Maraquoi: Difference between revisions
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Prehensile Tail: A maraquoi’s tail is as effective as a hand at manipulating objects, which allows them to wield and hold up to three hands’ worth of weapons and equipment. This does not increase the number of attacks they can make during combat. | Prehensile Tail: A maraquoi’s tail is as effective as a hand at manipulating objects, which allows them to wield and hold up to three hands’ worth of weapons and equipment. This does not increase the number of attacks they can make during combat. | ||
==Gallery== | |||
<gallery> | <gallery> | ||
Maraquoi 2.png | Maraquoi 2.png | ||
Kiiv.png | |||
Kiiv environment.jpg | |||
</gallery> | </gallery> | ||
{{Starfinder-Races}} | {{Starfinder-Races}} |
Revision as of 18:29, 4 March 2021
Maraquoi are monkey people with compound eyes and seven genders (all of which are necessary for reproduction) native to Marata, one of Bretheda's moons. First mentioned in the Pathfinder setting book Distant Worlds, then fleshed out in Starfinder.
Starfinder PC Stats
Ability Modifiers: +2 Con, +2 Wis, -2 Dex
Hit Points: 5
Size and Type: Maraquoi are Medium humanoids with the maraquoi subtype.
Blindsense: Maraquoi sense sound through their skin rather than with ears, gaining blindsense (sound) with a range of 30 feet.
Climber: Maraquoi have a climb speed of 20 feet.
Low-Light Vision: Maraquoi have low-light vision.
Natural Hunter: Maraquoi receive a +2 racial bonus to Survival skill checks.
Prehensile Tail: A maraquoi’s tail is as effective as a hand at manipulating objects, which allows them to wield and hold up to three hands’ worth of weapons and equipment. This does not increase the number of attacks they can make during combat.