Imperial Guard Regiment Creation Tables: Difference between revisions

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1d4chan>Not LongPoster Again
(Somebody with more wiki-formatting expertise should clean this up.)
 
1d4chan>Indonesian gentleman
(kinda fixed the layout a bit.)
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Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries?  Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty.  Somebody check those out, OK?
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries?  Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty.  Somebody check those out, OK?


{| border="1" cellspacing="0" cellpadding="5" align="left"
==Regiment Origin==
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Regiment Classification (d10)
! colspan="2" |Regiment Classification (d10)
|-  
|-  
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|-
|-
|}
|}
----
===Regiment Demographics===
{| border="1" cellspacing="0" cellpadding="5" align="left"
! colspan="2" |Recruitment Criteria (d100)
|-
! 1-15
| All male [m/f ratio adjustable]
|-
! 16-25
| All female
|-
! 26-30
| Caste-born
|-
! 31-35
| Nobility
|-
! 36-40
| Priesthood
|-
! 41-45
| Subhumans
|-
! 46-50
| Tribespeople
|-
! 51-55
| Lottery
|-
! 56-60
| Space pilgrims
|-
! 61-65
| Firstborn
|-
! 66-70
| Vat-grown
|-
! 71-85
| Gangers
|-
! 86-95
| Convicts
|-
! 96-100
| Roll d3+1 more times on this chart.
|-
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Nature of recruitment (d10)
|-
! 1
| Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society
|-
! 2-4
| Elite tithe: The best of the best of the planet are sent to the regiment
|-
! 5-10
| Standard conscription: Average or above-average citizens recruited from all levels of society.
|-
|}
----
===Regiment Homeworld===


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
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|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Home World Predominant Terrain (d100)
! colspan="2" |Home World Predominant Terrain (d100)
|-  
|-  
Line 85: Line 156:
|-
|-
|}
|}
==Regiment Tactical Information==


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
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|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Loyalty Rating (d10)
! colspan="2" |Loyalty Rating (d10)
|-  
|-  
Line 179: Line 252:
|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="right"
! colspan="2" |Recruitment Criteria (d100)
! colspan="2" |Regiment Creed (d100)
|-  
|-  
! 1-15
! 1-40
| All male [m/f ratio adjustable]
| For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the [[Imperium]].
|-
|-
! 16-25
! 41-65
| All female
| For the [[Emperor]]: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
|-
|-
! 26-30
! 66-75
| Caste-born
| Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
|-
|-
! 31-35
! 76-80
| Nobility
| Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
|-
|-
! 36-40
! 81-85
| Priesthood
| We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
|-
|-
! 41-45
! 86-90
| Subhumans
| Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
|-
|-
! 46-50
! 91-95
| Tribespeople
| Steel Over Flesh: This regiment believes the way to victory is through machine augumentation.
|-
! 51-55
| Lottery
|-
! 56-60
| Space pilgrims
|-
! 61-65
| Firstborn
|-
! 66-70
| Vat-grown
|-
! 71-85
| Gangers
|-
! 86-95
| Convicts
|-
|-
! 96-100
! 96-100
| Roll d3+1 more times on this chart.
| Esoteric Beliefs
|-
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="left"
! colspan="2" |Nature of recruitment (d10)
|-
! 1
| Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society
|-
! 2-4
| Elite tithe: The best of the best of the planet are sent to the regiment
|-
! 5-10
| Standard conscription: Average or above-average citizens recruited from all levels of society.
|-
|-
|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Special Equipment (d100)
! colspan="2" |Special Equipment (d100)
|-  
|-  
Line 275: Line 316:
|}
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
 
! colspan="2" |Regiment Creed (d100)
 
|-
==Regiment Relations==
! 1-40
| For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the [[Imperium]].
|-
! 41-65
| For the [[Emperor]]: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
|-
! 66-75
| Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
|-
! 76-80
| Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
|-
! 81-85
| We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
|-
! 86-90
| Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
|-
! 91-95
| Steel Over Flesh: This regiment believes the way to victory is through machine augumentation.
|-
! 96-100
| Esoteric Beliefs
|-
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"

Revision as of 09:57, 22 December 2011

This page is in need of cleanup. Srsly. It's a fucking mess.

>

Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff.

Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?

Regiment Origin

Regiment Classification (d10)
1-4 Imperial Guard
5-6 Planetary Defense Force
7-8 Penal Legion
9 Militia
10 Imperial Navy Armsmen

Regiment Demographics

Recruitment Criteria (d100)
1-15 All male [m/f ratio adjustable]
16-25 All female
26-30 Caste-born
31-35 Nobility
36-40 Priesthood
41-45 Subhumans
46-50 Tribespeople
51-55 Lottery
56-60 Space pilgrims
61-65 Firstborn
66-70 Vat-grown
71-85 Gangers
86-95 Convicts
96-100 Roll d3+1 more times on this chart.
Nature of recruitment (d10)
1 Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society
2-4 Elite tithe: The best of the best of the planet are sent to the regiment
5-10 Standard conscription: Average or above-average citizens recruited from all levels of society.

Regiment Homeworld

Home World (d100)
1-25 Hive World
26-40 Feral World
41-50 Death World
51-60 Forge World
61-70 Medieval World
71-80 Civilized World
81-90 Shrine World
91-100 Home World Lost
Home World Predominant Terrain (d100)
1-25 Jungle
26-50 Desert
51-60 Ice
61-65 Ocean
66-75 Wasteland
76-80 Urban
81-85 Dead
86-90 Airless
91-100 Temperate

Regiment Tactical Information

Regiment Core Units (d100)
1-35 Infantry Regiment
36-45 Light Infantry
46-55 Heavy Infantry
56-70 Mechanized Infantry
71-75 Drop
76-80 Armored
81-85 Artillery
86-95 Siege
96-99 Shock Troopers
96-99 Abhuman
Specialization (d10)
1 Drill & Discipline
2 Counter
3 Stealth Warfare
4 Lightning Strike
5 Trench Warfare
6 Close Combat
7 Ranged Combat
8 Shock & Awe
9 Guerrilla Warfare
10 Hive Warfare
Loyalty Rating (d10)
1 Overzealous: need to be actively held back from giving their lives for the Emperor
2-3 Fanatical: No remorse, no retreat, no fear.
4-5 Adherent: Hold fast to the Creed and His will.
6-7 Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
8-9 Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
10 Heretical: This regiment has abandoned the truth of the Emperor.
Regiment Creed (d100)
1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
41-65 For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
66-75 Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
76-80 Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
81-85 We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
86-90 Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
91-95 Steel Over Flesh: This regiment believes the way to victory is through machine augumentation.
96-100 Esoteric Beliefs
Special Equipment (d100)
1-10 Traditional Weapon
11-20 War Trophies
21-30 Specialized Lasgun Pattern
31-40 Exotic Mounts
41-50 Rare Heavy Weapon
51-60 Blessed Wargear
61-70 Augmented Troops
71-80 Special Vehicle
81-90 Preferred Fighting Style
91-100 Modified Weaponry


Regiment Relations

Regiment Friends (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Adeptus Astartes (a specific chapter)
31-35 Adepta Astra Telepathica
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-55 Adeptus Titanicus
56-58 Astropaths
59-60 Chartist Captains
61-65 Ecclesiarchy
66-75 Imperial Guard (of a specific world)
76-79 Imperial Navy
80-85 Inquisition
86-88 Navigators
89-91 Officio Assassinorum
92-93 PDF (of a specific world)
94-98 Rogue Trader Dynasty
99 Schola Progenium
100 Scholastica Psykana
Regiment Enemies (d100)
1-2 Roll on the "Regiment Friends" table.
3-31 Orks
32-42 Eldar
43-51 Tyranids
52-68 Chaos Space Marines
69-79 Daemon Prince/Daemon/other specific disciple of Chaos
80-87 Specific Chaos-aligned group
88-96 Dark Eldar
97-98 Tau
99-100 Other