Megadungeon: Difference between revisions

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A megadungeon is a big dungeon.
A megadungeon is a big dungeon.


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A megadungeon is not just a big dungeon in the sense that it come with more than a list of room and their content. You usually got a description of the surroundings, an history of the dungeon itself, a description of the different factions of monsters and their relations, etc. Since megadungeons are huge and are intended to last for more than a few sessions of play, the sandbox aspect is often emphasized.
A megadungeon is not just a big dungeon in the sense that it come with more than a list of room and their content. You usually got a description of the surroundings, an history of the dungeon itself, a description of the different factions of monsters and their relations, etc. Since megadungeons are huge and are intended to last for more than a few sessions of play, the sandbox aspect is often emphasized.


=Examples of megadungeons=
==Examples of Megadungeons==
* Barrowmaze: A megadungeon written by Greg Gillepsie. The dungeon itself is a series of interconnected barrows in a marsh. Bring a [[cleric]].


* Barrowmaze: A megadungeon written by Grepg Gillepsie. The dungeon itself is a serie of interconnected barrows in a marsh. Bring a cleric.
[[Category:Gamer Slang]]
[[Category:Roleplaying]]

Revision as of 07:02, 13 September 2019

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A megadungeon is a big dungeon.

OK, more details. Well a megadungeon IS a big dungeon, often spawning several floors, each floor containing several rooms. The dungeon itself usually has several entrances from the outside.

A megadungeon is not just a big dungeon in the sense that it come with more than a list of room and their content. You usually got a description of the surroundings, an history of the dungeon itself, a description of the different factions of monsters and their relations, etc. Since megadungeons are huge and are intended to last for more than a few sessions of play, the sandbox aspect is often emphasized.

Examples of Megadungeons

  • Barrowmaze: A megadungeon written by Greg Gillepsie. The dungeon itself is a series of interconnected barrows in a marsh. Bring a cleric.