Kill Team - Angry Marines: Difference between revisions
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*FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!: | *FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!: | ||
**In the Fight phase after all this models attacks have been resolved it can make 2 additional attack with its Power Feet. In addition, if this unit roll a wound roll of 6+ with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage. | **In the Fight phase after all this models attacks have been resolved it can make 2 additional attack with its Power Feet. In addition, if this unit roll a wound roll of 6+ with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage. | ||
*ALWAYS ANGRY | |||
*And they shall know no fear | |||
*FUCKING FURIOUS PHYSIOLOGY | |||
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Revision as of 04:39, 11 August 2018
In the current iteration of kill team there is no way to represent individual space marine chapter, hive fleets, septs etc. Kill team Angry Marines is a supplement that allows you to represent the apoplectic profanity that is the red and yellow bastards, providing additional specialisations, stratagems, characteristic weapons and units, that allows you take to your large scale army, and shrink it down to a kill team level.
Angry Marine Special Rules
- ALWAYS ANGRY: ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!:
- When a model with this rule charges you can add 1 to the models Attack characteristic for the duration of the next fight phase.
- And They Shall Know No Fear: More like AND THEY SHALL FUCK YOU UP!!!:
- A model with this rule may re-roll failed nerve tests.
- FUCKING FURIOUS PHYSIOLOGY!!!:
- A model with this rule ignores the penalty to its hit rolls for the first flesh wound it suffers.
- Angry Specialism:
- Instead of taking one of the normal specialisms any model in your ANGRY MARINE kill team may take one of the following specialisms instead:
FUCKING MENTAL!!!:
- Level 1: This model adds 1 to its attack characteristic.
- Level 2a, Intimidating Charge: Enemy models may not target this model with overwatch attacks.
- Level 2b, Furious Charge: Add 1 to this models attacks characteristic for the fight phase after it charges.
- Level 3a, VERY FUCKING FAST!!!: This model may charge after advancing.
- Level 3b, Skittle Shot: Once per battle at the start of your turn this model adds 2 to its attack charecteristic and ignores negative modifiers to its hit rolls until your next turn. At the start of your next turn however this model becomes shaken.
- Level 3c, VERY FUCKING TOUGH!!!: This model subtracts 1" from its movement, advance and charge distances, but may only be wounded on a 4+ or worse.
- Level 3d, VERY FUCKING ANGRY!!!: Add 1 to this models attack characteristic.
- Level 4: Choose a single, previously unselected skill.
Cold Fury:
- Level 1, Unstoppable Rage: This model ignores the -1 to hit of one flesh wound (this stacks with FUCKING FURIOUS PHYSIOLOGY!!!).
- Level 2a, Furious Aura: Enemy units within 6" subtract 1 from their leadership characteristic.
- Level 2b,
- Level 3a:
- Level 3b: Enemy units attempting to charge this model re-rolls successful charge rolls.
- Level 3c, Furious Glare: Choose an enemy unit within 12", that model subtracts 1 from its leadership characteristic until your next turn.
- Level 3d: Unusually Accurate: This model adds 1 to all its hit rolls.
- Level 4: Choose a single, previously unselected skill.
Stratagems
Angry Marine Equipment
Name | Description | Explanation | Points | |
---|---|---|---|---|
Cigar | The Angry Marines enjoy a good smoke,
it keeps them focussed under fire |
a model with this item may
add 1 to its Leadership. |
1 |
Units
Angry Marine
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points | Max |
---|---|---|---|---|---|---|---|---|---|---|---|
Angry Marine | 6" | 3+ | 5+ | 5 | 4 | 1 | 1 | 7 | 3+ | 13 | - |
Angry Marine Sergeant | 6" | 3+ | 5+ | 5 | 4 | 1 | 2 | 7 | 3+ | 13 | 1 |
Cock Knocker
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points | Max |
---|---|---|---|---|---|---|---|---|---|---|---|
Knocker | 6" | 3+ | 5+ | 5 | 4 | 1 | 1 | 7 | 3+ | 13 | - |
Knocker Sergeant | 6" | 3+ | 5+ | 5 | 4 | 1 | 2 | 7 | 3+ | 13 | 1 |
Weapon | Range | Type | S | AP | D | Abilities | Points |
---|---|---|---|---|---|---|---|
Power Feet | Melee | Melee | +2 | -2 | 2 | When attacking with this weapon, you must subtract 2 from the hit roll. | 4 |
Master Key
sawed off shotgun |
6" | Assault 1 | 4 | 0 | 1 | If the target is within half range, change this weapon's Type to Pistol 2, add 1
to this weapon's Strength characteristic and hit rolls, and change its AP to -1. |
3 |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | 0 |
Krag grenade | 6" | Grenade 1 | 6 | -1 | D3 | - | 0 |
Wargear: A Cock Knocker and a Knocker Sergeant are both armed with a Chainsword, Power Feet, and Frag and Krak grenades.
Wargear Options:
- Any model may take a Master Key sawed off shotgun.
- The Knocker Sergeant may take a Cigar
Abilities:
- FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!:
- In the Fight phase after all this models attacks have been resolved it can make 2 additional attack with its Power Feet. In addition, if this unit roll a wound roll of 6+ with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage.
- ALWAYS ANGRY
- And they shall know no fear
- FUCKING FURIOUS PHYSIOLOGY
Angry Intercessor
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points | Max |
---|---|---|---|---|---|---|---|---|---|---|---|
Angry Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 18 | 1 |
Angry Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 18 | - |
Angry Serf
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Serf | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 8 |
Angry Serf Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 13 |
Angry Ganger
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Ganger | 6" | 3+ | 4+ | 4 | 4 | 1 | 1 | 7 | 4+ | 10 |
Ganger leader | 6" | 3+ | 4+ | 4 | 4 | 1 | 2 | 7 | 4+ | 10 |