Kingmaker problem: Difference between revisions
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A common problem in games with more than two problems: You have a player who '''cannot''' win, but who '''can''' choose which of the other players '''will''' win. If he can't be a King, he can at least be the man who makes the King. | A common problem in games with more than two problems: You have a player who '''cannot''' win, but who '''can''' choose which of the other players '''will''' win. If he can't be a King, he can at least be the man who makes the King. | ||
Some games compensate by either making everybody play [[Patience|Solitaire]] or hiding who's winning. [[Diplomacy|Some games don't, in order maximize backstabbing]]. | |||
Examples include: | Examples include: | ||
* [[Monopoly]] players offering their property for a song in a trade. | * [[Monopoly]] players offering their property for a song in a trade. | ||
* Strategic games players going kamakazi on one player to aid another. | * Strategic games (like [[Risk]] or [[Civilization]] if you want to to /v/) players going kamakazi on one player to tie them up in order to aid another. | ||
* [[Diplomacy]], just Diplomacy. | * [[Diplomacy]], just Diplomacy. |
Revision as of 17:31, 9 December 2019
A common problem in games with more than two problems: You have a player who cannot win, but who can choose which of the other players will win. If he can't be a King, he can at least be the man who makes the King.
Some games compensate by either making everybody play Solitaire or hiding who's winning. Some games don't, in order maximize backstabbing.
Examples include:
- Monopoly players offering their property for a song in a trade.
- Strategic games (like Risk or Civilization if you want to to /v/) players going kamakazi on one player to tie them up in order to aid another.
- Diplomacy, just Diplomacy.