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| | Immense -- "My son, some day all of that will be your's" | | | Immense -- "My son, some day all of that will be yours" |
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Revision as of 20:13, 14 November 2016
This page is in need of cleanup. Srsly. It's a fucking mess. |
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Creation Table
Work in Progress, help out!
Vow Nature
What is the Nature of our Vow? (d10)
|
1–3
|
Strategic Prognostication - "Our tarot cards say there's going to be a threat here, maybe. Call the Knights!"
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4–5
|
Counter - "There are Orks over here! Send the Knights!" "But it'll take 50 ye-" "Do it!"
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6–8
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Standing Force - "And these stars are ours to defend."
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9–10
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Crusade - "We need people running around and hitting the Imperium's enemies. Call the Knights!"
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House's First Contact with the Imperium
When Was The House Contacted? (d100)
|
1-5
|
Time Immemorial
|
6-35
|
Great Crusade
|
36-45
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Time of Rebirth (M31-M32)
|
46-65
|
The Forging (M32-M34)
|
66-70
|
Nova Terra Interregnum (M34-M36)
|
71–80
|
The Ages of Apostasy & Redemption (M36-M39)
|
81-100
|
The Waning/The Time of Ending (M39-M41)
|
- Time Immemorial: None can say now when the House was first rediscovered. Indeed, a small number of Houses were never rediscovered at all, such as House Taranis, who were stationed on Mars.
- Great Crusade: The House was first contacted sometime in M31, when the Emperor marshaled the combined forces of Mars and Terra and set out to reunite humanity.
- Time of Rebirth: The House was discovered by Loyalists during the dark times of the Horus Heresy, or perhaps during the Scouring, when the Traitors were pushed back to the Eye of Terror.
- The Forging: The Imperium contacted the House in the aftermath of the destructive Beheading, possibly discovering them in one of the Crusades of the newly-formed Adeptus Ministorum.
- Nova Terra Interregnum: The House was found while the galaxy was split in twain.
- The Ages of Apostasy & Redemption: In the midst of these turbulent religious times and the many Crusades of redemption that followed, the Imperium found the Knight House.
- The Waning/The Time of Ending: The House was only rediscovered relatively recently, adding its might to that of the faltering Imperium.
Sovereign
Who is our direct Sovereign? (d10)
|
1-4
|
Imperium of Mankind
|
5-8
|
Adeptus Mechanicus
|
9
|
No Sovereign (Freeblade)
|
10
|
Something unusual
|
- Imperium: The House is loyal to the Imperium, and its Knights wear the Imperial Aquila with pride.
- Adeptus Mechanicus: The House's loyalty is to the Adeptus Mechanicus. They may not adhere to the teachings of the Cult Mechanicus, but they will benefit from the closer attentions of their Sacristans.
- Freeblade: The Knights (who may not even be organized into a Household) are free to the last, loyal only to the God-Emperor.
- Other: Some other institution holds the House's loyalty; perhaps a Chapter of Adeptus Astartes rescued them from certain destruction, or a Knight cut a deal with a flamboyant Rogue Trader to explore the stars and escape the boredom of court.
Succession Laws
Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Freeblade; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)
|
1
|
Gavelkind/Partible
|
Titles and Knights are split between all eligible inheritors by lottery. Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).
|
2
|
Gerontocracy
|
All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they're not in diapers!).
|
3
|
Feudal Elective
|
All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they're not in diapers!). Politicking is fierce!
|
4
|
Peerage
|
Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.
|
5
|
Free Knights
|
There is no inheritance structure; when a Knight and title become "up for grabs", they are fought over until someone holds it by might makes right.
|
6
|
Unique
|
The House has come up with its own, no-doubt incredibly convoluted, succession laws.
|
Succession Laws. Who is eligible to inherit? (d6--do not roll if Freeblade)
|
1
|
Primogeniture
|
Set of inheritors is children; only go to grandchildren if no children are alive. Full line of succession (when age based) is eldest child > second eldest child > ... > eldest child's eldest child > eldest child's second eldest child > ... > eldest sibling > second eldest sibling > ... > eldest sibling's eldest child and so on, where children > siblings > aunts and uncles > great-aunts and great-uncles, always going "laterally" across a generation before going "down", despite going "down" initially from the deceased.
|
2
|
Absolute Primogeniture
|
Set of inheritors is children, but a dead child's children inherit for them. Full line of succession (when age based) is eldest child > eldest child's eldest child > eldest child's second eldest child > ... > second eldest child > second eldest child's eldest child > ... > eldest sibling > eldest sibling's eldest child and so on, where children > siblings > aunts and uncles > great-aunts and great-uncles, always going "down" a family line before going "laterally".
|
3
|
Seniority
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Set of inheritors is siblings first, always going "laterally" across a generation before going "down"; otherwise, follow primogeniture. Order of succession is eldest sibling > second eldest sibling > ... > eldest child > second eldest child > ... > eldest child's eldest child > ... > eldest sibling's eldest child and so on.
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4
|
Feudal Commune
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Set of inheritors is entire family.
|
5
|
Meritocracy
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Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not). Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.
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6
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Tyranny
|
The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title. If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.
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Gender laws for Inheritance (2d6)
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2-3
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Agnatic
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Only males are eligible for succession; if no suitable males exist in the current set of inheritors (children, siblings, etc), go to the next eligible set of inheritors. Only go to females if every male that could theoretically inherit is dead, in which case you start over with the first set of inheritors.
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4-5
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Agnatic-Cognatic
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Only males are eligible; if no suitable males exist in the current set of inheritors, females in the current set are eligible; only go to the next eligible set of inheritors when the entire current set is dead.
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6–8
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Cognatic
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Both males and females are equally eligible (ignore gender).
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9-10
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Amazon-Cognatic
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As Agnatic-Cognatic, but gender-swapped.
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11-12
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Amazon
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As Agnatic, but gender-swapped.
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Amount of Ceremony
Ceremony (d10)
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1–4
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Rigid
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5-7
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Reasonable
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7–8
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Nonchalant
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9–10
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Divergent
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- Rigid: Court proceedings are so boring that the Knights take to the field of battle just to keep their sanity.
- Reasonable: As with much of the Imperium, ritual guides most aspects of life, within reasonable limits.
- Nonchalant: The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls).
- Divergent: Be it blood sacrifice or machine meditation, things are very different here.
House Demeanour
House Demeanour (d10)
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1
|
Swift As The Wind - Going slowly and thinking things out? *BLAM* No.
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2
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Cleanse and Purify - Not destroy everything? *BLAM* No.
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3
|
No Mercy, No Respite - Let the enemy go so we can follow them? *BLAM* No.
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4
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Purity Above All - Mutants? *BLAM* No.
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5
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Scions of Mars - Progress? *BLAM* No. Awesome toys? Yes please.
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6
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See, But Don't Be Seen - Run onto the battlefield in colourful knights screaming like a maniac? *BLAM* No.
|
7
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Suffer Not the Alien to Live - Xenos? *BLAM* No.
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8
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Suffer Not the Work of Heretics - Heretics? *BLAM* No.
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9
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Brothers in Battle - Hos before bros? *BLAM* No.
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10
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Uphold the Honour of the House - Performing unheroic acts? *BLAM* No.
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House Flaw
If one exists, what is the House's Flaw? There really ought to be more of these (d10)
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1
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We Stand Alone
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2
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Honour Any Oath
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3
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Pride in the Colours
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4
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Our Way
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5
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Faith in Suspicion
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6
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Enjoys a Bit of the Claret
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7
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Eye to Eye
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8
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The Big Guns Never Tire
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9
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Blind Hatred
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10
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Local Cult
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- We Stand Alone: The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many in the Imperium distrust the House and its intentions...
- Honour Any Oath: The House is obsessed with honouring any and every oath, even when it would lead to the destruction of the House. They are often particularly brash.
- Pride in the Colours: The House is obsessed with maintaining their colours, going so far as to refuse the Imperial Aquila or Cog Mechanicus because it might obscure their insignia!
- Our Way: The Knights of the House listen to and understand the strategy of the campaign's warmaster... and then do what they were going to do anyway.
- Faith in Suspicion: The House finds another Imperial institution (or even another Knight House) particularly suspicious. They will fight with them if they must, but they would really prefer not to...
- Enjoys a Bit of the Claret: There's a difference between killing the foe and splashing around in their blood.
- Eye to Eye: The House hates any method of warfare other than running up to the enemy and stomping them.
- The Big Guns Never Tire: The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.
- Blind Hatred: The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.
- Local Cult: The practices of the House are weird and probably quite unsavory.
Figure of Legend
Figure of Legend (d100)
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01-20
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A great Hero from days of yore, Dark Age of Technology or before.
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21-30
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A mighty Knight who crusaded with the Emperor himself (reroll if the Knight was contacted after the Great Crusade).
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31-40
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A true Hero of the Imperium who stood against the Traitors (reroll if the Knight was contacted after the Time of Forging).
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41-50
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A Baron
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51-53
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A Knight initiate
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54-74
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Just a regular Knight
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75-78
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A Sacristan
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79-85
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A Knight's Consort
|
86-99
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A peasant/member of the Fyrd/Militia
|
100
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An outsider of your choice (Inquisitor, Chapter Master, Imperial Guard Colonel etc.).
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Deeds of Legend (d100)
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01-25
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The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.
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26-50
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The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
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51-70
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The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.
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71-85
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The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
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86-90
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The hero was lost to his House in a warp accident, yet his descendants have cause to believe he lives still and may one day return to them in glory.
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91-95
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The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.
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96-100
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The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by treachery within the fold of the Imperium, slain by an assassin’s turbo-penetrator round on the field of battle. Just why he was targeted was never discovered, and the House harbours a special hatred for the servants of the Officio Assassinorum to this day.
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Domain Size
Size of our Domain(d10)
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1-3
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Tiny, just the Homeworld/System
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4-8
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Sizable, several star systems
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9-10
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Immense -- "My son, some day all of that will be yours"
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Homeworld
House Homeworld (d100)
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01-30
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Agri World
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31-60
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Feral World
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61-70
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Medieval World
|
71-80
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Civilised World
|
81-90
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Uninhabited World
|
91-100
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N/A (Freeblade)
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Homeworld Terrain (d100)
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1–25
|
Jungle
|
26–50
|
Desert
|
51–60
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Ice
|
61–65
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Ocean
|
66–75
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Wasteland
|
76–80
|
Urban
|
81–85
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Dead
|
86–90
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Airless
|
90–100
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Temperate
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Homeworld Rule
Rule of homeworld (d10)
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1-4
|
Direct Rule - "So I have written, so shall it ever be."
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5-7
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Stewardship - "Hi, Planetary Governor? It's me, the Baron. Just calling you to remind you that I outrank you, even if I don't do anything."
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8-10
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Distant rule - "Rule? That's peasant's work!"
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House Hierarchy
House Hierarchy (d10)
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1-5
|
Strict
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6-8
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Flexible
|
9-10
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Every Knight for himself!
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Preferred Combat Doctrine
Combat doctrine (d10)
|
1
|
Close Combat
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2
|
Ranged Combat
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3
|
Armoured Assault
|
4
|
Stealth
|
5
|
Lightning Strike
|
6
|
Planet Strike Vanguard
|
7
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Long Range Operations
|
8
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Siege
|
9
|
Shock and Awe
|
10
|
Terror
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Preferred Knight Variant
Preferred Knight variant (d100)
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01–20
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Knight Paladin
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21–40
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Knight Errant
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41-50
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Knight Lancer
|
51-60
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Knight Crusader
|
61-70
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Knight Castellan
|
71-80
|
Knight Warden
|
81-100
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No particular preference
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Restrictions
Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)
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01–20
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No restrictions
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21–30
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Knight Paladin
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31-40
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Knight Errant
|
41-50
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Knight Lancer
|
51-65
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Knight Crusader
|
66-80
|
Knight Castellan
|
81-95
|
Knight Warden
|
96-100
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Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)
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House Beliefs
What form do the House's beliefs take? (d100)
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01-25
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Revere the Omnissiah - "He's the Emperor. Or the Emperor is him. Look, the point is there's machines, cogs, and it's all really cool. "
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26-50
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The Emperor Above All - "I don't mind praying in the Chapel. I mind praying to the arc welder ten times a day."
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51-65
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Code of Chivalry - "Duty is honor, and our duty is to protect the innocent and care for the weak."
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66-75
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Honour the Ancestors - "Old members of our House are better than your guys."
|
76-80
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Death Cult - "SHUT UP YOU GUYS DON'T YOU KNOW WE'RE GOING TO DIE SOME DAY"
|
81-85
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Totem Creature - "You know how we've got a horse as our House symbol? Yeah, we're going to stick that everywhere."
|
86-90
|
Mechanicus Scions - "We're here for the STC fragments. Your Hive is collateral damage."
|
91-95
|
Purity of Man - "Technology makes you weak. Only our giant battle mecha are allowed."
|
96-100
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Esoteric Beliefs - "Get me the calipers and nails! Ol' Bessy got herself another trophy!"
|
House Combat Strength
At what strength is the House? (d10)
|
1
|
Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.
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2-4
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Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Mechanicus may accelerate this process.
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5-9
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Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations to the Imperium and Mechanicus
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10
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Over Strength: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, sacristans and their offspring takes up an exasperating amount of time.
|
House Allies & Enemies
Who are the House's enemies?(d100)
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01-02
|
Roll on House Friends table
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3-14
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The Orks (alternatively, you may select a particular Waaagh! or Warboss)
|
15-32
|
The Eldar, Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)
|
33-51
|
Chaos Knight house!
|
52-62
|
The Tyranids (alternatively, you may select a particular Hive Fleet)
|
63-72
|
Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion)
|
72-79
|
A particular Daemon, Daemon Prince or Disciple of Chaos
|
80-87
|
A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)
|
88-97
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The Dark Eldar (alternatively, you may select a particular Kabal or leader).
|
97-100
|
Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)
|
Minor Xenos Species/Empires(1d100)
|
1-10
|
Tau Empire (alternatively, you may select a particular Tau force or leader)
|
11-20
|
Hrud
|
21-30
|
Fra'al
|
31-40
|
Uluméathic League
|
41-50
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Yu'vath/Legacy of the Yu'vath/Rak'gol
|
51-60
|
Enslavers
|
61-65
|
Bargesi
|
66-70
|
Tarrelians
|
71-75
|
Thyrrus
|
76-80
|
Hellgrammite
|
81-85
|
Loxatl
|
85-90
|
Saharduin
|
91-92
|
Xenarch
|
93-95
|
Cythor Fiends
|
96-97
|
Nightmare-Engines of the Pale Wasting
|
98-100
|
Other Xenos Species (pick one or roll/write one up)
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Other Stuff
Lastly, add a name, colours, and heraldry. God-Emperor help us all.