Kill Team - Angry Marines: Difference between revisions

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Very Irritated Commissar can only be taken in kill-teams where all models are drawn from the {{W40kKeyword|Angry Marine}} Chapter.
Very Irritated Commissar can only be taken in kill-teams where all models are drawn from the {{W40kKeyword|Angry Marine}} Chapter.
This model is armed with a Chainsword, Bolt pistol, and Frag and Krak grenades.
'''Wargear Options''':
'''Wargear Options''':
*This model may take a Camo Cloak
*This model may take a Camo Cloak
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*'''Leader''' (Angry Serf Sergeant only)
*'''Leader''' (Angry Serf Sergeant only)
'''Faction Keywords''': {{W40kKeyword|Adeptus Astartes}}  
'''Faction Keywords''': {{W40kKeyword|Adeptus Astartes}}  
'''Keywords''': {{W40kKeyword|Angry Marine}}, {{W40kKeyword|Imperium}}, {{W40kKeyword|Angry Serfs}}, {{W40kKeyword|Infantry}}  
'''Keywords''': {{W40kKeyword|Angry Marine}}, {{W40kKeyword|Imperium}}, {{W40kKeyword|Angry Serfs}}, {{W40kKeyword|Infantry}}
Wargear: a Very Irritated Commissar is armed with a Chainsword, Bolt pistol, and Frag and Krak grenades.


==Elites==
==Elites==

Revision as of 05:51, 23 February 2020

Kill team - Angry Marines is a supplement that allows you to represent the apoplectic profanity that is the red and yellow bastards, providing additional specialisations, tactics, characteristic weapons and units, that allows you take to your large scale army, and shrink it down to a kill team level.

Faction Attribute

Angry Marines are an additional Chapter available for Adeptus Astartes

Angry Marines - ANGRY ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!: Your average Angry Marine does not make for a good member of a kill team. While even space wolves can sneak their way through to the target, avoiding patrols, silently taking out obstacles until they finally reach their target, an Angry Marine sees only his target, a straight line to said target, and the “FUCKING CUNTS WHO ARE IN THE WAY!!!” Despite this unsubtle strategy and mindset Angry Marine kill teams do exist, working as like a violent swing from an adamantium 2x4 with a nail through it compared to the normal, surgical strike of, say, an Ultramarine, aka “FUCKING ULTRASMURFS!!!”

Add 1 to the Strength characteristic and subtract 2 from the Ballistic Skill of all non-Primaris, non-Scout models in your kill team. Additionally, all models add 1 to their Attack characteristic in a battle round in which they charged.

Angry Specialisms

Instead of taking one of the normal specialisms any model in your Angry Marine kill team may take one of the following specialisms instead. Like all Specialisms, advancement works on a branching tree model; as they level up, they can pick and choose from different abilities in this order:

  1. Level 1
  2. Either Level 2A or 2B
  3. If Level 2A was chosen, either Level 3AA or Level 3AB; if Level 2B was chosen, either Level 3BA or Level 3BB.
  4. Any other ability not already chosen in a previous level

FUCKING MENTAL!!!

  • Rape-Train (Lv 1): This model adds 1 to its attack characteristic.
    • Intimidating Charge (Lv 2A): Enemy models may not target this model with overwatch attacks, unless this model is shaken.
      • VERY FUCKING FAST!!! (Lv 3AA): This model may charge after advancing, unless this model is shaken.
      • Skittle Shot (Lv 3AB): Once per battle (if it is shaken, it becomes unshaken) at the start of your turn this model adds 2 to its attack characteristic and ignores negative modifiers to its hit rolls until your next turn. At the start of your next turn however this model becomes shaken.
    • Furious Charge (Lv 2B): Add 1 to this models attacks characteristic for the fight phase after it charges.
      • VERY FUCKING TOUGH!!! (Lv 3BA): This model subtracts 1" from its movement, advance and charge distances, but may only be wounded on a 4+ or worse.
      • VERY FUCKING ANGRY!!! (Lv 3BB): Add 1 to this models attack characteristic.

Cold Fury

  • Unstoppable Rage (Lv 1): This model ignores the -1 to hit of one flesh wound (this stacks with FUCKING FURIOUS PHYSIOLOGY!!!).
    • Furious Aura (Lv 2A): Enemy units within 6" subtract 1 from their leadership characteristic.
      • Kill Streak (Lv 3AA): Whenever this model kills an enemy model in either the shooting or fight phase it may make another round of shooting (if it is the shooting phase) attacks or another round of melee (if it is the fight phase) attacks, but at a minus 1 to hit.
      • Terrifying Gaze (Lv 3BB): Enemy units attempting to charge this model re-rolls successful charge rolls.
    • Insulting Encouragement (Lv 2B): Friendly models within 3" of this model may add 1" to their charge ranges, unless this model is shaken.
      • Furious Glare (Lv 2BA): Choose an enemy unit within 12", that model subtracts 1 from its leadership characteristic until your next turn, unless this model is shaken.
      • Unusually Accurate (Lv 2BB): This model adds 1 to all its hit rolls, unless this model is shaken.

Angry Tactics

  • [Angry] ALL THE TIME!!! (2 CP): Use this Tactic at the end of the Fight phase. Pick a Angry Marine model from your kill team that is within 1" of an enemy model – your model can immediately fight again
  • [Angry] GET THE FUCK OUT OF MY HEAD!!! (2 CP): Use this Tactic when an enemy attempts to manifest a psychic power that targets an Angry Marine model from your kill-team. The power is automatically manifested but the model that manifested the power takes a mortal wound.

Angry Marine Equipment

Wargear

Name Description Explanation Points
Cigar The Angry Marines enjoy a good smoke,

it keeps them focussed under fire

a model with this item may add 1 to its Leadership. 1



Weapons

Name Range Type S AP D Abilities Points
Rocket fister 18" Assault 1 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll.

If the target is within half range of this weapon, change this weapon's Type to Assault 2.

13
Heavy Rocket fister 30" Heavy 1 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll.

If the target is within half range of this weapon, change this weapon's Type to Heavy 2.

22
Power Heavy Bolter (ranged) 36" Heavy 3 5 -1 1 - 14
Power Heavy Bolter (Melee) Melee Melee +1 -1 2 When attacking with this weapon, you must subtract 1 from the hit roll.
Improvised weapon Melee Melee +1 0 D2 When attacking with this weapon, you must subtract 1 from the hit roll. 1
Chain-Axe Melee Melee +1 -1 1 - 1
Power wrench Melee Melee +1 -2 1 - 5
Power bat Melee Melee +2 -1 1 - 4
Power Chair Melee Melee +7 -1 2 a model can only carry one Power Chair. 10
Adamantium 2”x4” with a nail through it Melee Melee +2 -4 D3 - 16
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll. Each time the bearer fights, it can make 2 additional attacks with this weapon. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage 4
Master Key sawed off shotgun 6" Assault 1 4 0 1 If the target is within half range, change this weapon's Type to Pistol 2, add 1

to this weapon's Strength characteristic and hit rolls, and change its AP to -1.

3
Astartes shotgun 12" Assault 2 4 0 1 If the target is within half range, add 1 to this weapon's Strength. 0



Units

  • Tactical Marine Datasheet - Add the following sentence: An Angry Marine model may replace their Bolt pistol with a Chainsword.
  • Tactical Marine Datasheet - Add the following sentence: An Angry Marine Tactical Sergeant may take a Cigar
  • Intercessor Datasheet - Add the following sentence: If an Angry Marine Intercessor Sergeant has no other melee weapon, he may take Power wrench or a Power bat.

Cock Knocker

Name M WS BS S T W A Ld Sv Points Max
Knocker 6" 3+ 5+ 5 4 1 1 7 3+ 13 -
Knocker Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13 1



Cock Knockers can only be taken in kill-teams where all models are drawn from the Angry Marine Chapter. A Cock Knocker and a Knocker Sergeant are both armed with a Chainsword, Power Feet, and Frag and Krak grenades.

Wargear Options:

  • Any model may take a Master Key sawed off shotgun.
  • The Knocker Sergeant may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • Transhuman Physiology

Specialisms:

  • Leader (Knocker Sergeant only), Combat, Zealot

Faction Keywords: Adeptus Astartes

Keywords: Angry Marine, Imperium, Cock Knocker, Infantry

Angry Serf

Name M WS BS S T W A Ld Sv Points
Angry Serf 6" 4+ 3+ 3 3 1 1 6 4+ 8
Angry Serf Sergeant 6" 4+ 3+ 3 3 1 2 7 4+ 13



Angry Serfs can only be taken in kill-teams where all models are drawn from the Angry Marine Chapter.

Wargear Options:

  • ?

Abilities:

  • Angry but not Marine Angry: This model never counts as an Adeptus Astartes model for the purpose of game effects.

Specialisms:

  • Leader (Angry Serf Sergeant only)

Faction Keywords: Adeptus Astartes Keywords: Angry Marine, Imperium, Angry Serfs, Infantry

Very Irritated Commissar

Name M WS BS S T W A Ld Sv Points Max
Very Irritated Commissar 6" 3+ 4+ 3 3 1 3 8 4+ 20 1



Very Irritated Commissar can only be taken in kill-teams where all models are drawn from the Angry Marine Chapter. This model is armed with a Chainsword, Bolt pistol, and Frag and Krak grenades. Wargear Options:

  • This model may take a Camo Cloak

Abilities:

  • HERESY! BLAM!:
  • Commissar Supervision:
  • Angry but not Marine Angry: This model never counts as an Adeptus Astartes model for the purpose of game effects.

Specialisms:

  • Leader (Angry Serf Sergeant only)

Faction Keywords: Adeptus Astartes Keywords: Angry Marine, Imperium, Angry Serfs, Infantry

Elites

Angry Terminator

Black Brother

Fiery Aggressor

Mutant Honey Badger

Angry Custodian

Commanders

Angry Captain

Mindfucker

Angry Primaris Sergeant

Silencer Ancient

Sergeant Asshole McCuntsface