Kings of War/Tactics/Empire of Dust: Difference between revisions
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===Large Cavalry=== | ===Large Cavalry=== | ||
*'''Revenant Chariots:''' | *'''Revenant Chariots:''' The cheaper of your large cavalry units. These guys have a point less defence then the worm riders, but also gain a 24" ranged attack. Offset somewhat, they have less attacks overall then worm riders and instead of Crushing Strength (1) and Thunderous Charge (1), they have Thunderous Charge (2), making them weaker against Phalanx units. They are also Shambling, unlike the riders, but this also means they can take a Casket of Souls. If you're taking advantage of Surge with these guys, they're potentially better then Worm Riders, but if you are looking more for a unit to flank hard, stick with the riders instead. | ||
*'''Revenant Worm Riders:''' | *'''Revenant Worm Riders:''' The more expensive large cavalry unit. They're faster and aren't Shambling, plus they have more attacks then Revenant Chariots. They do not have a ranged attack, but they are not as hurt by Phalanx as their wheeled compatriots. Being faster then the chariots allows them to be used more effectively for getting flanks in on your foes, but remember they get nothing from the use of Surge your army is strong at so don't use them in the same way you would your Shambling undead friends. | ||
===Monsters=== | ===Monsters=== |
Revision as of 16:04, 18 October 2015
Why Play Empire of Dust
Why indeed?
Army Special Rules
- Casket of the Damned: Any unit with this special rule has a Casket of Souls. Once per game when the unit is targeted by a Surge spell, you may add 5 dice to the spell roll and add those results to your Surge result.
- Evil Dead: All units in this army have Lifeleech (1) unless otherwise noted.
Unit Analysis
Hero
- Ahmunite Prince:
- Cursed High Priest:
- Cursed Pharaoh:
- Cursed Pharaoh on Chariot:
- Idol of Shobik:
- Pharaoh's Champion:
- Undead Army Standard Bearer:
Infantry
- Husks:
- Mummies:
- Revenants:
- Skeleton Archers:
- Skeleton Crossbowmen:
- Skeleton Spearmen:
- Skeleton Warriors:
Large Infantry
- Enslaved Guardians:
- Enslaved Guardians Archers:
- Scavengers:
- Swarms:
Cavalry
- Skeleton Archer Cavalry:
- Skeleton Cavalry:
Large Cavalry
- Revenant Chariots: The cheaper of your large cavalry units. These guys have a point less defence then the worm riders, but also gain a 24" ranged attack. Offset somewhat, they have less attacks overall then worm riders and instead of Crushing Strength (1) and Thunderous Charge (1), they have Thunderous Charge (2), making them weaker against Phalanx units. They are also Shambling, unlike the riders, but this also means they can take a Casket of Souls. If you're taking advantage of Surge with these guys, they're potentially better then Worm Riders, but if you are looking more for a unit to flank hard, stick with the riders instead.
- Revenant Worm Riders: The more expensive large cavalry unit. They're faster and aren't Shambling, plus they have more attacks then Revenant Chariots. They do not have a ranged attack, but they are not as hurt by Phalanx as their wheeled compatriots. Being faster then the chariots allows them to be used more effectively for getting flanks in on your foes, but remember they get nothing from the use of Surge your army is strong at so don't use them in the same way you would your Shambling undead friends.
Monsters
- Bone Dragon:
- Bone Giant:
- Giant Undead Scorpion:
- Reanimated Behemoth:
War Engines
- Balefire Catapult:
- Monolith:
- Soul Snare:
Tactics
Tactica here.