Hierophant: Difference between revisions
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
Of course, unless its weight is mitigated by psychic hijinks or it being filled with helium, there's no explanation for how a 51-ton creature on FOUR POINTED LEGS doesn't sink balls-deep into the ground the moment it makes planetfall. | Of course, unless its weight is mitigated by psychic hijinks or it being filled with helium, there's no explanation for how a 51-ton creature on FOUR POINTED LEGS doesn't sink balls-deep into the ground the moment it makes planetfall. | ||
[[Crunch]]-wise, this is the most powerful Tyranid model in the game. It's extremely durable, throws out more attacks per turn than any single model, besides a CSM model that gets lucky a demon weapon, a Dreadnaught with blood talons since it can more attacks, and An'ggrath if rolls lots of 6s, packs two S10 biocannons, which are sadly only AP3. It's only BS3, but with that many shots it's not going to matter. As the number of attacks it has, plus the fact that it's a gargantuan creature would indicate, the many areas it excels in is combat, Apocalypse exclusive [[Daemon]]-lords are likely to die against it. It's damn hard to kill to, having 10 wounds, toughness | [[Crunch]]-wise, this is the most powerful Tyranid model in the game. It's extremely durable, throws out more attacks per turn than any single model, besides a CSM model that gets lucky a demon weapon, a Dreadnaught with blood talons since it can more attacks, and An'ggrath if rolls lots of 6s, packs two S10 biocannons, which are sadly only AP3. It's only BS3, but with that many shots it's not going to matter. As the number of attacks it has, plus the fact that it's a gargantuan creature would indicate, the many areas it excels in is combat, Apocalypse exclusive [[Daemon]]-lords are likely to die against it. It's damn hard to kill to, having 10 wounds, toughness 9, and can regenerate and get a wound back by rolling a 6, and it gets to roll a six for every remaining wound it has. | ||
{{Template:Tyranids-Creatures}} | {{Template:Tyranids-Creatures}} | ||
[[Category:Warhammer 40,000]] | [[Category:Warhammer 40,000]] | ||
[[Category:Tyranid]] | [[Category:Tyranid]] |
Revision as of 11:19, 1 April 2014
The Hierophant is a Forge World-only fuckhuge Tyranid biotitan which is a fucking engine of destruction. It has a large arsenal of bio-weapons and is the Tyranid response to Gargants and Titans. The largest Tyranid unit in the game it stands at 10 inches without a stand. However in the fluff it is 15 metres tall. Which is about the same size, ignoring how stupidly huge Guardsmen and Tau are Space Marines and Eldar would stand about 1.5" if they were standing up straight and are about 2 metres so on the table you can expect the size difference between a Hierophant and most things to be approximately fluff accurate, in other words it's fucking huge.
They also weigh at around 51 tonnes, which in real world terms is not actually that massive. Compared to many sauropod dinosaurs (not to mention things like tanks), this is rather light. Furthermore it would be a rat compared to the Blue Whale, which in turn would be dwarfed by other many Sauropods such as Amphicoelias (240 tons for newer studies), Bruhathkayosaurus (220 tons), Broome Titanosaur (Weight unknown but most likely above 200+ ton mark) and Parabrontopodus (Weight estimated at 250+ tons mark). Figures that GW would end up failing at scale again.
With that in mind, the Heirophant is probably not all that dense. Creatures that large have a high tendency to crush themselves, and for the Hive mind to create a creature that can only invade Earth-sized or smaller worlds would be a waste of time. Instead of being a huge brick like a Carnifex, the Heirophant is probably light for its size, armored and structured in a self-supporting way to enable it to take cannon shells without breaking bones or splitting armor. Purely speculation, but one could assume it has legs made entirely of hard chitin or whatever the Tryanids use for armor, with muscle and bone only extending far enough to give mobility and reinforcing structure. The inside of the beast would most likely be entirely metabolic structures and weapon organs (standard Tyranid fare), but with a dense and powerful digestive system in the lower front area to take in energy. The supportive structure is likely a porous, hard (and regenerative) supporting material with a dense bone-core and plated chitin armor, segmented like an insect. The odd shape of the body probably protects vitals from infantry, smaller beasts, and flame weapons; it can walk over barricades and could even use it's circulatory system to move heat generated from movement or energy weapons to it's top, ensuring weapons organs function at peak efficiency. Alternatively, it might be at least partly supported by the hive mind, like a Zoanthrope.
Of course, unless its weight is mitigated by psychic hijinks or it being filled with helium, there's no explanation for how a 51-ton creature on FOUR POINTED LEGS doesn't sink balls-deep into the ground the moment it makes planetfall.
Crunch-wise, this is the most powerful Tyranid model in the game. It's extremely durable, throws out more attacks per turn than any single model, besides a CSM model that gets lucky a demon weapon, a Dreadnaught with blood talons since it can more attacks, and An'ggrath if rolls lots of 6s, packs two S10 biocannons, which are sadly only AP3. It's only BS3, but with that many shots it's not going to matter. As the number of attacks it has, plus the fact that it's a gargantuan creature would indicate, the many areas it excels in is combat, Apocalypse exclusive Daemon-lords are likely to die against it. It's damn hard to kill to, having 10 wounds, toughness 9, and can regenerate and get a wound back by rolling a 6, and it gets to roll a six for every remaining wound it has.