Kings of War/Tactics/The Herd: Difference between revisions
Jump to navigation
Jump to search
(Created page) |
(Added army special rules and unit names.) |
||
Line 3: | Line 3: | ||
==Army Special Rules== | ==Army Special Rules== | ||
*'''Creatures of Nature:''' All units in this army have Pathfinder unless otherwise noted. | |||
*'''Hunting Animals:''' Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit. | |||
==Unit Analysis== | ==Unit Analysis== | ||
===Hero=== | ===Hero=== | ||
*'''Avatar:''' | |||
*'''Centaur Chief:''' | |||
*'''Guardian Champion:''' | |||
*'''Lycan Alpha:''' | |||
*'''Shaman:''' | |||
*'''Shaman on Sacred Beast:''' | |||
*'''Tracker:''' | |||
*'''Tribal Cheiftan:''' | |||
*'''Tribal Chieftan on Chariot:''' | |||
*'''Tribal Totem Bearer:''' | |||
===Infantry=== | ===Infantry=== | ||
*'''Harpies:''' | |||
*'''Tribal Berserkers:''' | |||
*'''Tribal Hunters:''' | |||
*'''Tribal Longhorns:''' | |||
*'''Tribal Spearmen:''' | |||
*'''Tribal Warriors:''' | |||
===Large Infantry=== | ===Large Infantry=== | ||
*'''Guardian Brutes:''' | |||
*'''Lycans:''' | |||
===Cavalry=== | ===Cavalry=== | ||
*'''Beast Pack:''' | |||
*'''Centaur Bray-Hunters:''' | |||
*'''Centaur Bray-Striders:''' | |||
*'''Centaur Long-Manes:''' | |||
===Large Cavalry=== | ===Large Cavalry=== | ||
*'''Giant Eagles:''' | |||
*'''Stampede:''' | |||
*'''Tribal Chariots:''' | |||
===Monsters=== | ===Monsters=== | ||
*'''Brutox:''' | |||
*'''Chimera:''' | |||
===War Engines=== | ===War Engines=== | ||
*'''Great Battle Totem:''' | |||
==Tactics== | ==Tactics== |
Revision as of 16:46, 1 August 2015
Why Play The Herd
Why indeed?
Army Special Rules
- Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.
- Hunting Animals: Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
Unit Analysis
Hero
- Avatar:
- Centaur Chief:
- Guardian Champion:
- Lycan Alpha:
- Shaman:
- Shaman on Sacred Beast:
- Tracker:
- Tribal Cheiftan:
- Tribal Chieftan on Chariot:
- Tribal Totem Bearer:
Infantry
- Harpies:
- Tribal Berserkers:
- Tribal Hunters:
- Tribal Longhorns:
- Tribal Spearmen:
- Tribal Warriors:
Large Infantry
- Guardian Brutes:
- Lycans:
Cavalry
- Beast Pack:
- Centaur Bray-Hunters:
- Centaur Bray-Striders:
- Centaur Long-Manes:
Large Cavalry
- Giant Eagles:
- Stampede:
- Tribal Chariots:
Monsters
- Brutox:
- Chimera:
War Engines
- Great Battle Totem:
Tactics
Tactica here.