Infinity/N3 Tactics/Spiral Corps: Difference between revisions
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==Why play Tohaa?== | ==Why play Tohaa?== | ||
The Tohaa are the masters of bio engineering, and now have alternate tricks up their sleeve and human <s>minions</s>help. Spiral Corps represents the Triumvirate forces that are trying to manipulate the Human Sphere from behind the scenes. Violently. | The Tohaa are the masters of bio engineering, and now have alternate tricks up their sleeve and human <s>minions</s> help. Spiral Corps represents the Triumvirate forces that are trying to manipulate the Human Sphere from behind the scenes. Violently. | ||
Play Spiral Corps if you love fireteams. Fireteam: Triads allows the Tohaa to mix and match different troopers in a single small 3-man team, and now you can toss in more traditional fireteams as well for even more ability. Tohaa also has access to more multi-wound troopers than any other army thanks to those Symbiont Armor. The Tohaa are very mobile and they have a very wide selection of troopers and alien auxiliary to field. And now, one fireteam can have a Tri-Core, which bumps a Fireteam:Triad up to 5-man link bonuses. | Play Spiral Corps if you love fireteams. Fireteam: Triads allows the Tohaa to mix and match different troopers in a single small 3-man team, and now you can toss in more traditional fireteams as well for even more ability. Tohaa also has access to more multi-wound troopers than any other army thanks to those Symbiont Armor. The Tohaa are very mobile and they have a very wide selection of troopers and alien auxiliary to field. And now, one fireteam can have a Tri-Core, which bumps a Fireteam:Triad up to 5-man link bonuses. |
Revision as of 13:51, 25 April 2019
Unit Overview and Tactics for Spiral Corps
Why play Tohaa?
The Tohaa are the masters of bio engineering, and now have alternate tricks up their sleeve and human minions help. Spiral Corps represents the Triumvirate forces that are trying to manipulate the Human Sphere from behind the scenes. Violently.
Play Spiral Corps if you love fireteams. Fireteam: Triads allows the Tohaa to mix and match different troopers in a single small 3-man team, and now you can toss in more traditional fireteams as well for even more ability. Tohaa also has access to more multi-wound troopers than any other army thanks to those Symbiont Armor. The Tohaa are very mobile and they have a very wide selection of troopers and alien auxiliary to field. And now, one fireteam can have a Tri-Core, which bumps a Fireteam:Triad up to 5-man link bonuses.
Alternatively, pick it up as a sectorial to pretend you actually have a Sygmaa army until Corvus Belli gives us more CA-aligned Tohaa.
Faction Features
Special Skills
Symbiont Armor: Symbiont Armor is a living piece of armor that gives the bearer an extra profile "layer" and wound. Wounds have to go through the Symbiont Active profile before getting to the Inactive profile. This counts as having multiple wounds, therefore, Shock and Viral will not insta-kill them. In addition, Unconscious troopers possessing Symbiont Armor receive a +3 to Physique tests when testing for Regeneration, Medikit, or Automedkit checks. Symbiont Armor is highly sensitive against Fire ammunition. Failing a single ARM roll will completely kill the Active Profile. Active Profiles cannot be repaired.
- Be sure to pay attention to the differences in both Active and Inactive profiles.
Fireteam: Triad: Tohaa can form small 3-man fireteams, and there is no limit on how many Triads you can take. Additionally, Triads can consist any unit just as long as they have the Fireteam: Triads rule. This allows the Tohaa to mix units in a team.
StratosCloud:
Weapons and Equipment
Viral Ammunition: Being master bio engineers, the Tohaa have a lot of Viral weapons including Sniper Rifles, Combi Rifles, and CCWs.
Phermonic Ammunition: This ammo wounds against BTS and puts the target into the Targeted state whether or not the target passes his BTS Roll. This also counts as a successful Forward Observer attack!
Corahtar Discipline: During deployment, the user of this skill can assign Symbiomates or Symbiobombs to other troopers or themselves as long as they meet the requirements.
- Symbiomates: Up to 1 'mate can be assigned to any trooper with Symbiont Armor. The first time a trooper takes a hit, they gain Arm/BTS 9 and Total Immunity. Beware Flash Pulses that will cheaply strip your powerful ability.
- Symbiobombs: Up to 1 'bomb can be assigned to any trooper with Symbiont Armor. By spending the 'bomb, the trooper can make a Pheroware attack.
Pheroware Tactics: Pheroware is the Tohaa version of Hacking.
Nullifiers: Often overlooked. However, Nullifiers can be very handy tools. Once deployed, Troopers in ZoC of a Nullfier cannot use Hacking, Technical Weapon, Comms Attack, or even Sepsitor. However, troopers, weapons, and even equipment cannot be the target of Hacking, Technical Weapon, Comms Attack, or even Sepsitor. This even means Tohaa troopers in a Nullifier's influence, can deny enemy hacking, Forward Observe, Flash Pulse, Jammer, etc etc. This can even potentially deny your opponent some Classified Objectives which is very vital in ITS missions like Highly Classified.
Unit Overview
Light Infantry
Brawlers:
Chaksa Axuilliars:
Chaksa Longarms:
Chaksa Servants:
Cube Jäger:
Draal Saboteurs:
Greif Operators: Note: it's Greif Operators, like "Griffin".
Hatail Aelis Keesan:
Helot Militia:
Kaauri Sentinels:
Kaeltar Specialists:
Kerail Preceptors:
Kiiutan Imposters:
Kosuil Assault Pioneers:
Krigel Agents:
Kumotail Bioengineers:
Monstruckers:
Reex Escorts:
Rasail Boarding Team:
Taagma Scheemers:
Tohaa Diplomatic Delegates:
Warcor:
Wardrivers, Mercenary Hackers:
Medium Infantry
Armand Le Muet, Freelance Killer:
Heavy Infantry
Kiel-Saan Covert Assault Unit:
Neema Sataar:
TAG
Anaconda:
REM
NONE
Skirmishers
Clipsos Infiltrators:
Igao Unit:
Warband
NONE