing a place for the undead in Merlin Township. It's considered a cultural hotspot, and one of the prime music destinations in Merlin Township, due to it hosting the Summer Music Festival every year. Performers, living and dead, have had their start in the "Haunted House".
  • New Town
  • Lake Morgan Area
Merlin Radio Station sits in the woods of Lethe County, the source of 77.7 Radio Merlin. Though there is what seems to be a decades-old sheen of dust across the entirety of the empty building, all of the recording equipment is operational and on. A box sits on the front desk, with a note stating, "Thank you for listening - Kipp Ashby" and a whole, fresh pie of the recipient's favorite flavor inside. Anyone who takes the pie, or leaves money in the box, is credited in tomorrow's broadcast as a "special prize winner" or "private sponsor".

Stories

Mechanics

ODDITY and Crunchy Bits

As you gain Oddity Points, you get mental and physical mutations. These mutations eventually go away when you're at zero Oddity, with a rate of one disappearing per week. Maximum oddity causes you to no longer mutate, but all existing mutations are locked in, and you're given permanent status as a Merlin Township resident.. I don't know about being rejected by the town if you're at Zero-Odd, per say, unless it were something like most people are naturally a little crazy and hover at around 10-Odd or so, and you REALLY have to work to bust yourself down to Zero-Odd, stone cold sanity.

What I might suggest is that higher levels of oddity imply higher levels of comfort in and acceptance by Merlin Township, which allow you to tap into latent magics or special talents, or improves your luck and happenstance while in town. How about as the oddity went up, part of Merlin becomes unlocked. I always see Merlin as a safe-house in our mind so accepting that Merlin exist will let the town open up to you

That makes a good deal of sense to me. It's less a measure of your sanity then and more a measure of how much you've accepted Merlin and its accepted you. Like reputation with a faction. At higher levels, you can receive summons to help the Merlin Township Party Planning Committee, you can safely explore more of the Public Library's spatially anomalous interior, you can start actually seeing imaginary friends and the faintest ghosts and spirits, etc. etc. etc.

The default would be ten, and Oddity would measure, more or less, the kind of mindset you'd need to be in to experience Merlin Township.Your average human Merlin resident would be 30 Oddity. Kipp Ashby would be a hard one hundred.

Then why not start crunching? A little rough character creation concept: There are six stats, each starting at one, with eight points to spread between all of them. They come in pairs: Strength and Speed: Strength measures general physical fortitude, speed measures reflexes, dexterity, and... well, speed. Together, they measure your physical capabilities. Rhyme and Reason: Rhyme represents creativity, lateral thinking, and mental flexibility. Reason represents logic, deductive reasoning, common sense, and general intelligence. Together, they represent mental capacity. Laughter and Lying: Laughter represents charisma, sense of humor, and talent at speaking. Lying represents capacity for mischief, the ability to impersonate others, and talent at telling lies. Together, they represent social capacity. "Skill checks" would be pairs of attributes, used in a certain way. Speed and Strength for a decathalon, Rhyme and Reason for an essay paper, Laughter and Lying for starring in a play, and other combinations, like Reason and Laughter being used to give someone therapy, or Speed and Lying used to sneak into a building in disguise. Two traits would be picked at the beginning. They'd range from situational benefits, such as gaining a point of Lying against adults, to gaining Odddity beyond the starting level of 10. Oddity is pretty much >>32647282. Oddity would be gained by experiencing the very strangest sights, sounds and smells Merlin has to offer, such as the less conventional books in the town library. It would be lost by interacting with highly conventional places, such as the bank. At 0 Oddity, the only way you can go lower is if you are traumatized by a supernatural event. Negative Oddity is at odds with the generally-benevolent atmosphere of Merlin Township, and is only gained by bad experiences wit the supernatural, whether it's the death of a loved one or experiencing a haunting. Negative Oddity individuals attract the darker side of the supernatural/

Items wouldn't usually affect your attributes, other than Oddity. The items would produce largely narrative effects, like glasses that allow you to see thoughts as words floating in the air, or a knife that cuts bread perfectly, and nothing else. The items, as well as most of the traits, are up to the players and the GM to brainstorm.