Angel: Barachiel: Difference between revisions
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Angel: 1 Fate Point, may burn to | Angel: Angel: 1 Fate Point, may spend to regenerate 6 Wounds, may burn to regenerate 1d10+6 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait. | ||
Harbinger of Tragedy: Any round where the Angel doesn't attack an EVA, it immediately causes 4 Collateral instead as it rampages through it's surroundings | Harbinger of Tragedy: Any round where the Angel doesn't attack an EVA, it immediately causes 4 Collateral instead as it rampages through it's surroundings |
Revision as of 07:38, 23 January 2013
Version: 2.5
Name: Barachiel - Blessing Of God
Description: Limbless creature, 12 eyes. Slimy, hairy skin, strong, powerful lower muscles, worm/snake-like.
Order: Warrior Angel
Choir: [NO CHOIR]
Difficulty: Easy (CR:1)
Body Type: Bestial (Limbless)
Locomotion: Crawling/Burrowing
Size: Massive (+30 to hit, +5 Wounds to all locations)
Statistics | WS | BS | Str | T | Ag | Int | Per | WP | Fel | LS |
---|---|---|---|---|---|---|---|---|---|---|
50 | 20 | 40 | 60 | 30 | 30 | 20 | 10 | 10 | 110 |
Body Location | % to hit | AP | Wounds |
---|---|---|---|
Head | 01-20 | 2 | 14 |
Core | 21-25 | 2 | 12 |
Body | 26-00 | 2 | 28 |
Traits:
Angel: Angel: 1 Fate Point, may spend to regenerate 6 Wounds, may burn to regenerate 1d10+6 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait.
Harbinger of Tragedy: Any round where the Angel doesn't attack an EVA, it immediately causes 4 Collateral instead as it rampages through it's surroundings
Melee Attack Name | Damage | Penetration | Type | Effect | Effect Details |
---|---|---|---|---|---|
Breath | 1d10 | ALL | Energy | Breath/Biotoxin | Everything withing 10dam cone in front of Angel must test Dodge or take damage that ignores TB, AP and causes the weapon's effect/Affected unit is blind and deaf for 1d5 rounds |
AT Powers: Deflective Field
Skills: Dodge, Intimidate, Climb Proficient
Fear Rating (1)
20 Dam Angelic Senses
3 rerolls per combat, +10 to all skill tests
Strategy: Intended as a second encounter, Barachiel's Breath weaponry and high LS can be quite fearsome. In addition, the "Harbinger of Tragedy" trait makes it too dangerous to simply stay out of the beast's melee range and pepper it with fire-power. However, the massive size of it makes it an easy target, and it's relatively low AP and lack of offensive AT powers ensure that once it is engaged in hand to hand with one or more EVAs, it should soon fall. In addition, it's long and (comparative to it's length) narrow body means that agile enough EVAs should be able to attack it away from the head, along the length of the body and tail, where it can't bring the breath weapon to bear without slowly manoeuvring it's head around to face them. A competent, tactical (or even just over-eager) squad of EVAs should make easy work of it, though they may be less willing to close to hand-to-hand after the lessons of Jegudiel, if you used him as the first encounter.
Scaling for Challenge: An immediate candidate is Multiple Weapons, to make use of Barachiel's decent WS and S stats. Alternatively, Detonation could do. Unfriendly Fire could make Harbinger of Tragedy all the more worrying, and Unreasonable Demands can also turn up the heat. It is not recommended to use both Detonation and Unreasonable Demands simultaneously, unless you REALLY hate your party.