Marneus Calgar: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>ValkyrieSkies
m (Removing duplicate)
1d4chan>Scamper
No edit summary
Line 13: Line 13:
As of 6th edition he is also a [[Love Can Bloom|xenos-loving]] bastard, having allowed the Tau to evacuate a planet that was facing Exterminatus due to a Tyranid infestation. To be fair, though, the Tau are one of two races (the other being Eldar) who work with the Imperials at points, so this could be just a bargaining chip to be used later.
As of 6th edition he is also a [[Love Can Bloom|xenos-loving]] bastard, having allowed the Tau to evacuate a planet that was facing Exterminatus due to a Tyranid infestation. To be fair, though, the Tau are one of two races (the other being Eldar) who work with the Imperials at points, so this could be just a bargaining chip to be used later.


He Also duel wield Necron Pylons while the Ultramarines were retaken Danmos (before you ask, Phil Kelly wrote this, surprisingly).
He also dual-wielded Necron Pylons while the Ultramarines were retaking Damnos (before you ask, Phil Kelly wrote this, surprisingly).


==On the Tabletop==
==On the Tabletop==
Line 20: Line 20:
{{cleanup}}
{{cleanup}}


Calgar is now a Lord of War as of 7e, he's a Chapter Master with Eternal Warrior, the Gauntlets count as two power fists and a storm bolter with AP 2.
As of the 7thEd Codex, Calgar is pretty much the same as last edition, but he's taken a major debuff.  Statwise he hasn't changed, being a Chapter Master who comes standard with artificer armour, a power sword, and Eternal Warrior, at the price of not taking a pistol.  He costs 275 points, an extra 110 points tacked onto his price tag against taking Chapter Master with a similar build.  Of course, you could shell out another 10 points and lose his grenades to upgrade for the Armour of Antilochus, the Terminator armour that doesn't prevent sweeping advances, and gives him a teleport homer and his signature power fists with the AP2 storm bolter. Who are we kidding, of course you're going to shell out for an upgrade that badass for that cheap.


But his stats in Combat aren't why he's of use.
Now for his special rules. First thing was that Calgar lost the ability to reroll armour penetration rolls; Since he has two power fists, that's not that big of a deal, unless your strategy relied on Calgar to pop that Land Raider or a pesky superheavy. Since Honour Guard are now counted as full-fledged Elite (read: takes up a slot on your force org chart), losing the ability to take three squads of those motherfuckers as a bonus can feel kinda painful. [[Rage|He also lost the special rule that allowed the Ultrasmurfs to automatically pass or fail any morale test they make.]] On the plus side, he retained the ability to invoke an extra Combat Doctrine during any turn, and when Calgar uses his own, ''all'' Ultras models get it ([[Rape|think Dreadnoughts and Land Raiders]]). Also, remember his ability to roll three Warlord Traits and choose? That was upgraded to choose any rollable Warlord Trait, allowing him to be he most [[Creed|tactically flexible]] HQ in the Codex.


Calgar can allow the entire Ultramarine force to choose to pass of fail any moral test they may make.  As well as using a Ultramarine combat doctrine twice, as well as rolling the Warlord trait three times and pick the one you want.  Allowing him to be one of the most [[Creed|tactically flexible]] HQs in the Codex.
So while he costs a ton, he's <s>well worth it</s> doing okay for what he does for your army. Trying to build a Chapter Master with similar stats ends up costing around the same as him without the nifty morale shenanigans that Calgar <s>has</s> used to have. Seriously! Taking a Chapter Master with artificer armour, the Shield Eternal and The Burning Blade will build you a character who is better than Calgar in CC due to striking at initiative, a 3++, and blind (along with incandescent), and costs 5 points less. However, Calgar has his big, manly fists which gives him an extra point in Strength, and an ''ap 2'' storm bolter, and the ability to choose his Warlord Trait.
 
So while costing a ton he's well worth it for what he does for your army. Trying to build a Chapter Master with similar stats ends up costing around the same as him without the nifty morale shenanigans that Calgar has. Seriously! Taking a Chapter Master with artificer armour, the Shield Eternal and The Burning Blade will build you a character who is better than Calgar in CC due to striking at initiative (calgar does this too, now in 7th ed, though), a 3++, and blind (along with incandescent), costs 20 points less, however, Calgar has an extra strength point on top of that, better vs vehicles due to his pretty much armour bane rule, and an ''ap 2'' storm bolter. That's not even taking into account the morale rules Calgar gets, the triple warlord trait roll (you pick one from the rolls) and the double doctrine ability (although the chapter master would be able to choose his own chapter tactics, whilst Calgar has the misfortune of being an [[ultramarine]].) So basically Calgar is well worth his salt. Also he can take 3 minimum units of honour guard to troll the fuck outta everyone.


We're saying Calgar is a decent choice for a Lord of War, but the tweaks have made him much less of a killing machine than he used to be.
{{Marines-Characters}}
{{Marines-Characters}}

Revision as of 09:35, 5 July 2015

Marneus Calgar, in all his chavness.

Marneus Augustus Calgar (also known as The Notorious M.A.C, The MAC Daddy, Margayness Cockguzzler, Pimp Daddy Calgar, and Papa Smurf) is a character from the fictional Warhammer 40k universe. According to Matt Ward, 5th edition codex writer, Calgar is the spiritual liege of every Space Marine ever. All the Space Marines look up to him and strive ever jovially to be more like him and his Ultramarines, but because of their laughable shortcomings, most Chapters, including the Dark Angels, White Scars, Imperial Fists, Blood Angels, Iron Hands, Salamanders, Raven Guard, Space Wolves and all their successors, will never be as good. It is stressed constantly in the vanilla Space Marine codex and even mentioned a bit in the Blood Angels codex. The entirety of the Imperium awaits the day the Emperor awakes so that the Emperor may proclaim Calgar the rightful heir to the Imperial throne. As a surely irrelevant side note, Matt Ward plays Ultramarines (then later Necrons).

Calgar back in ye olden days. Note the Beakie helm.

Marneus Calgar is the current Chapter Master of the Ultramarines Chapter of Space Marines, and titled Lord Macragge. Following a skirmish against the Tyranid Hive Fleet Perseus in 976.M41, Calgar lost all four limbs as well as large areas of body tissue and his left eye. Now fitted with bionic replacements, he is more machine than man twisted and evil. Several fa/tg/uys have argued that he currently bears a prosthetic robotic penis .

And here is that old image in model form.

Calgar is one of the big three, the others being Dante and Logan, the three Chapter Masters the whole Imperium knows. While Dante is worshipped as a larger than life legend and Logan is beloved for being a bro to the common man, Calgar is respected for his leadership, both in battle and ruling Ultramar.

His characteristic weapons are the Gauntlets of Ultramar, which were reclaimed by the Primarch Roboute Guilliman from a Chaos Champion. These gauntlets allow Calgar to bash gaping holes in enemy lines, allowing his men to achieve victory for the Imperium in a joyous slaughter of the heretic forces across the galaxy. They do, however, make it extremely difficult to use restroom facilities, turn door handles, or hold small objects.

An unofficial nickname for Marneus is "Papa Smurf", due to other players referring to the Ultramarines as Smurfs and Calgar being their leader. The nickname has its origin in the actual miniatures' diminutive size and the fact that they are blue. One could also point out of course that the average cartoon smurf is either a total dick or pants-on-head-retarded, and requires Papa Smurf's constant leadership and guidance just to function on an everyday basis. This allows us to extend the metaphor in a hilarious way.

As of 6th edition he is also a xenos-loving bastard, having allowed the Tau to evacuate a planet that was facing Exterminatus due to a Tyranid infestation. To be fair, though, the Tau are one of two races (the other being Eldar) who work with the Imperials at points, so this could be just a bargaining chip to be used later.

He also dual-wielded Necron Pylons while the Ultramarines were retaking Damnos (before you ask, Phil Kelly wrote this, surprisingly).

On the Tabletop

It's just a flesh wound. He still deals with it better than a certain armless failure.
This page is in need of cleanup. Srsly. It's a fucking mess.

>

As of the 7thEd Codex, Calgar is pretty much the same as last edition, but he's taken a major debuff. Statwise he hasn't changed, being a Chapter Master who comes standard with artificer armour, a power sword, and Eternal Warrior, at the price of not taking a pistol. He costs 275 points, an extra 110 points tacked onto his price tag against taking Chapter Master with a similar build. Of course, you could shell out another 10 points and lose his grenades to upgrade for the Armour of Antilochus, the Terminator armour that doesn't prevent sweeping advances, and gives him a teleport homer and his signature power fists with the AP2 storm bolter. Who are we kidding, of course you're going to shell out for an upgrade that badass for that cheap.

Now for his special rules. First thing was that Calgar lost the ability to reroll armour penetration rolls; Since he has two power fists, that's not that big of a deal, unless your strategy relied on Calgar to pop that Land Raider or a pesky superheavy. Since Honour Guard are now counted as full-fledged Elite (read: takes up a slot on your force org chart), losing the ability to take three squads of those motherfuckers as a bonus can feel kinda painful. He also lost the special rule that allowed the Ultrasmurfs to automatically pass or fail any morale test they make. On the plus side, he retained the ability to invoke an extra Combat Doctrine during any turn, and when Calgar uses his own, all Ultras models get it (think Dreadnoughts and Land Raiders). Also, remember his ability to roll three Warlord Traits and choose? That was upgraded to choose any rollable Warlord Trait, allowing him to be he most tactically flexible HQ in the Codex.

So while he costs a ton, he's well worth it doing okay for what he does for your army. Trying to build a Chapter Master with similar stats ends up costing around the same as him without the nifty morale shenanigans that Calgar has used to have. Seriously! Taking a Chapter Master with artificer armour, the Shield Eternal and The Burning Blade will build you a character who is better than Calgar in CC due to striking at initiative, a 3++, and blind (along with incandescent), and costs 5 points less. However, Calgar has his big, manly fists which gives him an extra point in Strength, and an ap 2 storm bolter, and the ability to choose his Warlord Trait.

We're saying Calgar is a decent choice for a Lord of War, but the tweaks have made him much less of a killing machine than he used to be.

Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan