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Invokers are a class introduced in [[Dungeons & Dragons 4th Edition|Dungeons and Dragons 4th Edition]], in the second Player's Handbook. [[Fluff]]-wise, they're scholar-priests who have fragments of their dedicated deity's being within them, which they channel their power from to use Divine Magic similar to what the gods themselves are capable of. [[Crunch]]-wise, they're Divine Controllers who are much sturdier than the [[Wizard]] class, and have better area control overall. Additionally, Invokers form what are called Covenants as part of their power.
Invokers are a class introduced in [[Dungeons & Dragons 4th Edition|Dungeons and Dragons 4th Edition]], in the second Player's Handbook. [[Fluff]]-wise, they're scholar-priests who have fragments of their dedicated deity's being within them, which they channel their power from to use Divine Magic similar to what the gods themselves are capable of. [[Crunch]]-wise, they're Divine Controllers who are much sturdier than the [[Wizard]] class, and have better area control overall. Additionally, Invokers form what are called Covenants as part of their power.



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Invokers are a class introduced in Dungeons and Dragons 4th Edition, in the second Player's Handbook. Fluff-wise, they're scholar-priests who have fragments of their dedicated deity's being within them, which they channel their power from to use Divine Magic similar to what the gods themselves are capable of. Crunch-wise, they're Divine Controllers who are much sturdier than the Wizard class, and have better area control overall. Additionally, Invokers form what are called Covenants as part of their power.

"Regular" Divine casters like Clerics and Paladins don't really like Invokers, seeing them as using divine power not meant for mortals. And they got their powers from their birth rather than piety and contemplation, which kind of mirrors the attitude Wizards have towards Sorcerers. The closest analogy of this class in 3.5e is the Favored Soul, who is pretty much that edition's divine expy of the Sorcerer.

The powers of an Invoker are words of creation which they can speak to change reality with. This kind of mirrors the concept of the Thu'um as seein in The Elder Scrolls. There is even a Paragon Path which turns your character into a contemplative kind of person, who rarely speaks because of the great power of their voice. This is in turn mirrored by the Greybeards of The Elder Scrolls. Make sure to play a Dragonborn Invoker so you can be Dragonborn while you're Dragonborn. Note that while Player's Handbook 2 came out before Skyrim did, but given the long development cycle of Skyrim and the long lore that both franchises have it is impossible to say if someone ripped someone else off, or that this is just a coincidence.

Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes