Guardian: Difference between revisions
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[[File:Ulthwe Guardians.jpg| | [[File:Ulthwe Guardians.jpg|450px|thumbnail|left|Black Guardians of Ulthwe. They are a standing force and not a militia when compared to other Guardians.]] | ||
Your basic Eldar boots on the ground, every Eldar is given some military training and drilled, and Guardians are those who once walked the path of the warrior but chose to move onto something like baking or artistic flower arrangement. When the need arises, these civilians are activated and serve as Infantry, Vehicle and Starship crews. | Your basic Eldar boots on the ground, every Eldar is given some military training and drilled, and Guardians are those who once walked the path of the warrior but chose to move onto something like baking or artistic flower arrangement. When the need arises, these civilians are activated and serve as Infantry, Vehicle and Starship crews. | ||
Revision as of 17:14, 23 June 2014
Your basic Eldar boots on the ground, every Eldar is given some military training and drilled, and Guardians are those who once walked the path of the warrior but chose to move onto something like baking or artistic flower arrangement. When the need arises, these civilians are activated and serve as Infantry, Vehicle and Starship crews.
Like most Eldar, Guardians are weak but mobile. Unlike most Eldar, they don't have a specialized role - a problem in an army that is all about specialization. They have the luxury of choosing their own role to play but cannot do so very effectively; often it is better to take a unit that can perform a specific role well over the generalist guardians.
The usual armament for an Eldar Guardian is a Shuriken Catapult. It is assault 2, has bolter strength and AP, and a neat ability called 'bladestorm' that is basically a weaker version of rending. Unfortunately these guns have a pathetic range of 12". This is a problem, as most dedicated assault infantry can charge that distance and will destroy guardians in close combat, while most infantry weapons can fire faster at that range, shredding guardians with their low toughness and weak armor. So you want to think carefully before moving guardians into close range.
Usually you won't be taking Guardians to kill things - you'll want them sitting in cover or on an objective, warding things off with the threat of very killy dakka if they get close. The Eldar have access to very fast, tough jetbikes that can have even more firepower than guardians for only a marginal increase in cost (why aren't you using them instead?), or Dire Avengers, a type of aspect warrior that is basically Guardians+, that have heavier armor, a gun with 50% more range, and access to an Exarch with neat powers and a sword that can insta-kill multi-wound units in melee.
Guardians can take a warlock which has access to a sweet sword and a variety of psychic powers which are mostly good for defense, and can purchase weapon platforms for long-range firepower (though taking a heavy weapon invalidates the firepower of the rest of the squad due to their short range). The squad size is also two times larger than Dire Avengers and the largest among any in the Eldar codex, useful for when you really need a lot of relatively cheap, short range firepower. 20 guardians can lay waste to pretty much anything if they can reach it.
Considering all of this, you will have to decide whether it is better to conscript all your citizens into a horde of fragile, short ranged soldiers, or to build your own aspect warrior Swordwind and let the specialized rainbow fly.