Immortal Empires: Difference between revisions

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*'''A Grudge too Far''': The Dwarf crisis.  Throwback to the WH1 days when autoresolve heavily favored dwarfs and would often result in the various dwarf factions painting the entire map blue.
*'''A Grudge too Far''': The Dwarf crisis.  Throwback to the WH1 days when autoresolve heavily favored dwarfs and would often result in the various dwarf factions painting the entire map blue.


*'''Da Biggest Waaagh!''': The Greenskin crisis.
*'''Da Biggest Waaagh!''': The Greenskin crisis. Which if you are a Greeskin faction you can confederate. THATS RIGHT, YOU CAN MAKE THE GREENSKIN CRISIS ''YOUR GREESKIN CRISIS!''


*'''The Wild Hunt''': The Wood Elf Crisis.  Another throwback to the WH1 days when the wood elves were hyperaggressive and posed a greater threat to the player than the forces of chaos.
*'''The Wild Hunt''': The Wood Elf Crisis.  Another throwback to the WH1 days when the wood elves were hyperaggressive and posed a greater threat to the player than the forces of chaos.

Revision as of 23:01, 1 September 2022

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Total War Warhammer: Immortal Empires is a currently in Beta sandbox campaign taking place in The-World-That-Was, aka the world of Warhammer Fantasy Battles. It's most notable for being slow-as-fuck, rendering your computer as helpful as a Votann taking place across the entire known world, conspicuously including Ind and Khuresh on the map, but not populating them (for now).

Technically, all of the TWWH games have had a sandbox campaign that included all the factions released at the time, but Immortal Empires is the "most complete" one, not only including all the factions from WFB, but including the never-released-ones that were fleshed out for TWWH3.

The campaign is probably the closest you'll get to an official 9E WFB until The Old World is released, and probably cheaper than buying all those OOP models yourself.

The Map

The map is easily the biggest one in all of Total War games, and one of the biggest in all of strategy games. It accurately replicates iconic 2004 WFB map, with some exceptions like Nippon and Lost Isles of Elithis (which quite possibly may be added via map expansion, like how they added a little bit of Bretonnia in Realm of Chaos Campaign). Out of all the available lands Kingdoms of Ind and Khuresh are currently not traversable and have no provinces, just like Athel Loren before Wood Elves DLC. It is currently unknown if they will have Racepacks as new factions or will be populated by another races' Legendary Lords (which doesn't exclude them from still being added later).

To make empirebuilding much easier, map features several sea lanes, which teleport faction's fleet from one corner of the map to the other. Currently four exist - one in Under-sea of Naggaroth, two in The Far Sea and one between Far Sea and The Sea of Dread.

End Game Scenarios

The problem with Mortal Empires was that after a while, it got boring to play. Sure, with so many races and subfactions to choose from, there was a lot of content to keep your Dorito-stained fingers on the keyboard, but because every campaign ultimately ended up being "survive the chaos invasion turn 80, then conquer all the other races", you were really starved for new experiences.

Enter the End Game Scenarios, special world events that kicked in after a certain number of turns, ripped off from better game makers Stellaris. We'll probably get a WH1/WH2 chaos invasion and vermintide crisis later too.

The End Game Scenarios are:

  • The Black Pyramid: The Tomb Kings crisis. A fuckton of hostile AI armies spawn from Nagash's Black Pyramid and start conquering everything around it.
  • A Grudge too Far: The Dwarf crisis. Throwback to the WH1 days when autoresolve heavily favored dwarfs and would often result in the various dwarf factions painting the entire map blue.
  • Da Biggest Waaagh!: The Greenskin crisis. Which if you are a Greeskin faction you can confederate. THATS RIGHT, YOU CAN MAKE THE GREENSKIN CRISIS YOUR GREESKIN CRISIS!
  • The Wild Hunt: The Wood Elf Crisis. Another throwback to the WH1 days when the wood elves were hyperaggressive and posed a greater threat to the player than the forces of chaos.
  • Vampiric Ascension: The Vampire Count crisis.

Factions and Tactics

For Tactics, we have a general overview here.

For in depth overviews of each faction, go here.

Future Content

Obviously, because it's a beta, they will work on patching the game to make it run better and hopefully address the Bloat caused by 270+ factions fighting-and-dying across the map, but also to add and incorporate the main-game DLCs (which will happen, both to flesh out existing factions more, and to provide a tithe to our masters at CA)

There is also the very obvious yet constantly denied possibility of Araby, Ind, Khuresh, and Nippon. None of these factions were ever fleshed out in the Euro-centric WFB, and yet the blank canvasses that appear on the map is quite enticing. It's very possible that CA doesnt want to touch these factions, especially because the more realistic Chaos Dwarfs still havent been officially announced, but one can hope that we get them.

Total War: Warhammer Tactics Articles
General Tactics
Total War: Warhammer
Total War: Warhammer 2
Total War: Warhammer 3