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* '''Log Horizon''':  On the eve of its newest expansion, all the players of the MMORPG ''ElderTale'' are suddenly sucked into the game's world. Leans into the RPG Mechanics thing, but often in a deconstructive way. For example, an EXP penalty upon death is taken from your actual Experiences, i.e.: your ''memories'', or the Fluff text of various weapons and items starts becoming real(that cool Purple-rarity weapon you got that says it carries a terrible curse? you might wanna drop it like ''now!''). It also focuses less on the invincible heroics of it's protagonist(who's more of a Support Class anyway), and focuses on the players trying to build themselves a life in the game world.  
* '''Log Horizon''':  On the eve of its newest expansion, all the players of the MMORPG ''ElderTale'' are suddenly sucked into the game's world. Leans into the RPG Mechanics thing, but often in a deconstructive way. For example, an EXP penalty upon death is taken from your actual Experiences, i.e.: your ''memories'', or the Fluff text of various weapons and items starts becoming real(that cool Purple-rarity weapon you got that says it carries a terrible curse? you might wanna drop it like ''now!''). It also focuses less on the invincible heroics of it's protagonist(who's more of a Support Class anyway), and focuses on the players trying to build themselves a life in the game world.  
* '''Isekai Cheat Magician''': A young man and his childhood friend are summoned to another world, get magic powers that seemingly break the rules. Exactly as bland as the name suggests, this story should've come in a plain white box with the word "Isekai" written on the cover.   
* '''Isekai Cheat Magician''': A young man and his childhood friend are summoned to another world, get magic powers that seemingly break the rules. Exactly as bland as the name suggests, this story should've come in a plain white box with the word "Isekai" written on the cover.   
* ''Ascendance of a Bookworm''': A bookish young lady dies by extreme irony, only to find herself reborn in the body of a six-year-old peasant girl. Books are extremely rare and hard-to-find in this world, especially for Commoners, so she sets out on a journey of re-invention to ''make'' the books she wants to read. This is one of the few works to actually use its gimmick(s) well, being more of a Slice-of-life than "Epic" Fantasy.  
* '''Ascendance of a Bookworm''': A bookish young lady dies by extreme irony, only to find herself reborn in the body of a six-year-old peasant girl. Books are extremely rare and hard-to-find in this world, especially for Commoners, so she sets out on a journey of re-invention to ''make'' the books she wants to read. This is one of the few works to actually use its gimmick(s) well, being more of a Slice-of-life than "Epic" Fantasy.  




[[Category:Gamer Slang]][[Category:Weeaboo]]
[[Category:Gamer Slang]][[Category:Weeaboo]]

Revision as of 00:04, 7 January 2020

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"Hey guys, today I wanted to talk about the newest, hottest anime to come out this season. All right, get this: It's about a completely normal shut-in Otaku with a very specific skill set that makes him useless in the real world, who is suddenly transported to a fantasy world kinda similar to any JRPG you've ever seen where he suddenly becomes the hottest shit, and he has two jobs: Messing up any poor soul who looks at him the wrong way and getting some 2D bitches. Wait, doesn't this sound oddly familiar?"

– Gigguk, "Isekai: The Genre that Took Over Anime"
Not all worlds are ones where you would want to end up
Or not

Proof that Japan has no publishing standards or quality control. Isekai is a Japanese word assimilated into the /tg/ lexicon from the weeaboo faggots at /a/ and /jp/. Literally meaning "another world" or "parallel world", it refers to a genre in which the main characters are from "our" world and taken to a foreign world resembling some form of fantasy game, where they proceed to become adventurers. Usually, plot reasons prevent them from heading home until something is taken care of—typically whatever big bad evil guy is threatening everything—but sometimes they're stuck there forever and have to adapt as best they can. Methods of transportation are vast and varied, including but not limited to: stumbling into a portal, activating a magical McGuffin, getting run over by Truck-kun and reincarnated (Tensei in weeb, a genre isekai ate), being summoned by the denizens of the world, or the ever-popular getting your brain downloaded into your favorite MMORPG.

The term (and to a lesser extent the genre) have been kicking around the weeaboosphere for a while, but around 2015 publishers started flooding the market with insufferably awful series (with insufferably long titles) that sell both in Japan and internationally like hotcakes, no matter how bland and generic they get. This once again proves that no matter which side of the planet you're on, otaku are autistic retards with no taste. As of 2018 this seems to be tapering off: Kadokawa has banned isekai stories from their light novel competitions, fewer and fewer isekai light novels get adapted into anime each season, and parodies are becoming more and more common, making it only a matter of time before the genre hits "even the parodies are stale" levels of played out.

Isekai and /tg/

Although most isekai stories get panned on /tg/ for annoying meta-humor, generic shonen bullshit, generic fanservice bullshit, or a combination thereof (if not the characters being blatantly Mary Sues, or presenting something even more absurd), a handful of series are decent enough to merit genuine approval. Or they're tolerated because they have monstergirls. Check our anime and manga pages for the current scoop.

While isekai is a distinctly Japanese form of cancer, the basic idea of people from our world getting chucked into a fantastic world and forced to fend for themselves is practically universal and turns up moderately often in Western fantasy with the earliest example perhaps being "A Connecticut Yankee in King Arthur's Court" by Mark Twain which was published in 1889. Oddly, when this happens it tends to be rather less shit perhaps due to it being less common. L. Frank Baum's Oz series, Alice's Adventures in Wonderland by Lewis Carroll, and Edgar Rice Burroughs' Barsoom (a.k.a., John Carter of Mars) novels are iconic examples of the core premise that predate cliche fantasy, and C.S. Lewis The Chronicles of Narnia uses the plot for Christian allegory. The NeverEnding Story is the flagship modern western example, and right in the heart of the fantasy cliche storm, yet it is the purest anti-shit, either despite or because of this. Or at least, it avoids being the self-indulgent wish-fulfillment for irredeemably unlikable losers that makes Isekai so widely hated. One could make the case that The Matrix is an isekai story (it basically reverses a couple of the key tropes), though classifying it as "less shit" may not be accurate for some people. Tangential to these are stories about modern militaries (or, in one odd series of novels, part of the US East Coast) being sent back in time—although it's possible that a movie from '79 called G.I. Samurai, where a JSDF unit accidentally travels back in time and fights their own Samurai ancestors, is secretly the true forgotten granddaddy of the isekai genre, or at least dreck like GATE.

Isekai also has its influence on Old School Roleplaying; as stated above, there are plenty of pulp fantasy novels involving ordinary souls getting sucked into a strange, alien world and becoming heroic adventurers as a result. A /tg/ example that (in hindsight anyway) fits the isekai mold well is GURPS' flagship fantasy setting, which revolves around people from across the universe getting isekai'd to the planet of Yrth by an extradimensional "Banestorm" and proposes that players could stat themselves and then play as themselves on Yrth after getting deposited there by the Banestorm. Hell, Greyhawk has several deities who actually originated on other worlds - Murlynd, Saint Cuthbert and Mayaheine‎‎ have all been implied to have come to Oerth from "real" Earth - whilst the Forgotten Realms was, once upon a time, hinted as being connected to Earth by various portals to different times and places; the not!Egyptian race was actually supposed to be peopled by real ancient Egyptians who had been summoned to the Realms en-masse by evil sorcerers as slave labor, only to break free of them. Then there's the D&D Cartoon, whose plot was D&D by way of Isekai. That being said, unless your DM was being really lazy, if you tried to talk in-universe about stats or levels or other meta game content like they do in Isekai stories, NPCs would and should treat you like a madman.

Reverse Isekai

A more /tg/-related example of reverse isekai

Occasionally, reverse isekai plots, where supernatural elements from other dimensions have invaded the "real" world, have appeared in /tg/. D20 Modern's default for supernatural entities is that they a dropped onto Earth from another plane, "The Shadow", and can't go home (though their corpses vanish upon death). The Adventure Path Reign of Winter has a trip to World War I era Russia where the party fights Mosin-Nagants and machine gun wielding Russian soldiers, tear gas elementals and actual Grigori Rasputin.

One odd feature in Japanese Reverse-Isekais is an emphasis on how Japanese food is so much more awesome than whatever bland, flavorless food the peasants of the fantasy world have to eat(to be fair, modern food in general, if made well, would indeed be better than most medieval fare, especially the stuff serfs ate). In fact, there actually is more than one anime about people from a fantasy world visiting a restaurant in modern Japan. Which in fairness: the modern world wide food distribution networks that can ship sun ripened lemons and meat to any point in the world within 24 hours is likely going to compare favorable to all but the highest fantasy fare. Even so, even the lowliest peasant would put some effort in using what they had to make food taste good; even if they couldn't afford spices, herbs were still easy enough to get a hold of, and rural cooks knew enough about how to prepare meats to make them taste good. Whereas fantasy peasants may as well be eating dry, stringy meat with a side of boiled, unseasoned vegetables and mud for dessert.

Why do people hate it so much?

As noted above, stories of people entering other worlds are nothing new, and speaks to a common desire to experience strange and exotic lands. Yet Isekai stories still get a lot of flak for many reasons. Besides there being way too many anime/manga that are all basically the same story with slightly different premises, it boils down to a number of common gripes:

  • The biggest one is that rather than trying to tell a compelling and interesting story, too many Isekai stories are just the basest wish fulfillment fantasies for the lonely basement-dwelling neckbeard. Most of the other complaints are derived from this one.

Gripes about the worlds

  • The hallmark of isekai stories is defining of the world in terms of RPG mechanics. People in isekai worlds speak of levels, classes, and experience as real and tangible things as opposed to the mechanical abstractions fa/tg/uys normally recognize them as. Outside of Isekai stories that actually take place inside of RPGs or videogame RPGs, this is pretty much inexcusable.
  • The worlds traveled to are generally bland and unoriginal: usually, it's just the JRPG version of the standard fantasy setting, and the oversaturation of the Standard Fantasy Setting cannot be overstated.
  • In addition to the two above, a frequent gripe about Isekai is that the worlds frequently have a problem with what's known as a "Second Order Idiot Plot". An Idiot Plot is, of course, a plot that only happens because everyone involved is an idiot (and it can be done well; see, for example, Burn After Reading); but a Second Order Idiot Plot is a plot that only happens because everybody in the world is an idiot--frequently, either some obvious solution is overlooked for dumb reasons, some obvious phenomena is ignored, or some baldly obvious lie is widely accepted.
  • Since some Isekai protagonists are so powerful, no one in the new world is capable of opposing them; that includes the cliche "great demon king" who had terrorized the world for centuries only to get one-shotted by the MC in one chapter, thus erasing any conflict and tension and making the story even duller. Other type of villains like high-status types (king, nobles) or anyone in the world whom had grudge or a bone to pick with the protagonist may be introduced, but due to how the human civilization of the other world are incapable of advancing their technology in most isekai, these villains are arrogant, ignorant and often underestimate the MC and their otherworldly knowledge (see the Emperor from GATE). Therefore they get their asses handed to them by the MC and their modern Japanese knowledge + JRPG cheat stats when they tried to sabotage or kill the MC's party and fail again and again. In short, Isekai lacks proper and inspiring villains.

Gripes about the protagonists

  • Isekai protagonists tend to be big fucking nerds who immediately recognize what's all about and exploit it, often aided by unreasonably high stats relative to their abilities in real life. The unstated implication is that the overweight slimeball watching/reading the isekai story would be just as successful as the protagonist because of his valuable and hard-earned RPG knowledge.
  • The protagonist frequently is overpowered in a way that puts him way ahead of his peers, despite lacking any useful combat, intellectual, or even social skills from his homeworld. Rarely does the protagonist have to put that much effort in overcoming his obstacles.
  • Even more offensive protagonists will be actively unlikable or even outright repulsive, despite not suffering any consequences for it.
  • And on top of that, 99.9% of the time, the protaganist has an all-female harem party who hang on his every word. Is this starting to sound familiar? (Note, in particular, that usually these female party members exist purely to provide fanservice and be waifued.)
  • Almost all the protagonists in isekai stories have either a tragic or "NEET" background. Not saying that this is a bad thing, but it is almost as if the author is trying to push the bill, forcing the reader to go through 1 or 2 chapters of flash backs. This gets worse when they are all generic manga cliches. But some tragic backgrounds are so specific it's almost as if the author self inserted their past there.
  • As if the above wasn't enough, too many isekai MC are edgelords. For most of them, their reason for being edgy is how they were abused, betrayed, NTR'ed or disowned by either the MC's school classmate, other isekai'ed people, or the society as a whole. Some really awful isekai have their MC doing really edgy shit like mass murder and rape.

More General Gripes

  • While many stories are just copycats of one another, some will attempt to put an "original spin" on the genre, usually by adding a gimmick. If done well, then the story still has some value in being interesting and exploring otherwise ignored facets of an overused genre. Done poorly, it comes across as just plain tiresome, especially if the gimmick is the only thing keeping the story afloat when the characters and plot fail to impress.
  • O MY GLORIOUS NIPPON STEEL FOLDED OVER 9000 TIMES. Basically just to show how superior the Japanese are compared to the other world. GATE is the worst example of this, where the Japanese military in a medieval fantasy world is wreaking havoc with their modern weaponry (which is not unreasonable to imagine, even for the decidedly modest Japanese Self Defense Force, but it’s taken to the point where it comes across like a cheesy recruitment ad targeting otaku: "Want to be a real hero? We kill more orcs before 9AM than most Paladins do all day!"). Other than that, various Japanese food and their favorite katana blade are also introduced in the other world to prove their superiority. The main character's harem and friends also somehow manages to defeat a Navy Seal team despite being peak human at best. It's almost if these mass produced Isekai stories and manga are just to advertise Japan's superiority to compensate for something...

Exmples of Isekai Light Novels and Anime

  • Sword Art Online: A bunch of players of the titular VR MMORPG are trapped in the game by it's designer. It's Isekai without the Isekai-ing. Though the setup is a Virtual Reality game, the author has gone or record as saying that was only the framing device to get to another world. Nonetheless, despite predating the Isekai boom, it hits most of the beats.
  • Log Horizon: On the eve of its newest expansion, all the players of the MMORPG ElderTale are suddenly sucked into the game's world. Leans into the RPG Mechanics thing, but often in a deconstructive way. For example, an EXP penalty upon death is taken from your actual Experiences, i.e.: your memories, or the Fluff text of various weapons and items starts becoming real(that cool Purple-rarity weapon you got that says it carries a terrible curse? you might wanna drop it like now!). It also focuses less on the invincible heroics of it's protagonist(who's more of a Support Class anyway), and focuses on the players trying to build themselves a life in the game world.
  • Isekai Cheat Magician: A young man and his childhood friend are summoned to another world, get magic powers that seemingly break the rules. Exactly as bland as the name suggests, this story should've come in a plain white box with the word "Isekai" written on the cover.
  • Ascendance of a Bookworm: A bookish young lady dies by extreme irony, only to find herself reborn in the body of a six-year-old peasant girl. Books are extremely rare and hard-to-find in this world, especially for Commoners, so she sets out on a journey of re-invention to make the books she wants to read. This is one of the few works to actually use its gimmick(s) well, being more of a Slice-of-life than "Epic" Fantasy.