Heavy Gear: Difference between revisions

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===Confederated Northern City-States===
===Confederated Northern City-States===
[[Image:Faction-CNCS-Hammers-Web-600x600.png|100px|thumb|Ate Souf, luv Norf, Simple as.]]
[[Image:Faction-CNCS-Hammers-Web-600x600.png|100px|thumb|Ate Souf, luv Norf, Simple as.]]
Consists of the Northern Lights Confederacy, the United Mercantile Federation, and Western Frontier Protectorate Leagues. Their main united army is the Northern Guard. The UMF is the birthplace of the Hunter Gear, the first heavy gear on Terra Nova. Their forces tend to be focused on specializing in one thing, counting on other forces to plug the gaps they do not have. Each of the states' independence remains and are self-governed but are also represented on the CNCS council. The CNCS has no authority in the internal affairs' of any of the individual states however, making behind the scenes power plays to get legislation to further their specific needs not uncommon.  
Consists of the Northern Lights Confederacy, the United Mercantile Federation, and Western Frontier Protectorate Leagues. Their main united army is the Northern Guard. The UMF is the birthplace of the Hunter Gear, the first heavy gear on Terra Nova. Their forces tend to be focused on specializing in one thing, counting on other forces to plug the gaps they do not have. Each of the states' independence remains and they are self-governed but are also represented on the CNCS council. The CNCS has no authority in the internal affairs' of any of the individual states however, making behind the scenes power plays to get legislation to further their specific needs not uncommon.  




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===Allied Southern Territories===  
===Allied Southern Territories===  
[[Image:Faction-AST-Logo-Web-600x600.png|100px|thumb|Ate Norf, luv Souf, Simple as.]]
[[Image:Faction-AST-Logo-Web-600x600.png|100px|thumb|Ate Norf, luv Souf, Simple as.]]
Consists of Eastern Sun Emirates, Humanist Alliance, Mekong Dominion, and the Southern Republic. The MILICIA ['''MILI'''tary and '''C'''ounter '''I'''nsurgency '''A'''rmy) is the combined army of the Leagues, although unlike the Northern equivalent, it is extremely underfunded and is considered a place where careers go to die. Their forces typically can fill any role somewhat well, a more jack of all trades approach to warfare, they do however have a hovertank option. Lorded over by the Curia and the three Chancellors of the Republic, the Allied Southern Territories are mere puppets of the Southern Republic, with dissidents to their rule crushed or silenced.  
Consists of Eastern Sun Emirates, Humanist Alliance, Mekong Dominion, and the Southern Republic. The MILICIA ['''MILI'''tary and '''C'''ounter '''I'''nsurgency '''A'''rmy) is the combined army of the Leagues, although unlike the Northern equivalent, it is extremely underfunded and is considered a place where careers go to die. Their forces typically can fill any role somewhat well, a more jack of all trades approach to warfare, they do however have a hovertank option. Lorded over by the Curia and the three Chancellors of the Republic, the rest of the Allied Southern Territories are mere puppets of the Southern Republic, with dissidents to their rule crushed or silenced.  




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===New Coalition===  
===New Coalition===  
[[Image:Faction-NuCoal-Logo-Web-600x600.jpg|100px|thumb|Only the dead may know the end of war.]]
[[Image:Faction-NuCoal-Logo-Web-600x600.jpg|100px|thumb|Only the dead may know the end of war.]]
Consists of several badlands city states allied with the remnants of the first Earth invasion. Has some of the best tech available to the Terra Nova people as well as some minor CEF tech. Lives in constant fear of the North and South, so decided to go into the business for themselves. Seeing how the big two get into it over something new every week, you can't really blame them.
Consists of several badlands city states allied with the remnants of the first Earth invasion. Has some of the best tech available to the Terra Nova people as well as some minor CEF tech. Lives in constant fear of the North and South, so decided to go into the business for themselves. Seeing as how the big two get into it over something new every week, you can't really blame them.




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==Earth==
==Earth==
===Colonial Expeditionary Force===
===Colonial Expeditionary Force===
The force of Earth setting out to retake the Colonies that Earth originally abandoned. They have some of the most advanced military tech. Their forces are made mainly of hover tanks and Vat Grown super soldiers called GRELs. Now they have access to their own form of Gears along with some of their Super Soldiers with access to power armor. Not to mention auxiliary forces from the other colonies they have conquered. As with most Sci Fi, if Earth is not the good guy they are typically the bad guy. Controlled by the New Earth Commonwealth (NEC) that was created after the nations of Earth started dumping nukes on each other then getting mad when it was revealed that wasn't such a good idea. They have now come to take their taxes to pay for the rebuilding of Earth BY FORCE....again!   
The force of Earth setting out to retake the Colonies that Earth originally abandoned. They have some of the most advanced military tech. Their forces are made mainly of hover tanks and Vat Grown super soldiers called GRELs. Now they have access to their own form of Gears along with some of their Super Soldiers with access to power armor. Not to mention auxiliary forces from the other colonies they have conquered. As with most Sci Fi, if Earth is not the good guy they are typically the bad guy. Controlled by the New Earth Commonwealth (NEC) that was created after the nations of Earth started dumping nukes on each other then getting mad when it was revealed that wasn't such a good idea. They have now come to take their taxes to pay for the rebuilding of Earth BY FORCE....for the 2nd time!   


==Caprice==
==Caprice==
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==Eden==
==Eden==
A feudal world ruled by the kings and nobles of the former resort owners. Eden used to be the prime spot for people to go on vacation, they eventually become knights in the techno medieval style. Their troops consist of power armor equipped troops. Gears with melee weapons would do quite nicely, since their army consists of only two different types of power armor.
A feudal world ruled by the kings and nobles of the former resort owners. Eden used to be the prime spot for people to go on vacation, they eventually become knights in the techno medieval style. Their troops consist of power armor equipped troops. Gears with melee weapons would do quite nicely however, since their army consists of only two different types of power armor.





Revision as of 21:02, 7 September 2021

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If you can instinctively hear the VREEEEEEEEEEEEEEEE , then you're in the right place

Heavy Gear is a sci-fi setting created by Dream Pod 9, originally a card game that quickly developed into an RPG/Tactical skirmish game (where combat typically involved roughly 5 characters or units per side), has spun off two computer games, an animated series, and is currently supported as a miniatures game generally designed around 10-15 models per side. But before all of that it was a pen and paper game that saw a lot of play testing in the game shops of Montreal before being released. The pen and paper game included the wargame rules as well.

The animated series was awesome at the time; c'mon dude, it's a bunch of mecha fighting each other in low res computer graphics, it was savage at the time!!! The good guys were the Shadow Dragons, who face the bad guys, ironically named the Vanguards of Justice, who always cheat in the games to gain the upper hand in Team Rocket-esque hijinks.

The board game and first video game are generally considered two of the few media focusing on mechs that are not weeaboo in any fashion (one look at the art of Heavy Gear board game tells another story entirely, DP9 tends to wear their love of mecha anime on their forehead, but Activision needed a mechwarrior killer, so no anime for you!) However, TANKS WILL STILL FUCK YOUR SHIT UP! The designers actually understand that tanks would have better armor and bigger guns by the very nature of them BEING TANKS. Seriously if you use a walker in a frontal assault against a railgun armed tank in either you are dead, no exceptions. Use of mortars, guided missiles, and lots of stand-off weapons that can actually hit things make this game the antithesis of ninja mecha bullshit. But nothing is perfect. The first video game had ridiculously complicated and counter-intuitive controls(kinda like real military equipment?) The second video game fixed this issue but created others such as: mecha swords, lack of emphasis on cover, and nerfing tanks horribly. It also introduces hover tanks, which negate any advantage a legged combat vehicle would give you over tanks, yet they are still weaker than your gear?

Both tabletop and wargame are known to be driven by one of world's deadliest systems - Silhouette. You get shot by a kid with 9mm, even if you are some ninja cyborg commando from space, there's pretty high chance you get owned if you don't use cover or element of surprise. And no "You need to roll 20 and than roll again to confirm a crit" bull shit, it happens all the time. If you are not loosing a character every encounter, you are most likely playing it wrong.

Also: GUIDED MORTARS OF DOOM!

Factions of Heavy Gear

Terra Nova

Confederated Northern City-States

Ate Souf, luv Norf, Simple as.

Consists of the Northern Lights Confederacy, the United Mercantile Federation, and Western Frontier Protectorate Leagues. Their main united army is the Northern Guard. The UMF is the birthplace of the Hunter Gear, the first heavy gear on Terra Nova. Their forces tend to be focused on specializing in one thing, counting on other forces to plug the gaps they do not have. Each of the states' independence remains and they are self-governed but are also represented on the CNCS council. The CNCS has no authority in the internal affairs' of any of the individual states however, making behind the scenes power plays to get legislation to further their specific needs not uncommon.




Allied Southern Territories

Ate Norf, luv Souf, Simple as.

Consists of Eastern Sun Emirates, Humanist Alliance, Mekong Dominion, and the Southern Republic. The MILICIA [MILItary and Counter Insurgency Army) is the combined army of the Leagues, although unlike the Northern equivalent, it is extremely underfunded and is considered a place where careers go to die. Their forces typically can fill any role somewhat well, a more jack of all trades approach to warfare, they do however have a hovertank option. Lorded over by the Curia and the three Chancellors of the Republic, the rest of the Allied Southern Territories are mere puppets of the Southern Republic, with dissidents to their rule crushed or silenced.




Peace River

Peace sells, but who's buying?

City state/corporation that is the most powerful independent faction on Terra Nova, they typically sell to all sides to ensure maximum profit while maintaining a neutral stance. And got a heaping helping of nuclear radiation for it.



New Coalition

Only the dead may know the end of war.

Consists of several badlands city states allied with the remnants of the first Earth invasion. Has some of the best tech available to the Terra Nova people as well as some minor CEF tech. Lives in constant fear of the North and South, so decided to go into the business for themselves. Seeing as how the big two get into it over something new every week, you can't really blame them.




Black Talons

CEF git off muh lawn REEEEEEEEE.

A combined effort by all nations of Terra Nova to fight the CEF on the colonies that the CEF has invaded. Has lots of stealth and some of the best tech. They also can ally with some of the resistance cells of other planets. These are the guys you played as in HG2.




Badlands/Leagueless factions

Consisting of bandits, independent city states, and homesteaders. Uses the cast offs of the other leagues basic tech. You won't get the best of the best, but Terra Novans make do.

Earth

Colonial Expeditionary Force

The force of Earth setting out to retake the Colonies that Earth originally abandoned. They have some of the most advanced military tech. Their forces are made mainly of hover tanks and Vat Grown super soldiers called GRELs. Now they have access to their own form of Gears along with some of their Super Soldiers with access to power armor. Not to mention auxiliary forces from the other colonies they have conquered. As with most Sci Fi, if Earth is not the good guy they are typically the bad guy. Controlled by the New Earth Commonwealth (NEC) that was created after the nations of Earth started dumping nukes on each other then getting mad when it was revealed that wasn't such a good idea. They have now come to take their taxes to pay for the rebuilding of Earth BY FORCE....for the 2nd time!

Caprice

Caprice Corporate Forces: Torn between key toying to the masters of earth and the resistance, the forces of Caprice use special mechs called Mounts which are able to climb with ease and are noticeably heavier and better armored than gears. They also use a new-type of GREl called SLEDGE, who are made for insurgency and espionage as opposed to the GREL's "kill them all and let the NEC sort their taxes" approach.

Utopia

The forces of Utopia are technically the most advanced faction of Heavy Gear, this comes from bombing their planet to an irradiated mess and having to live in huge vault cities where their tech was the only way to survive. Their armies consist of Gears called Armigors, who have bays filled with drones, semi-Intelligent robots, and power armored troopers able to survive in the wasteland of their home. The Earth is currently in control of the planet with the help of the two most powerful nations.

Eden

A feudal world ruled by the kings and nobles of the former resort owners. Eden used to be the prime spot for people to go on vacation, they eventually become knights in the techno medieval style. Their troops consist of power armor equipped troops. Gears with melee weapons would do quite nicely however, since their army consists of only two different types of power armor.


There are a couple of other factions/worlds that not much is known about them/their units are not available for playing in the wargame.

Until Atlantis gets their own army, this' what your force is gonna look like.

Alantis is a water world where the people have developed some really good Navies, better than anything the CEF can make or use which they use to keep the majority of their planet under their control, the land masses are firmly under the control of the CEF however.

Jotenheim was bought by private citizens and set up by them. Always have been independent minded. Not much is known about them other than they kicked the asses of one of the CEF fleets. They are probably Techno Vikings with some really good stealth tech. So good that the CEF did not even know where their ships and troops came from.

New Jerusalem is owned by the Roman Catholic church, like Jotenheim not much is known about them other than that they beat back the CEF armies on their own. Even less is known about their forces than the ones on Jotenheim, they wiped out the CEF fleet before they could report back anything.

Home is owned by a corporation and is firmly under the control of the CEF. Not much is known about them other than the Corporation who owns the planet is willingly working with the CEF.

Botany Bay like its namesake was originally a planet filled with prisoners. They evolved into a strict warrior society over the generations, but where conquered by the CEF, they are maintaining a stiff resistance force however.


So choose your faction, your mech, and LOOK ALIVE, GEARHEADS!