Imperial Guard Regiment Creation Tables: Difference between revisions
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==Regiment Relations== | ==Regiment Relations== |
Revision as of 10:02, 22 December 2011
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Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff.
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
Regiment Classification (d10) | |
---|---|
1-4 | Imperial Guard |
5-6 | Planetary Defense Force |
7-8 | Penal Legion |
9 | Militia |
10 | Imperial Navy Armsmen |
Regiment Demographics
Recruitment Criteria (d100) | |
---|---|
1-15 | All male [m/f ratio adjustable] |
16-25 | All female |
26-30 | Caste-born |
31-35 | Nobility |
36-40 | Priesthood |
41-45 | Subhumans |
46-50 | Tribespeople |
51-55 | Lottery |
56-60 | Space pilgrims |
61-65 | Firstborn |
66-70 | Vat-grown |
71-85 | Gangers |
86-95 | Convicts |
96-100 | Roll d3+1 more times on this chart. |
Nature of recruitment (d10) | |
---|---|
1 | Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society |
2-4 | Elite tithe: The best of the best of the planet are sent to the regiment |
5-10 | Standard conscription: Average or above-average citizens recruited from all levels of society. |
Regiment Homeworld
Home World (d100) | |
---|---|
1-25 | Hive World |
26-40 | Feral World |
41-50 | Death World |
51-60 | Forge World |
61-70 | Medieval World |
71-80 | Civilized World |
81-90 | Shrine World |
91-100 | Home World Lost |
Home World Predominant Terrain (d100) | |
---|---|
1-25 | Jungle |
26-50 | Desert |
51-60 | Ice |
61-65 | Ocean |
66-75 | Wasteland |
76-80 | Urban |
81-85 | Dead |
86-90 | Airless |
91-100 | Temperate |
Regiment Tactical Information
Regiment Core Units (d100) | |
---|---|
1-35 | Infantry Regiment |
36-45 | Light Infantry |
46-55 | Heavy Infantry |
56-70 | Mechanized Infantry |
71-75 | Drop |
76-80 | Armored |
81-85 | Artillery |
86-95 | Siege |
96-99 | Shock Troopers |
96-99 | Abhuman |
Specialization (d10) | |
---|---|
1 | Drill & Discipline |
2 | Counter |
3 | Stealth Warfare |
4 | Lightning Strike |
5 | Trench Warfare |
6 | Close Combat |
7 | Ranged Combat |
8 | Shock & Awe |
9 | Guerrilla Warfare |
10 | Hive Warfare |
Loyalty Rating (d10) | |
---|---|
1 | Overzealous: need to be actively held back from giving their lives for the Emperor |
2-3 | Fanatical: No remorse, no retreat, no fear. |
4-5 | Adherent: Hold fast to the Creed and His will. |
6-7 | Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures. |
8-9 | Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum. |
10 | Heretical: This regiment has abandoned the truth of the Emperor. |
Regiment Creed (d100) | |
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1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. |
41-65 | For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |
66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood. |
86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
96-100 | Esoteric Beliefs |
Special Equipment (d100) | |
---|---|
1-10 | Traditional Weapon |
11-20 | War Trophies |
21-30 | Specialized Lasgun Pattern |
31-40 | Exotic Mounts |
41-50 | Rare Heavy Weapon |
51-60 | Blessed Wargear |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Preferred Fighting Style |
91-100 | Modified Weaponry |
Regiment Relations
Regiment Friends (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Adepta Astra Telepathica |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-58 | Astropaths |
59-60 | Chartist Captains |
61-65 | Ecclesiarchy |
66-75 | Imperial Guard (of a specific world) |
76-79 | Imperial Navy |
80-85 | Inquisition |
86-88 | Navigators |
89-91 | Officio Assassinorum |
92-93 | PDF (of a specific world) |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | Scholastica Psykana |
Regiment Enemies (d100) | |
---|---|
1-2 | Roll on the "Regiment Friends" table. |
3-31 | Orks |
32-42 | Eldar |
43-51 | Tyranids |
52-68 | Chaos Space Marines |
69-79 | Daemon Prince/Daemon/other specific disciple of Chaos |
80-87 | Specific Chaos-aligned group |
88-96 | Dark Eldar |
97-98 | Tau |
99-100 | Other |