Hortus: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Nubnuber
(Added images)
1d4chan>Nubnuber
No edit summary
Line 1: Line 1:
High Gothic for Garden. Usually constructed by [[Imperial]] [[Noble]]s, [[Rogue Trader]]s and other high ranking officials containing a wide variety of exotic fauna and designed resembling the mythological old lost gardens of Terra.
High Gothic for Garden. Usually constructed by [[Imperial]] [[Noble]]s, [[Rogue Trader]]s and other high ranking officials containing a wide variety of exotic fauna and designed resembling the mythological old lost gardens of Terra.
==Starfinder==
==Starfinder==
[[File:Hortus 1.png|thumb]]
{{stub}}
{{stub}}
[[Myconid]]s ''IN SPAAAAACE!''
[[Myconid]]s ''IN SPAAAAACE!'' A peaceful race who accepted becoming subjects of the Azlanti Star Empire as long as they were allowed to continue sitting around smoking <s>weed</s> sedative spores all day.
 
===PC Stats===
Ability Modifiers: +2 Str, +2 Con, -2 Cha
 
Hit Points: 6
 
Size and Type: Medium plant.
 
Atmospheric Alteration: As a move action while in atmosphere, a hortus can spend 1 Resolve Point to release a mix of spores into the air. When it uses this ability, the hortus chooses a type of saving throw (Fortitude, Reflex, or Will) and whether to enhance or penalize that save. If it enhances, creatures within 20 feet gain a +2 enhancement bonus to saving throws of the chosen type for 1d4 rounds; if it penalizes, creatures within 20 feet take a –1 penalty to saving throws of the chosen type for 1d4 rounds. A creature can attempt a Fortitude save before the bonus or penalty is applied to ignore this effect. The save DC is equal to 10 + half the hortus’s level + its Constitution modifier. This is an inhaled poison effect.
 
Hortus Senses: Hortuses have low-light vision.
 
Limited Plant Benefits: Despite being plant creatures, hortuses don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus to saving throws against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.
 
Slightly Poisonous: A creature that hits a hortus with a bite attack must succeed at a Fortitude save or become sickened for 1d4 rounds. The save DC is equal to 10 + half the hortus’s level + its Constitution modifier.
 
Spongy Form: A hortus has damage reduction 5/slashing; this stacks with one other source of damage reduction.
 
 
 
<gallery>
<gallery>
Hortus 1.png
Hortus 2.png
Hortus 2.png
</gallery>
</gallery>
{{Starfinder-Races}}
{{Starfinder-Races}}

Revision as of 21:57, 2 March 2021

High Gothic for Garden. Usually constructed by Imperial Nobles, Rogue Traders and other high ranking officials containing a wide variety of exotic fauna and designed resembling the mythological old lost gardens of Terra.

Starfinder

This article is a stub. You can help 1d4chan by expanding it

Myconids IN SPAAAAACE! A peaceful race who accepted becoming subjects of the Azlanti Star Empire as long as they were allowed to continue sitting around smoking weed sedative spores all day.

PC Stats

Ability Modifiers: +2 Str, +2 Con, -2 Cha

Hit Points: 6

Size and Type: Medium plant.

Atmospheric Alteration: As a move action while in atmosphere, a hortus can spend 1 Resolve Point to release a mix of spores into the air. When it uses this ability, the hortus chooses a type of saving throw (Fortitude, Reflex, or Will) and whether to enhance or penalize that save. If it enhances, creatures within 20 feet gain a +2 enhancement bonus to saving throws of the chosen type for 1d4 rounds; if it penalizes, creatures within 20 feet take a –1 penalty to saving throws of the chosen type for 1d4 rounds. A creature can attempt a Fortitude save before the bonus or penalty is applied to ignore this effect. The save DC is equal to 10 + half the hortus’s level + its Constitution modifier. This is an inhaled poison effect.

Hortus Senses: Hortuses have low-light vision.

Limited Plant Benefits: Despite being plant creatures, hortuses don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus to saving throws against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.

Slightly Poisonous: A creature that hits a hortus with a bite attack must succeed at a Fortitude save or become sickened for 1d4 rounds. The save DC is equal to 10 + half the hortus’s level + its Constitution modifier.

Spongy Form: A hortus has damage reduction 5/slashing; this stacks with one other source of damage reduction.


The Races of Starfinder
Core Races: Android - Human - Kasatha - Lashunta - Shirren - Vesk - Ysoki
Legacy Races: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling
Expanded Races: Aasimar - Amrantah - Anassanoi - Astrazoan - Bantrid - Barathu - Bolida - Borai - Brakim - Brenneri
Cephalume - Contemplative - Copaxi - Damai - Dessamar - Dirindi - Draelik - Dragonkin - Dromada
Drow - Elebrian - Embri - Endiffian - Espraksa - Ferran - Formian - Ghibrani - Ghoran - Goblin - Gosclaw
Gray - Haan - Hanakan - Hobgoblin - Hortus - Ifrit - Ijtikri - Ikeshti - Ilthisarian - Izalguun - Kalo - Kanabo
Kayal - Khizar - Kiirinta - Kish - Maraquoi - Morlamaw - Neskinti - Nuar - Orc - Oread - Osharu - Pahtra
Phentomite - Quorlu - Ramiyel - Raxilite - Reptoid - Ryphorian - Sarcesian - Sazaron - Screedreep
Scyphozoan - Selamid - Seprevoi - Shakalta - Shatori - Shimreen - Shobhad - Skittermander - Spathinae
SRO - Stellifera - Strix - Suli - Svartalfar - Sylph - Telia - Tiefling - Trinir - Trox - Undine - Uplifted Bear
Urog - Varculak - Verthani - Vilderaro - Vlaka - Witchwyrd - Woioko - Wrikreechee