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**'''Wildcard Trooper:''' The strongest aspect of these guys is they can join any fireteam in the army - that means any Duo, Haris or Core team. This makes the SWC options more appealing and the specialists more mobile. | **'''Wildcard Trooper:''' The strongest aspect of these guys is they can join any fireteam in the army - that means any Duo, Haris or Core team. This makes the SWC options more appealing and the specialists more mobile. | ||
*'''Liu Xing | *'''Liu Xing Jump Infantry:''' Hilarious one-man bomber, flying Zuyong. Explode LX allows you to drop with a damage 12 template, really useful against LI and REMs. BSG Liu Xing is really good at droping next to fireteams and applying pressure with the template, while the Spec Op with a MULTI-rifle can both score and shoot. Spitfire is good for flanking as well, but not taking advantage of Explode LX feels bad. Always use it with Controlled Jump (Daoying Lt. Hacker is amazing for this, since you can use one of your Lt. orders to apply the supportware and the other one to re-Camo). AVA 4 makes it even more funny. | ||
*'''Zuyong Invincibles, Terra-cotta Soldier:''' | *'''Zuyong Invincibles, Terra-cotta Soldier:''' Basic, no-frills HI. Zuyongs are the baseline of the Invincible Army: they are relliable, resilient and efficient (characteristics that they share with the sectorial as a whole). You can choose between 14 possible loadouts that cover everything from heavy weapons to specialists and fillers. Honestly, the Tactical Awareness HMG profile is amazing for it's cost and will be your Core team spearhead most of the time. | ||
**'''Tai Sheng, Zuyong Invincibles NCO:''' Forward observer NCO character | **'''Tai Sheng, Zuyong Invincibles NCO:''' Forward observer NCO character with BS and WIP 14 + CoC options. Although her guns ain't so hot (Breaker Combi Rifle or Mk12), the ability to use your Lt. orders on a Fireteam makes her an awesome addition to any Zuyong team. | ||
**'''Core:''' | **'''Core:''' The Pain Train. You'll want an HMG (either the TA or AutoMedKit option). | ||
**'''Haris:''' Not as savage as the above but also nowhere near as pricey, you have to buy the Zuyong with the tinbot B and tactical awareness. On the upside, this one is one of the best for adding wildcard troopers into it. | **'''Haris:''' Not as savage as the above but also nowhere near as pricey, you have to buy the Zuyong with the tinbot B and tactical awareness. On the upside, this one is one of the best for adding wildcard troopers into it. | ||
**'''Special Haris:''' As above, but 2 Yan Huo FTOs. No HMC for this one nor Tinbot C, but you will have a Yan Huo Harris with some anti-haxor countermeasures. | **'''Special Haris:''' As above, but 2 Yan Huo FTOs. No HMC for this one nor Tinbot C, but you will have a Yan Huo Harris with some anti-haxor countermeasures. |
Revision as of 10:35, 26 February 2019
The unit overview and tactica for Yu Jing's Invincible Army
Why play the Invincible Army
The Invincible army it's basically what you expect: a lot of Chinese space-soldiers in power armour. The IA is a hard-bitten army with tough troops that can take a lot of punishment and just won't quit on you. They also have a wild array of fireteam options and several wildcard troopers to add force-multipliers to a team. If these things appeal to you, then strap in and praise the Jade Emperor!
Play IA if you have a weird space-armour fetish.
Faction features
- Suit Up: If you like Heavy Infantry, you're in the right place. This is basically a dedicated HI-exclusive ranged army, as opposed to PanO's more CC-focused HI army.
- Come Together: Really oddball fireteam options in this army, which seems to be a new thing for Infinity sectorials these days. You have four different Wildcard troopers, ranging from 13 to 45 pts. It may seem like you don't have a lot of troopers to choose from compared to some of the other armies in the game, but each one of your guys and gals have plenty of loadouts to choose from (Zuyongs alone have 14!).
Special Skills
- NCO: You can choose between Mowang and Tai Sheng here, allowing them to use the Lieutenant order(s). Great for trolling your opponent as to where your lieutenant might be and taking advantage of the Daoying Lt L2.
- Tactical Awareness: Both Shang Ji and Zuyong have a couple of loadouts with this fun rule, granting them an extra irregular order that they can even spend on their fireteam if they are the Team Leader.
- Valor: No Wound Incapacitation: Plenty of models have this special rule, largely to keep points cost down. Note most of those models are also inmune to Shock special ammo, which makes it kinda ok (Zhencha are not lucky enough though).
Weapons and Equipment
- Breaker Pistol: Haidao, Daoying and Zuyong pack them. A very decent weapon for hitting either low-tech plebs or even heavily armoured thickies.
- Akrylat-Kanone: Nomad technology manufactured by Yu Jing hands, this love-child between a Panzerfaust and an Adhesive Launcher can give opponents a headache or two in the reactive turn. A great addition to the Mowang's inventory (you can actually make a Duo with the big guy and a Pangguling to get more uses out of it).
Units
Light Infantry
- Zhanshi: Zhanshi are pretty mediocre because they are expensive for what they bring to the table. Do yourself a favor and don't invest in any SWC option, this guys are bassically here to get a really cheap Fireteam with Wildcard spearheads.
- Core: Since you only get AVA 4 of this bastards, you are going to get a Wildcard trooper to round up your 5-man Fireteam. You can insert a Haidao, Shang Ji, Son Bae and/or Pangguling FTO here and suddenly give one of the worst LIs in the game a reason to exist! Defensive Cores with a Haidao MSV2 (and maybe a Son Bae SML/ML) are really efficient.
- Zhanshi Yisheng: Your only doctor. Very standard and not always necessary since a lot or your guys have NWI. She's mainly there to keep Zuyong teams up and running. Don't skimp on expenses and give her a Yaozao.
- Mech-Engineers (Zhanshi Gongcheng): One of two possible engineers, this is the cheap one. Having mainly a HI force makes E/M ammo really scary which makes this dude's shares skyrocket. Give him a Yaozao as well.
- Warcors, War Correspondents: WIP 13 irregular flash pulse for 3 pts. You know how these work.
Medium Infantry
- Daoying Operative Control Unit: Your only (and amazing) MI in this sectorial. Daoying are labeled as the "grey matter of the Invincible Army" and with good reason. Lieutenant L2 is a great skill to pair up with the NCOs in the sectorial and you get it with three different loadouts (you can also get these in non-Lt. L2 form, but why would you?): BSG, MSR + Minelayer (AP mines) or BSG + HD. Makes a great Hacker with WIP 14, and Bioimmunity + Camo makes it really resilient.
Heavy Infantry
This is what you came here for, this is why you play IA.
- Haidao Special Support Group: A veritable
SwissChinese army knife. Whatever you need, the Haidao can do. Enemy is far away and has visual mods? Let me bring my MSV2 and MSR to your link. Are you in need of mid-range firepower? My Red Fury BS13 and ARM 3 can help. Hacker issues? KHD. Afraid of losing your Lt.? CoC. Do you want a linkable engineer? Ok, you filthy animal. Shock Immunity + NWI is a good combo that gives him effectively 2W but keeps the costs down as well.- Wildcard Trooper: The strongest aspect of these guys is they can join any fireteam in the army - that means any Duo, Haris or Core team. This makes the SWC options more appealing and the specialists more mobile.
- Liu Xing Jump Infantry: Hilarious one-man bomber, flying Zuyong. Explode LX allows you to drop with a damage 12 template, really useful against LI and REMs. BSG Liu Xing is really good at droping next to fireteams and applying pressure with the template, while the Spec Op with a MULTI-rifle can both score and shoot. Spitfire is good for flanking as well, but not taking advantage of Explode LX feels bad. Always use it with Controlled Jump (Daoying Lt. Hacker is amazing for this, since you can use one of your Lt. orders to apply the supportware and the other one to re-Camo). AVA 4 makes it even more funny.
- Zuyong Invincibles, Terra-cotta Soldier: Basic, no-frills HI. Zuyongs are the baseline of the Invincible Army: they are relliable, resilient and efficient (characteristics that they share with the sectorial as a whole). You can choose between 14 possible loadouts that cover everything from heavy weapons to specialists and fillers. Honestly, the Tactical Awareness HMG profile is amazing for it's cost and will be your Core team spearhead most of the time.
- Tai Sheng, Zuyong Invincibles NCO: Forward observer NCO character with BS and WIP 14 + CoC options. Although her guns ain't so hot (Breaker Combi Rifle or Mk12), the ability to use your Lt. orders on a Fireteam makes her an awesome addition to any Zuyong team.
- Core: The Pain Train. You'll want an HMG (either the TA or AutoMedKit option).
- Haris: Not as savage as the above but also nowhere near as pricey, you have to buy the Zuyong with the tinbot B and tactical awareness. On the upside, this one is one of the best for adding wildcard troopers into it.
- Special Haris: As above, but 2 Yan Huo FTOs. No HMC for this one nor Tinbot C, but you will have a Yan Huo Harris with some anti-haxor countermeasures.
- Duo: This one's also decent for wildcards or for building a strong heavy weapons platform (the duo profile comes with an HMG).
- Shanji Invincibles: Shangji get a lot of comparison between them and Zuyong because their loadouts are similar but their prices aren't. Yes, Shangji are more expensive but they're also tougher than Zuyong and their weapon options aren't as sexy nor stand out like Zuyong do. Basically, they're tougher Zuyong that traded the breaker pistols for an LFT; like Zuyong they can also compose fireteams.
- Core: Generally not advised. A Shangji core is hideously expensive compared to a Zuyong core and lacks the raw firepower in exchange for marginally better survivability.
- Duo: Shangji have had the Duo option baked into their special rules long before the IA became available. Basically this one is made for the Spitfire/TA and HRL profiles.
- Haris: A middleground option, the Haris guy comes with tactical awareness and a Tinbot B. Awesome for building, a small, potent team and you can trade out one of the guys for a Haidao.
- Wildcard Trooper: The awesome option, take the Spitfire/TA and put him into any other fireteam.
- Yan Huo Invincibles, Fire Support Heavy Regiment: Other armies only wish their big gun HI were as impressive as these - Yan Huo bring the noise! Standouts being the double missile launcher with Tinbot C for nasty ARO sniping and the HMC for pumping suckers full of lead.
- Duo: rumour has it that Fireteam Duo was created specifically with Yan Huo in mind. Regardless, these two can form a formidable fire support platform that will absolutely devour your SWC and drown your opponent in projectiles.
- Special Haris: (see Zuyong).
- Hac Tao Special Unit: Fucking expensive and seriously dangerous. The Hac Tao gets compared a lot to Swiss Guard and Anathematics because they basically do the same things (namely TO Camo hot shot) and cost about the same. Hac Tao are also the only unit in the game that have profiles with the Executive Order rule, which can be confusing. Basically, they become the lieutenant when they hit the table, the conventional approach is when the model is revealed during the game (as in not hidden deployment, not marker state, etc). Yet to be FAQ'd but worth considering.
- Mowang Troop: Big dudes with either Lieutenant or NCO - either way, they can expend a lieutenant order. Somewhat expensive and pack some decent short-range weaponry plus a disposable weapon but the 'Wang make up for it by being VERY tough - 2 wounds, NWI and even mimitism.
- Duo: Resist the urge to take a duo of Mowang; instead, take a wildcard trooper to supplement this guy. Good ideas being the panguling FTO in that duo to help replenish the Mowang's disposable weapon and cost, Tactical Awareness Shangji or Engineer/Sniper Haidao.
- Hulang Shocktroopers: YJ's loss of ninjas was sorely felt that they had to find some way to replace them - and so we have Hulang. Packing some exotic weaponry including a Mono CC and EM grenades; use them aggressively and they will go down swinging.
- Duo: Pretty scary with their loadout, like Tanko in the JSA but with more special rules and no Frenzy. Unfortunately, you'll have to choose between forward deployment or wildcard trooper.
- Zhencha, Armored Reconnaissance Regiments: Sorry, Daofei didn't make into this one. Instead you get camo infiltrators with close range weapons and forward observer. Don't overlook them...
TAGs
- Guijia Squadrons: Used to come up short in comparison to O-Yoroi but now that the Japanese have moved on, the Guijia is the only TAG in Yu Jing... and the only TAG in this list, too. They are otherwise competent at what they do, packing the now familiar MULTI HMG/HFT combo. The fact that they are manned is a slight detriment, but their pilot is a specialist with an LFT. They can also be your lieutenant.
REM
YJ remotes are very useful in plugging up some badly leaking holes.
- Yaokong Remotes:
- Weibing: Sensor/Forward Observer Remote. Has deactivator, sat-lock, and repeater all for a reasonable price. Consider it if you’re taking some sniffers.
- Husong: HMG Total Reaction Remote. A solid, efficient ARO piece in an army with otherwise expensive ARO options.
- Son-Bae: Smart missile launcher. Not to be overlooked considering the amount of FO options available. Can also be had with a regular missile launcher if you didn't take any.
- Chaiyi: Cheap regular order bot with mimetism, WIP13 flash pulse, and sniffer.
- Yaoxie:
- Rui Shi: 6-4 MSV2 spitfire REM for 20 points and 1 SWC. One of the best pieces in the army. Combine with Assist Fire hacking program for cover/camo-ignoring shock spitfire. Carries a repeater as an added bonus.
- Lu Duan: S4 Holoprojector L2, MSV1, Mk12, heavy flamethrower. These offer a big punch for a relatively modest price.
- Yaopu Pangguling: Baggage Remote. Minesweeper, EVO Hacker and TR Combi profiles. EVO hacker useful mostly for Liu Xing bombing runs.
- Wildcard Trooper: light shotgun toting baggage bot that can join any other fireteam in the list. Great for fireteams that have disposable weapons like Mowang.
- Yaozao: lovable G: Servants.
Skirmishers
None
Warbands
None
Building Your Army
Hints and Tactics
- Los Tres Amigos: exploit the Shang Ji and Hai Dao wildcard trooper and build a Zu Yong Haris with the three troopers. Obvious takes include the Multi Sniper/Visor Hai Dao and the Tactical Awareness/Spitfire Shang Ji for two bonus irregular orders to the Haris.
- Aggressive Lieutenant, Executive Class: Requires a Hac Tao with Executive Order. Build a fireteam loaded to bear with a heavily armed lieutenant OR take a Guijia lieutenant and drive them into the ground. Try to get them close enough to where the Hac Tao is hiding and once your original lieutenant is juuuuust about to bite the dust, reveal the Hac Tao with an attack, who then assumes command of the army.
- Human Air Strike: EVO Hacker Panguling and max out your Liu Xing allotment. Drop some precision guided ordnance without spending an order on the controlled jump hacking program.