Heavy Gear: Difference between revisions
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The board game and first video game are generally considered two of the few media focusing on mechs that are not weeaboo in any fashion. I.E. TANKS WILL FUCK YOUR SHIT UP! The designers actually understand that tanks would have better armor and bigger guns by the very nature of them BEING TANKS. Seriously if you use a walker in a frontal assault against a railgun armed tank in either you are dead, no exceptions. Use of mortars, guided missiles, and lots of stand-off weapons that can actually hit things make this game the antithesis of [[The_Book_of_Weeaboo_Fightan_Magic|ninja mecha bullshit]]. | The board game and first video game are generally considered two of the few media focusing on mechs that are not weeaboo in any fashion. I.E. TANKS WILL FUCK YOUR SHIT UP! The designers actually understand that tanks would have better armor and bigger guns by the very nature of them BEING TANKS. Seriously if you use a walker in a frontal assault against a railgun armed tank in either you are dead, no exceptions. Use of mortars, guided missiles, and lots of stand-off weapons that can actually hit things make this game the antithesis of [[The_Book_of_Weeaboo_Fightan_Magic|ninja mecha bullshit]]. | ||
But nothing is perfect. The first video game had ridiculously complicated and counter-intuitive controls(kinda like real military equipment?) The second video game fixed this issue but created others such as: [[weeaboo|mecha swords]], [[derp|lack of emphasis on cover]], and nerfing tanks horribly. It also introduces hover tanks, which negate any advantage a legged combat vehicle would give you over tanks, [[ | But nothing is perfect. The first video game had ridiculously complicated and counter-intuitive controls(kinda like real military equipment?) The second video game fixed this issue but created others such as: [[weeaboo|mecha swords]], [[derp|lack of emphasis on cover]], and nerfing tanks horribly. It also introduces hover tanks, which negate any advantage a legged combat vehicle would give you over tanks, [[Derp| yet they are still weaker than your gear?]] | ||
Both tabletop and wargame are known to be driven by one of world's deadliest systems - Silhouette. You get shot by a kid with 9mm, even if you are some ninja cyborg commando from space, there's pretty high chance you get owned if you don't use cover or element of surprise. And no "You need to roll 20 and than roll again to confirm a crit" bull shit, it happens all the time. If you are not loosing a character every encounter, you are most likely playing it wrong. | Both tabletop and wargame are known to be driven by one of world's deadliest systems - Silhouette. You get shot by a kid with 9mm, even if you are some ninja cyborg commando from space, there's pretty high chance you get owned if you don't use cover or element of surprise. And no "You need to roll 20 and than roll again to confirm a crit" bull shit, it happens all the time. If you are not loosing a character every encounter, you are most likely playing it wrong. | ||
Also: GUIDED MORTARS OF DOOM! | Also: GUIDED MORTARS OF DOOM! |
Revision as of 13:55, 9 September 2014
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Heavy Gear is a PC game that was turned into a board game, followed by a CGI movie, which was butchered into shorter segments to make an animated series. But before all of that it was a pen and paper game that saw a lot of play testing in the game shops of Montreal before being released. The pen and paper game included the wargame rules as well.
The animated series was awesome at the time; c'mon dude, it's a bunch of mecha fighting each other in low res computer graphics, it was savage at the time!!! The good guys were the Shadow Dragons, who face the bad guys, ironically named the Vanguards of Justice, who always cheat in the games to gain the upper hand in Team Rocket-esque hijinks.
The board game and first video game are generally considered two of the few media focusing on mechs that are not weeaboo in any fashion. I.E. TANKS WILL FUCK YOUR SHIT UP! The designers actually understand that tanks would have better armor and bigger guns by the very nature of them BEING TANKS. Seriously if you use a walker in a frontal assault against a railgun armed tank in either you are dead, no exceptions. Use of mortars, guided missiles, and lots of stand-off weapons that can actually hit things make this game the antithesis of ninja mecha bullshit. But nothing is perfect. The first video game had ridiculously complicated and counter-intuitive controls(kinda like real military equipment?) The second video game fixed this issue but created others such as: mecha swords, lack of emphasis on cover, and nerfing tanks horribly. It also introduces hover tanks, which negate any advantage a legged combat vehicle would give you over tanks, yet they are still weaker than your gear?
Both tabletop and wargame are known to be driven by one of world's deadliest systems - Silhouette. You get shot by a kid with 9mm, even if you are some ninja cyborg commando from space, there's pretty high chance you get owned if you don't use cover or element of surprise. And no "You need to roll 20 and than roll again to confirm a crit" bull shit, it happens all the time. If you are not loosing a character every encounter, you are most likely playing it wrong.
Also: GUIDED MORTARS OF DOOM!