Magical Economy: Difference between revisions

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= Magical Economy =
This page details a collaborative project by /tg/ to create a complex, comprehensive system to simulate a medieval economy in magic settings like D&D after the fashion of Spice and Wolf or 3E's Magical Society:The Silk Road sourcebook, including a workable list of commodities and their values and the ability to take into account various factors such as supply and demand, transportation, economic bubbles, political and socioeconomic changes, and so on. The eventual aim is to have a system that can simulate medieval economy on the DM's side behind-the-scenes with reasonable accuracy.

Revision as of 23:00, 2 February 2013

This page details a collaborative project by /tg/ to create a complex, comprehensive system to simulate a medieval economy in magic settings like D&D after the fashion of Spice and Wolf or 3E's Magical Society:The Silk Road sourcebook, including a workable list of commodities and their values and the ability to take into account various factors such as supply and demand, transportation, economic bubbles, political and socioeconomic changes, and so on. The eventual aim is to have a system that can simulate medieval economy on the DM's side behind-the-scenes with reasonable accuracy.