Manta: Difference between revisions
(→Weaponry: Then again, you must have gobbled alot of dicks to gather up the scratch to buy the damn thing in the first place... carry on then.) |
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As its tertiary weapons the Manta sports two [[Missile Launcher|missile launchers]]: one being a regular [[Missile Pod]] that is for all intends and purposes as good as an [[Autocannon]]. The second is actually a bay containing ten [[Seeker Missile]]s, allowing for a quick barrage of deadly anti-vehicle fire against enemy flyers for when its primary weapons are in use. | As its tertiary weapons the Manta sports two [[Missile Launcher|missile launchers]]: one being a regular [[Missile Pod]] that is for all intends and purposes as good as an [[Autocannon]]. The second is actually a bay containing ten [[Seeker Missile]]s, allowing for a quick barrage of deadly anti-vehicle fire against enemy flyers for when its primary weapons are in use. | ||
Finally the Manta spots no less than 16 drone-controlled long-barreled [[Burst Cannon]]s all aimed in different directions. While they are the least potent of the Manta's weapons, the sheer balls-out power that these weapons provide [[Dakka]] (you will always have at least 24 shots no matter the direction the enemy comes from) and devour anything the size of a [[Imperial Guard|Guardsman]] that dares to come close. Even the largest of creatures can be taken out by the sheer magnitude of fire these weapons can pump out. A potential maximum of 96 LB BC shots a turn! | Finally the Manta spots no less than 16 drone-controlled long-barreled [[Burst Cannon]]s all aimed in different directions. While they are the least potent of the Manta's weapons, the sheer balls-out power that these weapons provide [[Dakka]] (you will always have at least 24 shots no matter the direction the enemy comes from) and devour anything the size of a [[Imperial Guard|Guardsman]] that dares to come close. Even the largest of creatures can be taken out by the sheer magnitude of fire these weapons can pump out. A potential maximum of 96 LB BC shots a turn! Cast Prescience on a manta. Do it! | ||
[[Image:Foam-manta.jpg|500px|thumb|right|For Tau to scratch build, it will be so.]] | [[Image:Foam-manta.jpg|500px|thumb|right|For Tau to scratch build, it will be so.]] | ||
==Transport== | ==Transport== | ||
The Manta is unique in that it has two separate decks that it can carry troops on: an upper one designed for Fire Warriors and Drones, and a lower one designed for vehicles and [[Battlesuit]]s. | The Manta is unique in that it has two separate decks that it can carry troops on: an upper one designed for Fire Warriors and Drones, and a lower one designed for vehicles and [[Battlesuit]]s. |
Revision as of 10:30, 12 September 2013
You play Tau and are in an Apocalypse game. You need firepower. You need to get your troops into battle without them being shot up by that Reaver Battle Titan your opponent fields. You need big. You have a LOT of disposable income. You my dear Neckbeard need a Manta.
The Manta is the largest, heaviest, dakkaest and most expensive model ever made by Games Workshop. Sold at £960 (or roughly $1500 for those from Glorious Nation of Americaland) it is prohibitively expensive even by Forge World standards. Seriously, you could get yourself a good laptop or desktop for this kind of money. It is roughly as wide as two Thunderhawks are long and one and a half time as long, sports enough weapons to lay waste to entire armies and is able to carry an army on its own. Intended as a superheavy drop ship, it can pull double duty as a small spacecraft to defend Tau capital ships from enemy action and can be employed as a Titan hunter.
Interesting enough it comes with quite a few models on its own: 2 Devilfish, 2 Hammerheads, 8 Battlesuits, FOUR DOZEN seated (and therefore useless in a regular game) Fire Warriors, eight Drones, and one seated Ethereal (also useless).
Weaponry
The primary weapons of the Manta are a pair of Heavy Railguns, the largest weapons in the Tau arsenal. Their regular shots have as much power as the Imperial laser weapons most commonly found on Titans. While lacking a blast radius that these weapons normally have, the regular munitions of the Heavy Railgun are more than capable of laying waste to an Imperial Titan. Its second mode of fire is using Sub Munitions: while not as lethal as the regular shots they prove a very real threat to MEQ forces and can even deal significant damage to large Tyrannic Bio-Organisms.
Its secondary weapons are six long-barreled Ion Cannons. Nearly as potent as Plasma weapon and with one helluva range, they chew straight through anything that does not wear Terminator armor at a frightening speed with 3 shots per weapon.
As its tertiary weapons the Manta sports two missile launchers: one being a regular Missile Pod that is for all intends and purposes as good as an Autocannon. The second is actually a bay containing ten Seeker Missiles, allowing for a quick barrage of deadly anti-vehicle fire against enemy flyers for when its primary weapons are in use.
Finally the Manta spots no less than 16 drone-controlled long-barreled Burst Cannons all aimed in different directions. While they are the least potent of the Manta's weapons, the sheer balls-out power that these weapons provide Dakka (you will always have at least 24 shots no matter the direction the enemy comes from) and devour anything the size of a Guardsman that dares to come close. Even the largest of creatures can be taken out by the sheer magnitude of fire these weapons can pump out. A potential maximum of 96 LB BC shots a turn! Cast Prescience on a manta. Do it!
Transport
The Manta is unique in that it has two separate decks that it can carry troops on: an upper one designed for Fire Warriors and Drones, and a lower one designed for vehicles and Battlesuits.
The upper deck can hold 55 models: four full squads of Fire Warriors, six support drones and a seat for the Commander, who can only be an Ethereal (including Aun'Shi), El'Myamoto or Shadowsun (who is technically only 1 transport space big).
The lower bay can carry up to 145 models. Of these there can be 8 Battlesuits or 4 Broadsides (count as 3 and 6 each), up to 4 vehicles (Devilfish, Skyray or Hammerhead, and yes you can load up the Devilfish with Fire Warriors without them costing any cargo space) that cost 30 space each. Now if you have done the math you will realise that this is a total of only 144, leaving 1 space for an additional model. See the previous paragraph for hints on how to fill that spot.
Verdict
If you field a Manta, you are automatically That Guy. Nobody else would buy, paint and field this mothermucker. While having a staggering amount of Dakka, it is hardly the most cost-effective way to get it. If you want the Titan-killing power of Heavy Railguns, field the Tiger Shark AX-1-0 instead: it costs only a third of the points and a sixth of the cash. Use the rest of the points and money elsewhere, stuff your Fire Warriors and Battlesuits in an Orca and drop them from there. Even just fielding this thing is a pain in the ass due to its HUEGness, and collectors would be better off spending money on cheaper models.
Scratch built Manta
Whenever monetary resources are not available, sheer skill and enthusiasm can allow a dedicated 40k fan to get his/her own Tau manta, as shown by some awesome people who have managed to build their own mantas using foam, carboard, etc. The example shown to your right used only $40 of foam plus required tools and extra materials. Of course this is hard work, but hey! You are a smar/tg/uy! You get shit done!